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About Me

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  1. Hello we are suggesting new DLC release that would be called: Faction expansion or something like that that would change factions for good. what DLC would include? + Factions now have relations between each other that means if they enemies they try to take over territories and expand + Factions now build new bases in rich asteroid fields + Factions now recognize claimable asteroids in their own territory and new territory and claim them to expand + Factions now build their own fighters and send them to battle area to take over territory for expansion + Factions now choose relationship with player if they see that player is not bringing them any good to the table they try to eliminate player and take over its resources + Factions on the galaxy map has new icon that indicates battle between two territories/factions that would let player see what factions fighting + Factions now has ability to send distress signal to player for help if they losing to much territory. + Factions now use their resources to expand and build bigger fleets and more bases + Player has option to see factions economy if its weak or strong and what resources faction needs for better expansion + Player has option to propose cease-fire between two faction by offering them resources/credits + Player has ability to join battle between two factions if player takes out more ships in that sectors it would give that territory to player if faction takes out more ships it would give it to that faction + Factions on galaxy map now has logo of their faction, that logo would appear in galaxy map on their territory + Player would have option on galaxy map or in interface to sort faction ships in the sector by their territory colour for example if their territory on galaxy map is brown it would show their ships in the sector as brown square so player could identify what territory they are from. + Trading: if faction with player is neutral it would send 1 trading ship time to time at player factory/mine if relationship between faction is good they would send 2-3 ships if relation ship between player and faction is excellent or ally it would send 4-5 trading ships for every single mine/factory so all docks could be used and not just 1 as it is right now by default. + and more...
  2. Greetings, dear developers, everything that will be described below in the proposals you should consider as an approximate or figurative vision of the author, I write with the help of a translator from Russia and therefore some phrases may not be clear. What do I want to offer? As the name suggests, this is an interaction with planets. To begin with, you can do the usual interaction for information as in the picture, then you can finalize the landing of shuttles on the planet. For what? Thus, it will be possible to collect resources and any other useful things from the planets + a variety of gameplay. There is no need to land on the planet and make a mass effect shooter there, the interaction should take place automatically. We capture the planet in the target and select the item we need from the drop-down menu, after which if the planet is not gas, then we send to it a number of landing shuttles that will search there and extract useful things, the more shuttles, the more time it will take to load them, you can fly through space, and the message about the completion of the mission should come to the ship. 1 nuance, the planet first needs to be scanned by a probe, which in turn needs to be bought, information is not taken from the air. What if the planet is inhabited? The first thing that comes to mind is genocide and subsequent looting, but I also consider trade as with stations in space, it is quite logical. How to kill? Shuttles collect resources from the planet and can also fight, for the crew on the shuttle, it is ground troops that are required. The main ground troops are special infantry, but you can also enter more serious combat units into the game like cars and tanks, planes that will destroy the planet for your pleasures. (when fighting happens on the planet, our planet has effects show that, the distance, explosions, etc.) Cars tanks and planes should be built on board the ship or bought at the stations. The whole fight on the planet is automatic based on the calculator the strength of your troops and forces troops on the planet, if you fail to destroy the first approach, you can get troops and continue the attack has not yet ran out of your credits or end the power of the planet. It is also logical that you will not be able to rob inhabited planets at the initial level of the game, this will be available somewhere in the middle and at the end, when your ship will represent at least something more than a toaster, there is also a dependence of the planet's population, the more population, the more powerful the ship is needed. I also thought about the data of the planet's strength, different types of living beings, whether they are humanoids, reptiles or some other terrible creatures, the strength of the planet should depend on all this. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I know that it is quite simple to implement this, because you already have an example with boarding, but I would like to hear the developer's answer, whether they will think or do something in this direction, or we will be content with what we have. You can make it a separate addition, I think that people would not mind spending a couple of dollars for such a weighty addition to the game. I would also like to take this opportunity to ask you to make the vesual effects of explosions and other things more beautiful, they are very lacking.
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