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Showing results for tags '2.0'.
As a builder, I think that there should be more diffrence between blank hull and smart hull. Either give smart hull lower hp to reflect the computers/electronic/ship systems inside, or give blank hull more hp to represent more structural integrity. I would suggest the latter, as it would futher shift the meta balance away from shield spam, and it would not penalise players (more user friendly). Also, a diffrent texture would be nice; for example the blank hull would keep the current texture and the smart hull could recive a more "technical" texture full of small pipes, wires and vents (kinda small built-in greebles) 2
Hi, this is primarily focus on the standalone Avorion Dedicated Server launcher not hosting through the Avorion client. Avorion Dedicated Server start having issue after official update 2.0 similar from beta 2.0 we tested on. The server launcher close right away after the window appear blank. We already test run compatible mode with different window version and admin mode on ServerRunner and Launcher even on the .bat files. We also tested with 'Disable fullscreen optimizations' and 'Change high DPI settings' but to no avail. The only log was create is the slauncherlog. Specification of the Server PC. - Window 10 - Intel i7 - Integrated Graphic Hope to receive your advice soon. Thank you for your time. Extra note. We tested on our personal PC it also did not work. The launcher appear blank then close right away too. Specification of PC - Window 10 - Intel i7 - GTX2070 Both only work dedicated server work through the client but not on 'AvorionServer' tool. slauncherlog 2021-09-08 15-47-03.txt
Hey there! I love the new Captains. However, I've started getting into that classic mid-game part of Avorion and am starting to notice that I'm 'abusing' certain types of Captains to give my Station Founder Ships certain buffs since no other Captains would give them anything beneficial. Maybe that's by design. That said, here's some ideas for some more Captain classes / archetypes that are specifically geared towards running Stations: Economist Business Sense: All trades performed at this Station get a mark-up or mark-down in prices in favour of the Station owner Manufacturer Driven: Increases Production output of your Factory by some flat/percentage bonus Armada: +1 Concurrent Fighter Productions Fleet Commander I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station Bullet Hell: all Fighters launched from this Station have +10% attack speed And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. I.e., don't necessarily change anything about the current Captains, but add more Traits that give benefits when they man a Station specifically: Merchant Market-Savvy: Draws more Traders to the system Explorer Quest Generator: Station generates special Bulletins that give you rewards for going on Exploration missions yourself (the Player) Commodore Intimidating: reduces likelihood of Pirate raids in this Sector. Stack multiple Stations all equipped with Commodores to create a 'Safe Haven', a sort of reverse Hazard Zone, where Traders feel like they can come and go as they please without having to worry about getting ambushed Daredevil Boistrous: Draws the attention of Pirates / Xsotan more than other targets in-Sector, allowing you to create Stations that are effective 'tanks' for the rest of your Ships/Stations in-Sector and/or distraction buoys some distance away from the more vulnerable targets, by drawing aggro from hostiles Miner & Salvager Industrious: When running a Resource Depot, increases yield from refining Raw Ore into Resources (i.e. 'bonus' to Resource output -- 'free' Resources) Smuggler "Licenced" Retailer: Turns this Station into a Smuggler's Outpost, where you can trade illegal goods and unbrand stolen goods. Severely reduces Trader traffic in-system (they don't like to hang around where the shady people of the Galaxy lurk)