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SageThe13th

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Everything posted by SageThe13th

  1. I've heard they are working on official servers. In fact, they do have an official test server. I doubt they will be on the scale of an MMO though.
  2. If it's just a visual thing, I've always seen the correct thrusters firing to perform a roll. Not sure why you're seeing something different.
  3. Use Z and X to roll. I don't know why the tutorial tells you to use X and Y or even why Y is bound to the left roll control in the first place.
  4. I don't really even understand what you're suggesting. What's RCON? What would it do?
  5. When I made my second post this topic had like 9 views after three days. I literally meant no one even looked at it.
  6. I'm not sure what game you're playing but NPC ships almost universally have higher Hp than shields by a lot. Also once their shields go down their hull lasts just as long or longer depending on what weapons are being fired at them.
  7. I'm not to happy with the current system. There are like a million colors that are just slightly different from one another and none of them are really dark enough for my tastes. Way to many choices and not one of them fits what I'm looking for.
  8. Acolor wheel might be a bit overkill. Why not three sliders (red, green, blue) and a color preview?
  9. I made a post in the suggestion forums about how I'd like to see the IF generator changed. Topic here.
  10. Wow! I've been staring at this for like 15 minutes taking in all the details. And not only is it highly detailed, those details all look like they some sort of functionality to the ship. Very impressive!
  11. If you select a template and hit the delete key it gets deleted. It would be super handy to be able to name templates and move them around.
  12. And single X-Wing can destroy a Star Destroyer in Star Wars. The fact that I said building games was pretty darn important. As the ships in other games can be balanced exacting ways.
  13. I like the idea. Though, how would you tell them what to go after? Say, if you wanted them to pick up the stuff that was close, but not try to grab all the loot in the sector.
  14. Probably an unpopular opinion, but capital ships aren't meant to be fast and agile. They're meant to be able to both deal and take insane amounts of damage. I mean, we're talking about ships that weigh tens of thousands of tons and are hundreds of meters or even kilometers long (1 block unit = 10 meters according to koonschi), they shouldn't be able to stop and turn on a dime. IMO removing the thruster spamming exploit would be a very good thing because it would force you to rethink your ship choice. You could no longer just build a single massive battleship that does all the things. You would actually need an entire fleet and the composition of the fleet would determine its strengths and weaknesses. This would also bring a ton of depth to multiplayer PvP because it wouldn't be "the guy with the biggest ship wins" anymore. Tl;dr: I, for one, want capital ships to be slow, lumbering giants, ideal for destroying stations or other capital ships, but useless against targets that are significantly smaller and/or faster. I hate to break it to you but other building games have proven time and time again the biggest ship does win regardless of what mechanics the devs put in place to deter their use. Since, AI controlled support ships are pretty unreliable I think it would be a bad Idea to make large ships too hard to use because they are the player's best option for progression. That being said what you can do now is pretty crazy town. The thruster mechanics are clearly in need of a reworking.
  15. So max velocity is determined solely by the size of you engine and it's only acceleration that is effected by mass?
  16. Easy. The Homeworld series. Edit: Upon reading other people's posts I feel like I have missed a few games. Kerbal Space Program FTL Artemis Spaceship Bridge Simulator Starcraft
  17. The Howl is such a unique shape. Very eye catching.
  18. Nice progression. Also, visible rooms with furniture, people size external doors, and guard rails. That some crazy attention to detail.
  19. Oh, Magma8520. I've seen you around. In a strange twist I'm also SageThe13th on the FtD forums.
  20. Wow. Those small details just really do it for me.
  21. Nope. I don't want another type of upkeep for my ships. Also, everybody would just end up using energy weapons at that point.
  22. I actually have yet to see an NPC ship made using armor blocks. You can tell it's an armor block when it has that camo pattern on it. From what I've seen NPCs always have that flat hull plating.
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