koonschi replied to are gun problem But most of us missed it. And my reply. in Suggestions & Idea Voting Posted March 3, 2017 And here's where you're wrong. A ship half the size of a 15 slot ship has 13 slots. If I and buddy wanted to stop you and we each only had half you resources we'd still end up with almost double your firepower. No because you will never have HALF of my resources at that lvl. I have multi millions of Avorion and Xanion while you will have around 500k of each. Also a 14 slot ship has at max around 2 mill shields and 1 mill haul any larger then this and it becomes a 15 slot. My ship has 10Mill shields and 5mill haul and 600k dps a second that means you can take 5 seconds at max of me shooting at you and you are dead! Even if you had a combined 1200k dps (witch there is no way you do) you would both die before my shields fell. ATM the game is very prominently bigger is better orientated. :( edit: I just realize the Dps I gave is on the extreme end of the spectrum lol. That's just the lvl a few players have obtain to. Typically a 14 slot ship has around 40k dps and a 15 slot normal player has 200k dps with comparable shield and haul stats as I stated. This sill leave the 15 slot ship the winier every time. Even agents 3 or 4 small ships. Rather make numbers up I decided to look at an in game ship. These four pictures are the same same ship scaled to four different sizes. Note that the 15 slot ship doesn't even have double the 13 slot version's Hp. Now, if your 15 slot ship is well over 15 slot mark then you are wasting resources. If a ship is 0.30 billion m3 volume you could have built two 15 slots ships (0.14 bil) and doubled you potential firepower.