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Found 2 results

  1. 1- Mercenary Outpost (these are a new type of station "similar to smuggler outpost" that are guarded by a new faction type "mercenarys" which can be discovered in sectors alone with a few guards (or player built) and allow for players to pick up contracts serving a faction's military taking apart of missions assigned by the faction) 2- Xsotan King and Queen (there's funny how there's a guardian but who is the true breeder and leader of them all) 3- Sandbox Mode Update (add a battle sandbox menu/mode where we can spawn ships (custom or preset) and configure them to custom factions (or just do classic red and blue) to watch them battle it out in space which also brings on another idea.... 4- Galaxy at War Update (Diplomacy Overhaul) Now with my 2nd to final suggestion (hint: bonus at the end) The diplomacy in game is currently great but can be even better by.... -Allowing multi-faction alliances -Allowing aggression and defensive pacts -Allowing multi-faction wars (what I mean by this is if you are in a muti-faction alliance with 3 different factions and declare war on a faction or they declare war on you, there could me a automatic message sent that states "Faction ______ declared war against ______ do you wish to support your ally?" they could either select "yes" or "no" in the mail -Allowing factions to place trade tariffs and quotas against each other (makes trading a bit more interesting) PS- Not only would this update benefit the mid-endgame players gameplay but also would make more usage out of spies because they could spy to see what alliances are against and friendly towards each other Extra - SPECTATOR MODE (goes along with Sandbox Update) Spectator mode can work similar to a utility beacon and allow us to watch the sectors without being in a ship with a range of 200.00-300.00km (maybe 100-150km if needed) to watch those sandbox mode battles unfold right in front of our eyes Well these are all of my suggestions, even if you just look through it, I really appreciate the opportunity to be able to share my suggestions!
  2. We've all been there. A pirate got our merchant, or a Hunter got our exploration ship after it wandered too close to the center of the galaxy. You go back to your Reconstruction Dock, and hand over a Token to get it back for free. Now, in real life, if your car gets destroyed, you go to your insurance company to get some money back. If they believe you, then you get your money back. So, here's my proposal: After you get a couple thousand credits, then you are contacted by an 'Insurance Merchant' who flies into your system. He offers you a few different 'insurance plans': Small (100 credits / week) Medium (500 credits / week) Large (1000 credits / week) Extra Large (2000 credits / month) Supermassive (10,000 / year) Each will give you differing amounts of money back when you come back to your Dock. Now, here's where my proposal splits: Either, 1.) The company is passive, and gives you back your ship for free, but you have to provide a piece of evidence (say, a hull block from the wreck) to get money Or, 2.) The company is the same as above, but is also a faction in their own right, maintaining several systems and a large fleet near the Galactic Center. If you default on your payments, or if you try to commit insurance fraud, they will send an 'Enforcer' after you. Now, here's another divergance of ideas: Either: 1.) The insurance company's main HQ station is a boss on the level of the MAD Science Lab Or: 2.) It's a relatively easy boss that an early-level player could complete with a good ship. Your thoughts?
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