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SageThe13th

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Everything posted by SageThe13th

  1. A cool trick to keep in mind while salvaging is that the game only accounts for the last turret hit to determine what to drop. So you can use armed turrets to wear down high HP blocks then turn those off and last hit the block with high efficiency salvage laser and get the full benefit. In general I don't have dedicated salvage builds I just mix high efficiency salvage lasers into my combat builds. Helps when those pesky pirates or Xoatan show up.
  2. Isn't Xanion the least useful late game material? Avorion is better in ever way save for being just a little bit heavier. But, if you want light weight Trinium is great and I believe it's actually the most efficient material. You can use Trinium crew quarters to make your ships much lighter while still covering it in Avorion or Ogonite Armor. Ogonite can by used to make you ship much healthier for at lot of added weight. And Avorion doesn't have armor plates so you can use Ogonite armor to stop railguns or slip a thin layer of Trinium armor under your Avorion armor to stop railgun penetration with little added cost.
  3. I do have to agree that the music in this game is a cut above. I play a lot of these kind of games and the sound track is often times unnoticeable. I usually end up going into the sound settings and disabling the music's volume.
  4. I imagine it's a matter of using wedge shapes correctly.
  5. Woah that detailing is crazy. You look like you're really taking advantage of everything the building system has to offer.
  6. Trinium is very good for cutting weight/cost even when you are using Avorion. The same is true for Titanium before you hit the Trinium rich sectors.
  7. Rather than thinking of this as armor vs shields, since armored ships do in fact have shields, isn't this more of an armor vs speed thing?
  8. I literally sided with the faction I did at Trinium tier because I could pronounce their faction name, while the other factions who are now my enemies all have those gobbledygook names.
  9. I highly recommend Avorion for two reasons. First the building is system is in my mind the next big jump forward for these kind of building games. The dynamic scaling lets you build things that are bigger more quickly than in any other games while also allowing you to make small creations that are still highly detailed. And number two there are actually things to do with your ship. The game has a full, though admittedly repetitive, rogue-lite single player experience where you actually progress, feel like your progressing towards something, and have to fight bosses and such.
  10. A fighter factory station is badly needed. The biggest problem with fighters is finding a steady of them.
  11. Unless google images lied to me it's actually a Kushan one :V Lol. How right you are. I forgot the Taiidan one looked like a space semitruck.
  12. That's got to be one the best looking Halo style ships I've ever seen.
  13. It's interesting to see someone match the default style of the game rather than making replicas or making ships in their own style.
  14. Ships that have all turret slots will show those slot being available for both armed and unarmed turrets at the same time. So if a ship has 2 armed, 2 unarmed, and 4 all slots it will tell you you have 6 armed and 6 unarmed turret slots. When you eat into those all slots you see the number of the other type go down. So if I add 4 armed turrets to that same ship I will see 4/6 armed and 0/4 unarmed slots remaining. The way the information is presented if confusing and could use some improvement.
  15. A really simple QoL improvement. The ability to favorite a turret or system. This would add a little star to their icon. This way when you are switching out equipment you can find the turrets and such you were using before without having to sift through your entire inventory checking stats.
  16. Iron mining is still a good way to make money. I prefer being able to completely replace materials because I don't want to hit Avorion tier and still have to worry about managing the six other material resources. Also keep in mind that even when you have access to Avorion, Ogonite and Trinium are still quite useful.
  17. Keep in mind Multiplayer through. What's the game going to do if all ships have a 1 km pick up range and their are four of them 1 km away from an item? I like the idea of a system because the systems could have not only greater range, but also great priority. It would be super helpful to just suck up all items 2 km range during a large battle. Though I feel it's an ability that is better earned not a freebie.
  18. I could see increasing the base number of turrets from 1 armed, 1 unarmed, 1 all, to 1 armed, 1 unarmed, and 2 all, maybe even 3 all. This wouldn't greatly effect larger designs but it would make starting out less annoying. Especially if you get RNG screwed and don't find any turret upgrades for awhile.
  19. Let me start off by saying that I don't think the change to the integrity generator block that occurred recently was a bad thing. That being say I still think the system could use some improvement. Mechanically my proposed change is to make it so that integrity generators provide greater protection as material quality increases. So Titanium would provide 5x protection, Naonite would provide 10x, Trinium would provide 20x, and starting with Xanion you can turn the whole ship into one giant mass of HP like in the old system. The reason for doing it this way so that the player has to earn the extra freedom granted by not having small bits of your ship falling off all the time. This throws aesthetic builders a bone, but also makes managing a fleet less of a hassle. If you could imagine having say three to four ships all of which have little detailing blocks on them and having jump between said ships in order to replace parts. With this system you eventually don't have to deal with it. After all is not the point of improving technology so that life gets easier? People who like the idea of their ships being able to be torn into pieces still have the option of using the lower protection level generators in their ship designs. I wouldn't say the system is perfect. But, it does give all players more options, which I think is a pretty valuable thing.
  20. Gotta love that long pointy look.
  21. Images aren't working for me.
  22. Homeworld ships. Now that's totally my jam. I've always loved that "banana" mothership. Your Taiidan resource collector looks amazing!
  23. This looks great. I favorite part has to be your use of glowing elements.
  24. Nice. I might use this on my second play through since I starter ship tends to just be an ugly flying box.
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