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Kampfkrapfn

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Everything posted by Kampfkrapfn

  1. did you try getting more/other artifacts and using these ?
  2. shame on me, I didn't upgrade to 1.1 yet ... I wanted to investigate a bit more in "my" issue - and I got some news: 1. the duplication happens in only one sector. the stations that I built in another sector did not cause any duplicates. 2. from time to time, messages appear that say I got 90 material, instead of 900. here is a server log where that happens at singleplayer start, then a bit later there's the normal 900 material gain, and then there's a bunch of 90-messages. shortly afterwards I shut down my game to keep the logfile as short as possible. ... updating to 1.1 now - maybe you should do a "hey, I made an update" posting whenever you update your mod :) //edit: it's not clear to me how /yamup works from only reading your description: do I have to target the to-be-upgraded extractor? if not, what happens if I use the command and there is no extractor in the sector, or there are multiple ones? guess I'll simply try. //edit2: idea for next update: new command "/yamsell" - I don't have to explain, do I :D ?
  3. do you already have an idea how to implement turret research? maybe I could send you some code snippets that a friend of mine made, editing the mod that I linked earlier. I'm wondering if you could add some settings/profiles then.... for example: 1. mining xanion 2. mining trinium 3. laser independent 4. laser 5. railgun 6. ... processing: 1. all xanion mining turrets are researched, later ignored 2. all trinium mining turrets are researched, later ignored .... another great addition for the more risky players would be the possibility to set the mininum_count_for_research to 4 or even 3 instead of 5 ...
  4. to be honest, this is my third playthrough, and the first time that I considered the use of salvaging fighters (before, I didn't even think of salvaging myself). now I produced a few squads (4) of size-1 xanion salvaging fighters, which salvaged naonite and trinium wrecks in a timespan that felt ok. but 4 hours ago, I found a 220k xanion wreck. I sent my fighters to do their job, and the wreck is now down to 180k xanion. I mean .... 10k xanion (at a 60% efficiency rate) per hour ... that more ore less sounds like a bad joke. Is this working as intended ? Do others experience the same when they send out salvaging fighters ? Tell me ...
  5. this one looks very nice. guess I'm gonna use it soon, maybe as an escort ship
  6. is this based on AutoResearch by Cypher ?
  7. the reason could be that this mod was developed for game version 0.12.4 (as stated in the original post), and the current game version is 0.16.x
  8. nice! next step would be to have the upgrade command in a context menu in the player ship list, or in the "F"-interact-menu :)
  9. correct. I noticed the 1.0b update just as I reported my bug. uninstalled CarrierCommand&LootCommand ... bug still present ... uninstalled ShipScriptLoader (which was my personal main suspect) ... bug still present ... uninstalled MoveUI ... bug still present ... uninstalled RegenerativeAsteroidFields ... bug still present ... only YAM left uninstalled YAM ... BUG STILL PRESENT ! ... client log - server log 1 - server log 2 pt 1 - server log 2 pt 2 I guess we've got to call koonschi or another dev (or we simply leave it as it is now... I tried to reproduce the bug with 1.0b running, with all the other mods, in a "creative" galaxy, and the bug did not show up. maybe it has something to do with laserzwei's hint, or maybe with the use-the-drone-thing - both is no more possible since 1.0b.)
  10. @NerArth the duplicates are always named Craft, Craft 1, .... I did not use the /yam command with "x", at least not in that sequence. a few days ago I accidentally /yam'ed my drone. could that be the crux of the matter ? @Laserzwei I'm not sure about that. it possibly happened ... gonna do the galaxy copy & uninstall other mods thing this evening
  11. Other mods: AutoResearch, CarrierCommander + Requirement ShipScriptLoader, Loot Collection for Carrier Command, MoveUI, Regenerative Asteroid Fields luaout = true .... check shiplist after I cleared the dupe-stations manually shiplist after I founded a new ship named "x" - its not visible on the list, because it's a small letter and at last position ... shiplist after leaving x into drone shiplist after leaving x a second time => logout client log (includes client log "after relog" (!) server log so far => login shiplist after relog additional server log I agree with you with that vanilla problem, as I already heard of it and also experienced it, but there must be something that stops the copies from being deleted ... additional note: after at least one "copy" is spawned, the material output in chat changes from "900" to "90", but more often...
  12. I just found out something hopefully helpful about the bug I reported a few hours ago: a new station is spawned everytime that I * enter one of the existing stations * found a new ship * leave a ship/station to fly around with my drone
  13. it's razake's Mantis design from the workshop, not my own. I'm far less creative ...
  14. I had a server disconnect in single player mode today. Since then, the ships of that sector are acting very weird: the do not move any more, only turn around themselves like a carousel. is there a way to "clean" or "reset" this sector to it's original state before I entered it ?
  15. BUG REPORT INCOMING ! what I did using YAM: what meanwhile happened at the default spawning spot in that zone: it seems that everytime I build a station, another copy is automatically built at the spawning spot. what I did was: 1. exit into drone 2. fly to station spot 3. found ship (for proper station naming) 4. /yam 5. attach blueprint 6. hire crew 7. restart from step 1 Avorion game version: beta 0.16.7 r11165 as of today (2018-06-06)
  16. ...\SteamLibrary\SteamApps\common\Avorion\data\rgb.txt maybe I was able to find this, but it seems that I need some instructions for re-coloring ...
  17. yes, I'm using default config settings
  18. let me throw in an idea/wish: how about adding per-slot-eDPS as sorting option in inventory? is this (im-)possible?
  19. Did you ever think of making the stations upgradeable, just like vanilla production stations. I'm currently flooding one of the unused sectors in "my" galaxy with extractor stations *cough*
  20. the seemingly "stuck" may also happen when you have all your weapons set to auto and/or defensive mode. in this case the stuck does not happen as long as at least one turret or turret group is set to manual
  21. getting to (one of) your ship(s) in the sector FAST: 1. use your drone to found a new ship 2. select the starting cube 3. disable safe building/deleting mode 4. delete the starting cube 5. (fairy-magical "poof!") you are instantly in (one of) your ship(s)
  22. guess I'm gonna start a "community recommended ships" thread somewhere in this forum ... not today and not tomorrow, but maybe sunday ...
  23. maybe this can help you a little bit: pirate/alien attacks only happen to the sector that you currently are in. if you set your mining ships to auto-mining and then leave the sector, they are safe and do not need defensive towers.
  24. I'm near to starting a rant about steam workshop .... Just started a new SP galaxy - and because I'm not very good in creating ships, I was searching some plans for the early stages. Okay, let's search for a real starter ship ... set checkboxes "Iron" and "Titanium", select "early game" from stages => 5 of the first 6 ships need Naonite or better to be built, the 6th one is nearly unmaneuverable. Ship#7 was the first to fit my expectations (not to talk of what I really WANTED). @Community: PLEASE ... You guys are investing so much time and effort in building great ships ... why don't you spend those 10 minutes extra to enter all the necessary information to your uploads? And if it's only a list of material types and amount that you used, and the number of system slots. That would help so much when searching for a new ship! The template when uploading your plans is so easy to understand ... DAMNED AXE!! IF YOUR SHIP HAS HANGARS, THEN IT MAY BE EVERYTHING, BUT IT'S SURELY _NOT_A_FIGHTER_ TYPE !!! @devs: Is it possible to add more search options at the workshop? System slot count would be nice, and a way to exclude blueprints which use certain materials. And please, add a version check. This way a mass of "old" and "throw-away" plans could be filtered out. Of course, we'll never get rid of ALL that trash, but we could at least TRY it !
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