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Freaky89

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  1. wow thank you. that should be integrate into vanilla game :D
  2. You can open the server.lua from mod xyz and compare it with the vanilla version. Than you can manuell add the differents and so on. I recommend to use notepad++. It's annoying at the moment, but I hope in future there will be a better solution in combination with steam workshop.
  3. Ok I tested some files. I install your mod, than use your uninstaller and save the game. Than I verify the game (previously I delete the whole script folder and verify) and remove the scriptloader.lua. It surprised me than everything still work fine but I could see the Salvage-Order Icon. After I remove the carriercommandsalvage.lua the game only load empty sectors again. Maybe that info help you ^^
  4. EDIT: Ok, did you verify your files after using the uninstaller? If the sector is vanishing then the DefaultScripts.lua changes may still be there as that will cause a failure of the function generate in generatesector.lua Standby ill modify the uninstaller to fix this...i have no clue why it didn't show up before. That being said since it saves when you load the ship is probably gone (sorry) there is a good reason i labeled this script/mod as an alpha =P Ill update this post when i finish the changes. After I used your uninstaller (and save the game), I deleted the whole script folder and verify the game by steam. No problem. I have a lot backups of my save :D And I can also play the game with your mod. I just wanted to test something because sometimes I click on the Trade-Overview icon and nothing happened (ship with trade module). So I wanted to find out if it's your mod or vanille game ^^
  5. Ok thx but now I have other problem. After I used your installer I can load my save (a fresh modfree game) but I start with the drone and every sector is empty. Can you confirm this with a fresh installation.
  6. Check data/scripts/server/server.lua and remove the line "player:addScriptOnce("player/scriptloader.lua")" if it is still present, other than that I would have no clue why it is causing you not to load and i would need to see the server log. Here is the serverlog If I start the game without any mods (fresh installation): Thu Feb 02 01:08:28 2017| Client started: "C:\Games\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" Thu Feb 02 01:08:28 2017| Enabled Traces: Thu Feb 02 01:08:28 2017| Client Beta 0.10.2 r7420, running on Windows 8.1+. Thu Feb 02 01:08:28 2017| CPU: GenuineIntel 4 Cores Thu Feb 02 01:08:28 2017| Init Steamworks...Init Steamworks... ok Thu Feb 02 01:08:28 2017| Init Steamworks ok Thu Feb 02 01:08:28 2017| Init SDL2... ok Thu Feb 02 01:08:28 2017| Getting display mode... ok Thu Feb 02 01:08:28 2017| Current display mode: 1920 x 1080 Thu Feb 02 01:08:28 2017| Creating settings... loading... setting language...setting language file "data/localization/deutsch.po" Thu Feb 02 01:08:28 2017| ok Thu Feb 02 01:08:28 2017| Creating client window...Detected 1 displays Thu Feb 02 01:08:28 2017| Display 0: x: 0, y: 0, w: 1920, h: 1080 Thu Feb 02 01:08:28 2017| Using display 0 Thu Feb 02 01:08:28 2017| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok Thu Feb 02 01:08:29 2017| Creating GL context... ok Thu Feb 02 01:08:29 2017| Setting window mode WindowedSeamless... ok Thu Feb 02 01:08:29 2017| Creating client window ok Thu Feb 02 01:08:29 2017| Init rendering... starting rendering... initialize...OpenGL Context Information: Thu Feb 02 01:08:29 2017| Version: 4.5 Thu Feb 02 01:08:29 2017| VersionString: 4.5.0 NVIDIA 378.49 Thu Feb 02 01:08:29 2017| Vendor: NVIDIA Corporation Thu Feb 02 01:08:29 2017| Renderer: GeForce GTX 950M/PCIe/SSE2 Thu Feb 02 01:08:29 2017| GLSL Version: 4.50 NVIDIA Thu Feb 02 01:08:29 2017| Init GLEW... ok Thu Feb 02 01:08:29 2017| Init Debug Message Callback... ok Thu Feb 02 01:08:29 2017| Set VSync... ok Thu Feb 02 01:08:29 2017| Secure BackBuffer... ok