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NoSvOrAx

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Everything posted by NoSvOrAx

  1. I think mine's worse, a trillion credits and a billion ore in 2 minutes, then 2 trillion and 2 billion in the next 2 minutes, then 4, 6, 16, 32, 64, 128, 256, 512, etc.
  2. Just bump the guardian with your ship and they will start working again. We were having this problem on Rusty's and then we moved to the beta, and it went away. Then we moved back to the stable 16.7 and it's back.
  3. Hi Everyone, Found a horrible exploit on the current stable branch playing on Rusty's US1 CorePvP. Found a station named Bob, put a 125 million Avorion Hyperspace Core block on it and transfer it to your alliance. Found another station named Bob, and put a 125 Million Avorion Hyperspace Core block on it and transfer it to your alliance. Now in the sector you have 3 Stations, 2 named Bob, and 1 named Bob 0. However in the alliance ships tab, you'll only see Bob and Bob 0. Delete the second Bob and Bob 0 and delete the block from the first Bob. Now there is 375 million Avorion in the alliance vault, plus an extra like 20 billion credits. Check the alliance ships list and you will see no Bobs listed. Enter the first Bob and suddenly it's back on the alliance ship list and you are 125 million Avorion & 20 Billion credits richer and still have your first station. It also duplicates the cargo contents. Works on every station I've tried, fuel, steel, scrap, & conductor. I figure it has to do with not being able to rename an alliance station. Figured this needed to be fixed. Regards, NoSvOrAx Update: This works on ships too, and duplicates mods and turrets. We haven't tried it yet, but it probably does fighters too.
  4. Anyone know of anything in this update that would force a server wipe from the previous, other than getting rid of the OP PDC turrets?
  5. It's not a clone. See my post: https://www.avorion.net/forum/index.php/topic,4607.0.html
  6. I'm player testing the beta on the EAG Test Server. Found some weirdness to share that I'm not finding here in the Beta Bug forum. Scenario 1 I'm in my ship and switch to a sector with an alliance ship. I find myself in the alliance ship after the switch but I am unable to do things like rearrange upgrade modules and reassign turrets, getting the error about permissions. I can however fly and shoot. Then the persecutors spawn, but this alliance ship is well sized for the sector. Then I realize they are attacking my drone, wth? The drone is destroyed and I find myself back at my repair dock. So I switch back and this time I arrive in the sector in my drone and I can boost to the alliance ship, sometimes, and get in before the persecutors destroy my drone again. Weird yeah? I think I'm only getting this from switching from my ship to an alliance ship sector, but I could be wrong. It's very repeatable. Only seems to happen with an alliance ship involved. Scenario 2 I'm in my ship and I use a gate to enter a sector with an alliance ship. Here again I find myself in the alliance ship and my ship is in the sector. Again I can't make module or turret changes in the alliance ship. My ship doesn't respond to orders and if I try to F and Enter, it says I'm already piloting this craft. So deselect and hit T, and my drone pops out of my ship, not the alliance ship I was just flying. Re-Enter either ship and things are back to normal. This works both ways. My ship to Alliance and Alliance to My ship. Very repeatable. Doesn't occur when only my ships are involved. Scenario 3 In my drone and switch to a sector with my or alliance ship in a sector where persecutors will spawn. I switch in and I'm in my drone and it's a flip of the coin if I can get to a ship and get inside before the persecutors spawn and fire a torpedo. Can't dodge or outrun a torpedo in a drone. The persecutors wouldn't be so bad if it wasn't for the torpedoes. If you want to spawn endless massive waves of persecutors, I'm good with that. I like the idea of slowing down inward progress, but everytime I'm in my drone, I might not make it to my ship, which would eat them for lunch, and that's just annoying. So maybe no torpedoes, or no trigger on a drone, or faster drone, or something. One last thing, which I think is related to Scenarios 1 & 2, every time I enter a sector I get the error message You are already piloting this craft. So I think there is some switching going on the from 16.1 addition of the alliance sector switching. Anyways, hope this helps. Not sure if it's purely the game or something to do with the server setup. But I'm sure it will get rooted out. Love the game, keep up the good work. NoS
  7. The reassignment wouldn't be so bad, but it also changes the fire mode. For the PDCs that were set to defend, why doesn't autofire work the same, they get set to mouse mode and the ship stops protecting itself.
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