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Kelevra

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Everything posted by Kelevra

  1. Hello there, I'm playing avorion a long time now and I'm very happy with how it evolved during the years! But one thing just seems to still misses, we can group weapons and torpedoes but no fighter squads. It's a lot of buttons mashing to give all of them commands and it costs a lot of time during battle to organize all of those squads if commanding them myself. A simple solution would be to enable a grouping of squads, so for example split them in two different groups and you spare 10 commands if you want to adjust or recall them. Would allow a more quick and tactical Organisation of those little buddies during battle and one can focus more on maneuvering etc. I would appreciate if you share your thoughts with me 🙂 Kind regards
  2. I've tried some thing switch them, like a repair station or a support/repair ship but none of it worked like I wished they should, because they work with attack commands, there is no repair or help command And when im fight commanding attack to me support ships it Flys away to repair the enemies.. All that I could figure out is the repair Fighters, if you put them on defend they will repair yourself very well And you can command them to attack an ally and they will repair him
  3. If you play on hardcore or insane difficulty you can't reconstruct ships
  4. I agree, the flip on speed should be one thing to fix. Small ships must have a speed advantage and large ships will have to use a lot of thrust to even move :) Also range scaling for turret size would be a nice addition And an overall smaller dmg bandwidth that makes smaller ships more viable That all making a fleet gameplay more viable and interesting because of different roles of ships
  5. Yes, you have to sit in an alliance ship to reconstruct alliance ships Then click on repair, cjoose the second or third tab and you get an overview over your ships that you can reconstruct :)
  6. Hello, I've tested torpedoes against the new shield resistances and realized that torpedoes do all physical dmg So even shield breaking torpedoes like plasma or ion do physical dmg, but should penetrate shields easily With plasma torpedoes against a physical resistance shield I do literally no damage at all, because it's all physical plasma dmg xD Appearing as orange numbers when hitting a target This was probably not intended and may be forgotten when implementing the new resistances And the hints for dmg types are not appearing on Fighters, nor on torpedoes The dmg types do work anyways for Fighters, but are not to see in their description
  7. Hello :) I've recently had some issues with my Fighters and thought about ways to simply improve things, but as I'm not a fan of mods I'd like to see these changes in the core game :) -More commands (repair and automated attacks etc), more clearness to what Fighters should be doing -Transfer whole squad buttons, because it's annoying to move them via drag and drop, and transfer all sometimes is way to much ^^ -Move squad up and down buttons for organizing squadrons, as simple as that -Grouping fighter squads like weapons, for example grouping all repair squads, so one doesn't have to break one's fingers while shift+all numbers on the keyboard ^^ -better docking into Hangar (automated docking after 1 minute of failure in docking approach) because even with large hangar entrances they still fail to dock sometimes (feels like always!) And these are only a few of many more imaginable features for those little buddies :)
  8. Hell yeah I'm so excited! <3 I'm so looking forward to some fighter updates! -More commands (repair and automated attacks etc) -Transfer whole squad buttons -Move squad up and down buttons for organizing squadrons -Grouping fighter squads like weapons -better docking (automated docking after 1 minute of failure in docking approach) And so much more! You're doing a great job on avorion :)
  9. I've had this issue a few times: I sent my mining ships to mine and after that to refine the ores. I do that with chain commands via the map commands holding shift. They will do (sometimes) the mining correctly and then fly to refine, but in some cases they get stuck in the refining-docking status. They won't do anything until I give them a command to fly to a new sector and choose a different resource depot to refine (they even have a transport system with 3k range) Canceling and redoing just the commands in the same sector don't work.. The AI may have some problems here with positioning?
  10. As far as I have seen the new modules there are some for shields that add a resistance strength und some for hull which increase hull strength but add a specific weakness
  11. Great ideas! Thought about the same issues but didn't have the time to write it down yet, couldn't do it better! Totally agree :) BTW the shield and arms resistance systems are now already in game! Came with the latest update yesterday ;)
  12. Even a Small Mine is producing more goods than these few shuttles could ever transport, even in the shortest distance..
  13. Will it be possible to produce ships with own designs at Shipyards without mods in the future? Would be great to have that extra option available when building ships :) I love the new generator and I'm looking forward to see all those beauties xD
  14. Great job! I love the changes :) I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0.. Maybe the dmg types haven't been applied to torpedoes and Fighters yet? Haven't seen any hints on them, too?
