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  1. Got back into the game and really enjoying it, been playing at the barrier for a while now waiting for my buddies to get back so we can finish the quest to cross it. But getting annoyed at having small hull pieces get destroyed taking my turrets with them and having to manually place them back on. I love how the reconstruction places everything back properly for my other ships that might die, but its annoying taking slight hull damage but losing some turrets and having to manually place them back on (and having to find the right ones....) and then re-assigning the weapon groups to them. Am I missing something or is there not a way for when you repair your ship to have it also automatically re-add your turrets? Like how the reconstruction token does. Thanks!
  2. Anyone know if there are any plans to update this? Just got back into the game recently and having a hard time filling out interiors on ships.
  3. Yeah I noticed that as well, it was also (not sure if fixed in 17+) impossible to filter when items are entering the inventory due to it refreshing constantly. I made this mod to help clean up systems: https://www.avorion.net/forum/index.php/topic,4886.0.html
  4. Yeah I'm hoping for an update too, makes my buddies playing remote basically unable to play at all together in a group
  5. You'll need to rename any "ShipNotifier" to "StationNotifier" or similar :)
  6. Good info in this thread: https://www.avorion.net/forum/index.php/topic,4951.0.html Details from 9th post (is there a way to link directly from posts in this newer theme?) Basically: Fighters will completely wreck network traffic
  7. This still work ? Use this one: https://www.avorion.net/forum/index.php/topic,4632.0.html http://www.avorion.net/forum/index.php/topic,4632.0.html One of those links should work depending on your http(s) settings
  8. Hah, I was actually going to make the stations one separate since the list can already get quite big. You could basically copy/paste the code and rename to it stations everywhere so that way you can place them in two locations and enable/disable as wanted. And yeah I noticed the Player not Faction coloring which is annoying. Meant to fix it but haven't been playing recently.
  9. https://www.avorion.net/forum/index.php/topic,3055.0.html That one worked with 16 and most likely works with 17/18
  10. Thats not what i mean. You start the game with a couple chain gun turrets and a couple mining turrets. Doesnt matter that you can create custom cosmetics for them. im talking about the actual turrets. As far as I know even if you are in creative mode you have to actually loot the turrets or buy them, you cant just make one with creative mode powers. Yes in creative mode you can't create turrets afaik without having to find the mats first. You can use the admin/debug menu to give yourself a bunch of (random) turrets.
  11. What do you mean by slots for saving ships limited to 15? I have hundreds of auto saves and saved ship designs
  12. What do you mean exactly? If you are trying to create a custom styled turret, you have to be on the Beta branch in steam.
  13. Yes this is normal, they are saying they are going to kill your (Red, huge warning at top of screen) ships because they are easy prey. Solution: Give them some big weapons (even disabled) or leave another ship with good weapons to keep it safe, just set it to patrol / attack enemies. No ships will spawn if you are out of sector except those, and as along as there is a ship in the sector that isn't showing as red warning they won't show up either. They want easy prey, not a fair fight.
  14. Best way to slow down is to flip a 180 and reverse thrust... see the expanse ;) But yes, thrusters all over your ship! The work the best when on the outside edges of your ship, but put them all over. You can also use gyros, but usually thrusters will give better performance overall.
  15. Hey did the extended turret factory mod get removed? None of the links work for it anymore and I can't find its post on the forums.
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