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Thoron

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  1. Hi, I am hosting Avorion Servers since 2018. We wiped a week ago to start over with a fresh game state on current beta. Betriebsystemname Microsoft Windows Server 2012 R2 Standard Version 6.3.9600 Build 9600 Prozessor Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3401 MHz, 4 Kern(e), 8 logische(r) Prozessor(en) RAM 32 GB Server version, as listed publicly: 2.2.0.39268 The Server is spaming today: 2022-08-04 21-18-09| T: 10 2022-08-04 21-18-09| Object: N2cp13ServerScriptsE 2022-08-04 21-18-09| Execution Context (inner to outer): 2022-08-04 21-18-09| #0: ExtractionButton.updateServer internal/dlc/rift/entity/extractionbutton.lua 2022-08-04 21-18-09| 2022-08-04 21-18-09| could not execute function 'ExtractionButton.updateServer' in '"internal/dlc/rift/entity/extractionbutton.lua"': 2022-08-04 21-18-09| 2022-08-04 21-18-09| [string "internal/dlc/rift/entity/extractionbutton.lua"]:52: attempt to index a nil value 2022-08-04 21-18-09| stack traceback: 2022-08-04 21-18-09| [string "internal/dlc/rift/entity/extractionbutton.lua"]:52: in function 'findItem' 2022-08-04 21-18-09| [string "internal/dlc/rift/entity/extractionbutton.lua"]:45: in function <[string "internal/dlc/rift/entity/extractionbutton.lua"]:39> 2022-08-04 21-18-09| 2022-08-04 21-18-09| Starting thread [Stacktrace Sender]... 2022-08-04 21-18-09| Started thread [Stacktrace Sender] with id 37 2022-08-04 21-18-09| sector (439:-94) saved to "C:\Users\EpochDayZServer\AppData\Roaming\Avorion\galaxies\adNg_Galaxy\sectors\439_-94" 2022-08-04 21-18-09| saving sector (440:-99) 2022-08-04 21-18-09| create save work for sector (449:-110), 0x289a99270, entities: 2055 2022-08-04 21-18-10| sector (440:-99) saved to "C:\Users\EpochDayZServer\AppData\Roaming\Avorion\galaxies\adNg_Galaxy\sectors\440_-99" 2022-08-04 21-18-10| saving sector (449:-110) 2022-08-04 21-18-10| create save work for sector (450:-118), 0x16b6ca250, entities: 1300 Server is still running, but maybe it helps you to polish the current beta for release.
  2. The Server is hanging for ever anyway: Avorion server Beta 0.25.2.16528 - Crashes Would be nice to have a choice. ->server.ini -> WaitOnServerHang= [True|False] ? :-) Otherwise i will add a log-checker for the string "Hang of at least 30 seconds detected..." and kill it with powershell ;-)
  3. Hey, it would be nice if you could simply close or restart the server instat if repeating this message in the server console. It would make it easy to make it operational for the players again. Thanks!
  4. Hi, since some time my server is crashing after some time. I already wiped the very old galaxy. I do have some smaller mods added, like a welcome-msg and some commands. I am willing to remove them for testing, but I don't think that this simple scripts cures the problem. Windows Server 2012R2 CPU: IntelĀ® Core i7-6700 CPU @ 3.40GHz 8 Cores RAM: 32GB# Logs are ~10MB, to big for pastBin or forum upload. I will pm a link it if requested.
  5. Turretcalculation still buggy. Negative Damage when you play a bit with components.
  6. Players are reporting to me that other servers are not playalbe anymore because of 100% load! Please fix that as quick as possible... my server is loosing players and I don't want to wipe it ever 2-5 Days!
  7. I only use windows, but people also confirmed this issue on linux. My Windows Server is also on 100% load...
  8. If you reduce the number of parts you get more damage. To much damage. here are some (german) screenshots standard component: max components (expect targeting which does -50% damage) reduced components for max damage: maybe its the same effect as reported here: http://www.avorion.net/forum/index.php/topic,3376.msg18683.html#msg18683
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