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SageThe13th

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Everything posted by SageThe13th

  1. I remember you from Starmade. You're builds were awesome! It looks like you Avorion builds are going to be awesome too! I like what you've done so far. I'm looking forward to seeing what you make in the future.
  2. I have run into lot of these problems as well. Especially the disappearing items.
  3. Boosting has a building power cost over time that will always overwhelm any power system eventually. I assume this is to keep you from boosting everywhere. Otherwise, what's the difference between you normal top speed and your boosted top speed? In the full version of the game you can add batteries to your ship giving it a much large pool of energy to draw from letting you boost for much longer. No block causes you to take damage faster. The ship's HP will always run out before all blocks are destroyed. However, weak blocks like generators will break quick with only a small loss of HP. If you leave systems exposed you ships can become crippled very fast well before you HP runs out. I'm not sure what you mean by, I rebuild my ship but the health doesn't come back. In theory your ship has to be fully repaired before you can change it's blocks.
  4. Simulation might be a bit of a strong word. I'd describe the gameplay as being very arcade like. Newtonianish physics where ships have a top speed. A simple building system that doesn't use center of mass. Also, you very much do not want you turrets to be firing constantly without your input. Many weapons are best used if you time the shots yourself due to overheat and power cost build up mechanics. And if you want a ship that does all the shooting for you, you can already build that with the right turrets.
  5. You aren't aiming those guns manually. That reticle you have is so you can tell your crew were to shoot. Each gun has to be aimed at that spot by the crew and they have to account for where the gun is on the ship. Ever notice all those other little dots that turn green when the weapon is on target? Those are where the guns are actually pointing and they aren't always lined up with your reticle. If you target something to your right and then switch targets to something on your left you will notice that it takes time for your turrets to reorient and lock on to the new target. If you want different guns to target different things they need the independent targeting trait. You can target three different ships at once. One with fighters, one with independent turrets, and one with your main guns. You can attack even more targets depending on how squadrons you have. Each one go after a separate target. You can also spread out your independent turrets into many different groups each one can attack it's own target. At the end of the day though that's a lot of work when you should be focus firing on one target at a time.
  6. I did the AI boss fight recently. This guy really highlights the need for a big pick up range.
  7. I've had the same thing happen with the Bottan delivery quest. All you can do is abandon the quest and try and retake it.
  8. In a similar vein it would be nice to have the ship's dimensions displayed. Length, width, height and whatnot in meters.
  9. Ah. Makes sense. Yeah, that's the problem made a smaller ship and it works fine.
  10. The sectors to sector gates haven't been working for a few days now. I fly through them and don't get taken to the sector they link to. I just fly through and nothing happens.
  11. I've been getting this bug a lot myself.
  12. I love the way you added grills to the engines.
  13. Can't you change the permissions of a ship to let other people use them?
  14. I'm still writing it but the long and short of it is that the galaxy in my fiction, called Nevercosm, is similar to the one in Avorion with the Galatic core sealed off. However, it was sealed off by the Goddess of the Galaxy, Yaune Siph, to save the human race, referred to as Prime Terrans. They were mostly all moved to the galactic core by the Goddess before a great Seal was put in place. However, over the next two thousand years a new version of humanity, called the Neo Terrans, popped up and began to spread through the galaxy outside the Great Seal. The two primary villains of the piece are the Cult of the Zoth who want to reinstate the former God of the Galaxy, Karn Ra Zoth, who was a very bad dude and the so called E-Xenos, who are extra-galactic aliens invading from outside the outer rim. Since the E-Xenos are from outside the galaxy the Goddess has no power over them and starts recruiting people, giving them Avorion ships to go fight the E-Xenos with. These people are call Divine Servants. The whole thing is supposed to be space steampunk themed, but we'll see what I can do.
  15. You really nailed the the Homeworld aesthetic. Great job. Homeworld is one of my favorite game series. And the art design is probably one of my favorite elements.
  16. On top of that I've exotic salvage turrets that have like 20000% increased bonus damage vs hull.
  17. Attacks were extremely freaquent at both the easier and next to highest difficulty levels for me. It doesn't seem to make difference.
  18. Lol. No one even looked at this. Guess it's not a problem then.
  19. How are you doing that. Isn't a system cap the same as a turret cap? Since, it limits the amount of turret upgrades you can have?
  20. In the full version glowing blocks and hologram blocks come in all shapes. Are you getting confused with the demo version?
  21. That's one fine looking starter ship.
  22. Oh yeah! A WhiteStar. B5 needs more love. It has so many notable ship designs. Even the big blocky Earth ships were more interesting than your run of the mill Terran standard flying space bricks.
  23. Short test suggests it does not. Also suggests 15 upgrades is a hard cap and you can't get any more. I'm not surprised there's a hard cap in system slots. There's only so much room on the system screen.
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