Jump to content

Pain12345

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. how about fixing game breaking bugs like non existing 0:0 boss in multiplayer sessions as the events only works for singleplayer?
  2. What do you mean by "Once they succeed?" The new Xsotan Invasion in multiplayer is just not realistically feasible. Especially on higher population servers. We all get the quest to "Reach The Center" and it can only be completed by defeating the XWG. However, the Invasions that happen are defeated in a few minutes at most. And a player has to be in a system for it to be active so if they're not in a system with player built stuff the invasion cannot succeed. As it stands now the XWG has not spawned a single time after his first death on our server since your patch. The server I'm on is always at 20+ people at peak times. I'm ashamed in you guys. This was a very poorly executed idea that didn't take multiplayer into account at all. I just found out how it works and I have to say, it's not a great system for multiplayer. It's dependent on people not killing a boss mob that has good loot drops, lol. And the invasion can happen in multiple sectors at once... as a temp. fix for the server owners you could also do this: edit the file data\scripts\sector\xsotanswarm.lua of your server avorion server directory go to function "finishUp(success)" line 350 and change the function to the following: function finishUp(success) -- all Xsotan are despawned one by one success = false data.despawn = true data.active = false -- set global success local server = Server() if not server:getValue("xsotan_swarm_success") and success then server:setValue("xsotan_swarm_success", true) end end note the "success = false" that way the event will always fail and will trigger the respawn of the guardian after another timer countdown
  3. as a temp. fix for the server owners you could also do this: edit the file data\scripts\sector\xsotanswarm.lua of your server avorion server directory go to function "finishUp(success)" line 350 and change the function to the following: function finishUp(success) -- all Xsotan are despawned one by one success = false data.despawn = true data.active = false -- set global success local server = Server() if not server:getValue("xsotan_swarm_success") and success then server:setValue("xsotan_swarm_success", true) end end note the "success = false" that way the event will always fail and will trigger the respawn of the guardian after another timer countdown
  4. The boss at 0:0 does not respawn anymore at multiplayer servers as there is always someone who kills the wormhole protoype thingy during the event. Please fix this as it is very anoying otherwise playing on a multiplayer server!
  5. Hey, im using a trading system and the prices listed there are not matching the prices at the stations. Also the prices change rather frequently while the system prices do not change at all.
  6. I have asked gamestar.de (german computer games magazine) about whether they are going to release a news about avorion and they told me that they are even preparing a test of avorion and they are going to release it within the next days.
  7. When mining and setting the turret to mine "attack current target" it just mines that block. If you now select any other asteroid, it doesnt start mining again. Also sometimes when a part of an asteroid is mined and the laser switches to another part of the target it doesnt do any damage anymore (you can see the laser beam but nothing happens). This is very anoying especially because this bugs the captains maneuvered fleets
  8. Pain12345

    Railguns

    Im having the same issue
  9. yea i have the same issue, even on wrackages they sometimes dont work - they just dont have any effect
×
×
  • Create New...