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Khorius Irelius

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  1. I'm a little confused by this. We can currently order ships to go through gates ahead of us: Enter RTS mode, select the ship you want to use the gate, right click on the gate. The path will turn blue instead of green and said ship will jump through the gate to the next sector with no issues. The same functionality exists for wormholes, just a little bit trickier. Align the crosshairs of the player ship with the wormhole before entering RTS mode, which will put the grid plane level with the wormhole, and then direct a ship to approach it. Once the ship gets close enough to the wormhole, it will jump through in the same way as a Stargate. Easy peasy. It would be nice, however, to be able to have ships independently jump to a sector, without having to escort the player.
  2. Uh...well... I did not "need" to... I just chose to? I'm....sorry...?
  3. Hey guys. I need some help here. I am very proficient with PC hardware and software, however, networking skills are not exactly my primary area of expertise. I am attempting to start a vanilla dedicated server for myself and some friends, using the resources on the Avorion wiki as a guide. I have managed to get the server up and running with no issues (locally), including incorporating our existing galaxy. Here's the issue: the only way that people can connect to the server (that aren't on my local network) is if I manually invite them through the Steam friends interface. I have updated the server, everything was opened and is running in administrator mode, and I have selected the option to list it publicly. As far as I can tell all my firewalls are disabled. Not only does it not appear on the public server list, but my friends can't even connect to it directly with the IP address. Can anyone advise me on a possible course of action to correct this? Perhaps someone could elaborate on this (from the wiki): Here is a direct link to the guide that I am using for reference: https://avorion.gamepedia.com/Setting_up_a_server Thanks in advance!
  4. Someone PLEASE hook a brotha' up with this! *See Attached* - or - CLICK: https://imgur.com/a/PerXO I will gladly help in any way that I can! (Including hours of testing and troubleshooting in every possible scenario) If someone can do this for me I am also very willing to help out with any of your Avorion projects! Just shoot me a message!
  5. [ ! BUMP ! ] Please, please, please implement JUMP BRIDGES into vanilla Avorion! What? When I say "Jump Bridge" I am basically referring to a mechanic that would allow the player to essentially create star-gates which would link two sectors of their choosing, allowing the player to quickly travel between them, just like the ones found in faction controlled sectors. Why? Jump bridges would add an immense amount of immersion to Avorion. I have stations, fleets, and other points of interest at various locations all over my galaxy, just like many other players. The ability for players to link their primary areas of operation would give them the feeling of actually controlling their own faction. How? It would be (from my viewpoint) pretty simple to implement. Just make "Jump Bride" a type of station that players could found (perhaps even using the same model as the star-gates?). Then, in the stations' settings menu, have a drop-down list with all the other jump bridge stations that the player has created, elsewhere in the galaxy. Once linked, they would function exactly like star-gates or wormholes. OP! I wouldn't want these Jump Bridges to be overpowered or broken (like entering the /teleport command for example). They should come with restrictions such as a maximum distance, based on the stations hyperspace reach perhaps? Maybe even restrict it so that once two of these "Bridge Gates" have been linked, they cannot be un-linked until destroyed? Just food for thought! Please consider! Thanks!
  6. I know this isn't what you were asking about, but I just wanted to say that I too use "cargo stations". What I did was found the cheapest factory I could (servo factory), and built it with an insane amount of cargo space. I built the factory in an empty sector, near my main area of operations with lots of wormhole access to the rest of the galaxy. This works as a "Central Star Bank" for all my goods that I don't want to resell or move around the galaxy with. Just some food for thought! Good luck!
  7. I investigated further and I guess you're right, some of them do not work. Although, it appears to select the turrets to keep at random. