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Husky110

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  1. Especially Miningfighers... had to hop like 1 hours to find someone actually having them... What might help is that most factions (if you ask a cargo-hauler for their home) have an equipmentdock at they central sector. Took me a while to find that out...
  2. My plan was to get to Trinium as fast as possible to get a hangar with a bunch of mining fighters to basicly do my slave-work. Therefore I got myself a ship with hangars and 8 Trinium-Mining-Fighters and sent them to an asteroid. Problem is that they seem to target only the center of the asteroid while not mining the edges at all... Here is an screenshoot after they where "done" (they kept targeting the center and got the edges only by "accident" even when the center was gone already. I've encyvled the fighter which shows that (faulty would be to harsh on that... uncool?) behavior: What I would expect is that they mine an asteroid from the edges to the center. Furthermore those little fighters are pretty slow. While I like the idea of having a small slave-army to do the mining-work. I would expect that they need like 2 aproaches for the same material as they are at a standard asteroid and maybe 3 if they mine one material above, since there are (in my case) 8 Lasers pointed at that asteroid. Those 8 fighters (where like 1 was Naonite, the rest was Trinium) took 4 approaches to make that shape. But this is more like a suggestion and might be in connection to the behavoir i mentioned... :)
  3. I guess the screenshoot speaks for it self... ;)
  4. Sure, but THAT's just a shitty name... ;D
  5. Please tell me those names are random... ;D
  6. But then there still lies the question if those fields stack. If I build a 4x4 Integrityfield I want it to be more durable than a 2x2. What I could see would be like that the first generator adds 100% of it's value to the block-durability and every block else adds like 25-30%.
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