Thu Feb 02 01:08:29 2017| Init Canvas...Create canvas of size 1920 x 1080... ok Thu Feb 02 01:08:29 2017| Init Canvas ok Thu Feb 02 01:08:29 2017| Init Refraction Texture... ok Thu Feb 02 01:08:29 2017| Init Post Processing... ok Thu Feb 02 01:08:29 2017| Init Debug Renderers... ok Thu Feb 02 01:08:29 2017| Rendering initialized Thu Feb 02 01:08:29 2017| Init rendering ok Thu Feb 02 01:08:29 2017| Check problematic drivers... ok Thu Feb 02 01:08:29 2017| Init shader level... ok Thu Feb 02 01:08:29 2017| Init loading screen... ok Thu Feb 02 01:08:29 2017| Draw first loading screen... draw... ok Thu Feb 02 01:08:29 2017| Init SFX... ok Thu Feb 02 01:08:29 2017| Init Input... ok Thu Feb 02 01:08:29 2017| Init GameInput... ok Thu Feb 02 01:08:29 2017| Init Main Menu... ok Thu Feb 02 01:08:31 2017| Init Music... ok Thu Feb 02 01:08:31 2017| Apply loaded settings... ok Thu Feb 02 01:08:31 2017| Client initialized Thu Feb 02 01:08:31 2017| Received stats and achievements from Steam Thu Feb 02 01:08:34 2017| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name defaultgalaxy --server-name Freaky's Server --port 27000 --public 0 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198031583794 --use-steam-networking 1 --threads 3 ' Thu Feb 02 01:08:36 2017| Waiting for Online polling threads Thu Feb 02 01:08:36 2017| Online polling threads finished Thu Feb 02 01:08:36 2017| Waiting for LAN polling threads Thu Feb 02 01:08:36 2017| LAN polling threads finished Thu Feb 02 01:08:36 2017| remote address: ip, init: steam Thu Feb 02 01:08:36 2017| Connecting to server at 127.0.0.1:27000 Thu Feb 02 01:08:36 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Thu Feb 02 01:08:41 2017| Initiating connection with server ID 90106644372345864 Thu Feb 02 01:08:45 2017| Authentication successful! Thu Feb 02 01:08:49 2017| Received system error: Ein interner Fehler ist aufgetreten. Verbindung wird beendet. Server Version: Beta 0.10.2 r7420 Thu Feb 02 01:08:49 2017| Client received DC message: Thu Feb 02 01:08:53 2017| UDP closed Thu Feb 02 01:08:53 2017| Client UDP: Connection closed Thu Feb 02 01:08:53 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Thu Feb 02 01:08:54 2017| Server shutdown successful. Thu Feb 02 01:08:54 2017| UDP closed Thu Feb 02 01:08:54 2017| Client UDP: Connection closed Thu Feb 02 01:08:55 2017| Exiting client. Thu Feb 02 01:08:55 2017| Exited client main loop. Thu Feb 02 01:08:56 2017| Waiting for Online polling threads Thu Feb 02 01:08:56 2017| Online polling threads finished Thu Feb 02 01:08:56 2017| Waiting for LAN polling threads Thu Feb 02 01:08:56 2017| LAN polling threads finished Thu Feb 02 01:08:56 2017| Stopping local server ... Translation: The connection was closed by remotehost. A intern error happened. Connection was closed. And If I add only your scriptloader.lua into data/scripts/player everything works fine again. (it doesn't matter if I use the beta version or not). Maybe you can reproduce the error with your savegame too (backup!). You need a savegame which used your mod. Than you delete the game (also the scriptloader.lua) and redownload it. I hope it's only something wrong with me :/
  7. I have a problem. I tried to remove your mod but I got error message (no connection to server). So I deleted the whole game and all the files and load it again, but I got still the same error message. After some experiments I reproduce the error if I only delete your scriptloader.lua. I saw in the player_1.dat (part of the save) file that there is a connection to your scriptloader.lua... any solutions? Or I do something wrong?
  8. Hey :) It sounds cool! Post your downloadlink if you are finish and I will test it :)
  9. I build a small ship and add 3 turrets... transfer captain and crew... give the order to salvage... I can confirm: It works. thank you :) Pic1: http://fs5.directupload.net/images/170128/pk8mkoic.jpg Pic2: http://fs5.directupload.net/images/170128/lxsxt67y.jpg
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