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Found 4 results

  1. Andockbare Schiffe, die, wenn sie angedockt sind, sind zum Hauptleben/Schild Balken hinzugefügt, angefügt Werden. Dies hat den Vorteil, daß Mann sein etwas kleineres Schiff auch Mal in schwereren Sektoren mitnehmen kann. Ohne es zurückgelassen werden muss, weil es Xsotan immer als erstes kaputt schießen. dies trifft sehr heufig im Late Game auf da die gegener dort zusammen auf die kleinen Schiffe Schießen. Und ich sie immer in andere Sektoren zurücklassen muss. So bringt der Docking-Block mir auch nicht viel, wenn ich vor der Barriere stehen lassen muss.
  2. 1.About the docking block,see pictures below 🙂 if the docking check box smaller or configurable to fit this block shape, we can get a better docking ships feature. 2.we have hotkeys to disable/enable weapon groups, how about adding hotkey bindings to weapon group controls? ie.we can use keyboard to do weapon group state changes, to make auto groups attack my target instead of click the icon below.
  3. In regards to the new docking mechanism, please consider reducing or eliminating the clearance for docking blocks. The current clearance required is so large that it hampers some designs. It shouldn't be necessary to force a player to have a large open space for this. If they want to design a ship with a small docking bay, or even a cavity inside it for some of their smaller ships to dock to for protection during transport, then they really should be able to. If at some point you all are going to include AI commands for docking, then I can see the AI needing the clear space, but for the purposes of us manually flying our ships in or whatever, we really shouldn't be restricted in this regard. Edit: So, as there seems to be some confusion elsewhere, I am not talking about the clearance needed for the "docking lane" that you use to interact with a station or that NPCs use to "dock" with a station. I'm specifically talking about the physical ship-to-ship / ship-to-station / station-to-station docking mechanism introduced in 1.3 where you can then use one ship to drag the other around like in the image below. Only, I'd like to be able to do it in a bay of the ship, like here (small ship in the small forward bay of the Star Destroyer): Without the need to extend the size of the dock outside of the bay: What I'm asking for should not have anything to do with AI pathfinding seems we're having to manually fly and line these objects up in the first place.
  4. My idea for a new block type. The docking block could allow to connect in any ancle.
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