  15. Hello, I've tried this mission type several times because it seemed to be quick and easy money.. But I could not complete any of these.. I get the mission, I jump into the sector and get all the green hints for objects I have to explore. I did so until none are left. I also explored wrecks, stations and ships or any other stuff that is actually in the sector. But I never got the mission completed message nor an reward. I also used sector scanners for hidden staches etc but couldn't find anything that would help me.. Had it in single player as well as in multi-player.. Any tricks with this?
  16. Hello, I know this is an issue others have also reported but it keeps annoying me so I will write down my version of the issues.. I tried to use cargo shuttles to connect my stations and mines and I started the production chain while my shuttles and pilots capacity was not yet full. I kept adding new shuttles and pilots but after maybe 16-20 shuttles no more joined them on their business to carry the stuff around. Can't even tell exact numbers because it is different with every station, but no more then 2 squadrons of cargo shuttles start operating. Then I read through the forums to find an alternative and some suggested to take a ship with automated commands (chain commands) and I used a buy goods A, sell goods A, buy B, sell B in a system with coal and scrap metal and a steel manufacturer. The first try it started the chain (but didn't transport anything) and then kept redoing only scrap metal (still without transport just jumping through the chain commands) until I canceled. The next tries went so that I couldn't even start the chain because he insta completed the buy/sell commands that I couldn't select the chain commands in time (impossible with that selection window and shift clicking). Still can't do more than watching my 100 cargo shuttles with pilots resting in the hagar bay.. Tried to add more and more hangars, even very big ones that all of them would have more than enough space to fit inside but it's not the size of the hangars.. I hope my description was precise enough to reconstruct the problem and maybe finding a solution :)
  17. Hello guys, Does anyone know how to increase the capacity of cargo shuttles in the server settings? I've got the problem that I have stations and mines full with 120 shuttles an pilots but only 16 of them are in use.. I can't figure out how to use more? So I'd like to change the setting to maybe 10, so I wouldn't need that many.. The cargo shuttles seem to be quite broken atm... Any suggestions? Greetings
  18. And an option to set Turret Blueprints to multiple Turret bases.. It's so annoying to press 10 buttons for each of your countless turrets that you later have on your ship Selecting a few and choosing a Turret BP for all of them!
  19. Another possible solution would be to set the cargo capacity to the actual size of the cargo shuttle. Atm their size only defines the place they take in a hangar Bay, but you could easily set this to the number of items they can carry. On top of this it would be great if we had more fleet commands! We wouldn't 3ven need so many cargo drone I we could set ships to pick up stuff from one station or even multiple and bring it to another, in a loop.. Couldn't be much easier! :D
  20. To let them customize and manufacture at an equipment dock would also be great, and if one want to have his own production for reasons you can still have one
  21. With a suggestion like mine I guess some other features would have to be reworked or balanced to not cause any frustration ^^ The trading is still very clumsy and not welcoming unexpierienced players at all.. But when one finally reaches the trinium sector when we can theoretically build Fighters you may already have explored some areas for the fabrications etc
  22. I hope we will be able to craft own designs at Shipyards in the future, without mods :) The ship generator looks awesome!
  23. At the moment goods are only good for trading and building turrets. There is no other need for them, unfortunately.. Because goods are a nice mechanic to provide more depth to the already existing gameplay Imagine the costs for fighters would be lower in raw materials and instead one had to go buy some thrusters, antennas and fusion reactors to manufacture them. That would also increase the need of your own industry line as one may not be willigg to jump an buy the stuff all the time and your own industry now is more than just making money.. A bit more realistic As I'm talking about fighters, I would also love to see them vary in their actual size, depending on their theoretical size in the stats. And a cargoahuttle of size 8 should maybe be able to carry 8 goods? What about that? :) Another suggestion would be that torpedoes are craft able by the player himself.. It's pretty annoying to search for the right torpedoes all the time and then only to find 30 of them for the next fight I'd be nice to set a station for crafting torpedoes and defining which one to make by the input of Goods, and the amount and the quality etc, similar to how turrets are crafted There are so many goods available, or possible to think of to make this run! Warheads, Rocket fuel etc.. And one could just dock at the station an fill one's torpedo cargo with fresh pre-made torps :) Conclusion: more use of industry and goods that are already in the game, more freedom for the player in customization, more variation, more realism Hope you like my thought? Leave a comment! Greetings
  24. What I tried was to maneuver them out, and it worked even with a large ship! If you just try to run away they will always get you right in the back.. But try out the "rabbit", flying cross to the direction of them will make you dodge the torps and make them run out of flight time ;) (anyways they make too much damage early on :D)
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