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Found 4 results

  1. a CEASE-FIRE button for all deployed fighters would be a helpful thing ... Would go a long way towards preserving faction favor when [your] fighters start shooting thru Friendly ships & stations to kill a bad guy while in Defender mode. Could also be applied as a Fleet Command ... Requires prominent position in all menus/displays
  2. I am trying to establish a fairly complex automated trade route, and have become rather annoyed at how each command blocks until it can be fully fulfilled. For example, if I don't have enough money to buy the specified quantity of a good, the ship just waits instead of moving on. Likewise, if there aren't enough goods to buy, the ship waits until there are. To me it makes sense to attempt to fulfill each command, but then move on to the next one in the chain. i.e. buy as much of a good as you can, then move on to the next stop, instead of waiting around forever. Do other players like this blocking behavior? Or is this done for balance? Seems to me like it makes it way harder to set up trade routes, as you have to be so precise, which in turn forces you to be much more conservative with the quantity of good you move.
  3. Hello there, I'm playing avorion a long time now and I'm very happy with how it evolved during the years! But one thing just seems to still misses, we can group weapons and torpedoes but no fighter squads. It's a lot of buttons mashing to give all of them commands and it costs a lot of time during battle to organize all of those squads if commanding them myself. A simple solution would be to enable a grouping of squads, so for example split them in two different groups and you spare 10 commands if you want to adjust or recall them. Would allow a more quick and tactical Organisation of those little buddies during battle and one can focus more on maneuvering etc. I would appreciate if you share your thoughts with me 🙂 Kind regards
  4. I got a few miners with big cargobays and have to wait a long time for them to return to the resource depot. I would like to skip the actual mining order with a button like "proceed with next order" right below the queded commands listing. I know i could return them myself with just a jumporder to the depot, but then i have to set up the loop of commands again.
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