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Dournbrood

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Dournbrood last won the day on November 4 2021

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  1. Currently, search boxes in any field use ONLY a string and a few filtering options available in some cases. (Namely the inventory search where you can do some basic filtering via a dropdown) My suggestion is the implementation of more advanced, text-based searching and filtering options that could be mixed and matched: Exclude(-): "R-Salvag -Titanium" in the inventory would result in a page showing all R-Salvaging lasers you have, with exception of the ones made of titanium. Similarly, "Factory -Processor" would highlight all sectors containing factories, except the ones that contain Processor Factories. Numeric Range(n..n): "250..500" in the inventory would result in anything whose name or tooltip contains any number from 250 to 500 inclusive. This would be extremely useful paired with the next idea! Tooltip Search(tag:value): Currently, searching "Damage 500" will return any turret that has damage and any stat or number in its name/tooltip that is 500. Instead, what could be implemented is a way to directly search the stats of weapons/subsystems using a colon. "Damage:250..500" would return a list of turrets whose Damage stat is anywhere from 250 to 500 inclusive. OR(value|value): There is also currently no way to refine your search to multiple results. "Processor Factory|Antigrav Unit Factory" would highlight any sector that contains a Processor Factory, in addition to any sector that contains an Antigrav Unit Factory. A similar search in the current version would only highlight any sector containing ONLY BOTH, which isn't super useful if you're looking for trade routes. Additionally, this would be useful for the inventory: "Naonite|Titanium|Iron" would quickly allow you to see all of your garbage, low-tier trash items and sell them off ASAP! Mass Favorite/Trash: Not directly related to text boxes but this would still be nice: Some UI button or Keybind that simply marks all matching search results as either favorites or trash. So what's the use of all this, anyway? Well... Imagine for a minute that you're sitting in the Xanion sectors and suddenly, your inventory fills up. That's a thousand slots you have to search one stat at a time and mark as trash! Instead, you could simply use "Trinium -Legendary -Exotic -Exceptional|Naonite|Titanium|Iron|DPS/Slot:0..100" to narrow your search to Trinium turrets lower than Legendary/Exotic quality in addition to all naonite, titanium and iron-material turrets, and anything else that has under 100 DPS/Slot regardless of material, type or quality. Results all in one screen, now mass-trash-mark and sell! I'm almost certain the map screen and inventory aren't the only places this could be useful as there are a TON of search boxes in the game. In my opinion, this would give the player a ton more agency over complex resource management.
  2. Not sure if this is in the works, but I'll post it anyways. Couldn't hurt. Please, please add a way to select blocks and move them around after they've been placed, or even resize them... I can't tell you how many times i've wanted to place corner pieces off center and had to delete half of the outer shell just to add a structure piece to put them on, then delete everything else. Also, QoL thing: Showing the ship's total costs somewhere on the screen while in build mode. I know you can see it on the thumbnail for the ship after saving, but it'd save a click whenever you're budgeting.
  3. To start off, I know that there's technically already ways to spawn in items using the entitydbg.lua script under the player tab where "Guns Guns Guns", "Gimme Systems" and "Mining Lasers" are, but those are entirely randomized so I've been looking for a way to spawn in items of specific types, materials, rarities and even specifying stats. Both for fun and for server management in case somebody's stuff gets yanked for a stupid reason. I did look through the entitydbg.lua script for a bit to see if I could figure out the syntax or find some documentation, but no cigar there. I'm just wondering if somebody has created a lua script or server-side plugin that still allows other players to join with vanilla installations but can also spawn in items in such a specific manner as above. If not, then if somebody could point me to documentation or an example script on how the item generation and spawning works in-terms of scripting, I might be able to do something like that myself.
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