We have much problems with this mod on our server.
if 2 people from 1 alliance in the same sector and uses the fighter, the server spams error messages.
I think it is better to rewrite the mod to use the hangar api, and not ask for all fighter in the sector.
Possible to add a Mining Button?
I know, you cants have mining and salvage at the same time, but if i give salvage ships in, and the mining out, i can go mine, or?
Would you implement them like you captains mod?
Thank you very much.
Both Shipd are really nice.
i will look for the resources and post the mats then here.
Version X:
Credits: 44.000.178
Iron: 2.279.847
Trinium: 2.984.513
Avorion: 1.089.854
Version XII:
Credits: 6.141.918
Iron: 283.176
Trinium: 376.907
Avorion: 177.405
Hallo,
Bad Englisch:
i have 2 Questions for beginning.
1.) Is it possible to read out the Hangar from Ships? I found only the hasComponent from Entity. But not, how many and the index of them
2.) Is it possible to autoStart a Clientscript without onPlayerLogIn in Server.lua? Start from the Client.
Thanks.
Deutsch:
Ich hätte für den Anfang mal 2 Fragen.
1.) Ist es möglich, die Anzahl der Hangar auf einem Schiff auszulesen? Ich habe die hasComponent von Entity gefunden. Aber diese Function sagt nix über die Anzahl oder dem Index der Hangars aus.
2.) Ist es möglich ein Script Client seitig zu starten, ohne die Serverseitige server.lua zu verwenden?
Danke
lg Maxx4u