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SageThe13th

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Posts posted by SageThe13th

  1. The current paint color chooser menu is severely limited.  Could we possibly get a hex color chooser for painting our ships?  Or even, to be really fancy, an HSB/RGB color wheel, something like this?

     

    colorpicker.png

     

    Acolor wheel might be a bit overkill.  Why not three sliders (red, green, blue) and a color preview?

  2. Wow!  I've been staring at this for like 15 minutes taking in all the details.  And not only is it highly detailed, those details all look like they some sort of functionality to the ship.  Very impressive!

  3. It's only a matter of balancing. Look at EVE Online. Not a building game, but still. The biggest ship does not always win. With a bit of luck, a skilled frigate or destroyer pilot will be able to destroy a battleship 20 times their size.

     

    And single X-Wing can destroy a Star Destroyer in Star Wars.  The fact that I said building games was pretty darn important.  As the ships in other games can be balanced exacting ways.

  4. Another manner that an increased item pick-up range could be implemented is with ships with access to hangers.  Have a new type of "fighter" called a "scavenger" or something along those lines and they fly out and pick up items X distance from your ship.  That way smaller ships don't need to sacrifice an upgrade slot and it more balanced for ships of mid-late game size / quality.

     

    I like the idea.  Though, how would you tell them what to go after?  Say, if you wanted them to pick up the stuff that was close, but not try to grab all the loot in the sector.

  5. Why, because probably this is a game and nobody wants to stare at the ship by breaking 20km before the target area and turning/rotating like a turtle. And to have capital class ships fast, agile and effective in breaking and maneuvering, we are more or less forced to spam these thin sheets.

     

    Probably an unpopular opinion, but capital ships aren't meant to be fast and agile. They're meant to be able to both deal and take insane amounts of damage. I mean, we're talking about ships that weigh tens of thousands of tons and are hundreds of meters or even kilometers long (1 block unit = 10 meters according to koonschi), they shouldn't be able to stop and turn on a dime.

     

    IMO removing the thruster spamming exploit would be a very good thing because it would force you to rethink your ship choice. You could no longer just build a single massive battleship that does all the things. You would actually need an entire fleet and the composition of the fleet would determine its strengths and weaknesses. This would also bring a ton of depth to multiplayer PvP because it wouldn't be "the guy with the biggest ship wins" anymore.

     

    Tl;dr: I, for one, want capital ships to be slow, lumbering giants, ideal for destroying stations or other capital ships, but useless against targets that are significantly smaller and/or faster.

     

    I hate to break it to you but other building games have proven time and time again the biggest ship does win regardless of what mechanics the devs put in place to deter their use.  Since, AI controlled support ships are pretty unreliable I think it would be a bad Idea to make large ships too hard to use because they are the player's best option for progression.

     

    That being said what you can do now is pretty crazy town.  The thruster mechanics are clearly in need of a reworking.

  6. Just engines.

     

    Ships with the same engine size will always have the same max velocity, whether they have components/armor, or just a huge bare engine.

     

    The confusions stems from the ceiling caused by not having enough engineers.

     

    Edit: thrusters also need engineers.

     

    So max velocity is determined solely by the size of you engine and it's only acceleration that is effected by mass?

  7. Thank you, I thought I was missing something. But then why do enemy ships have naonite armor blocks on them? I've salvaged blocks that are clearly armor blocks and received naonite from them.

     

    I actually have yet to see an NPC ship made using armor blocks.  You can tell it's an armor block when it has that camo pattern on it.  From what I've seen NPCs always have that flat hull plating.

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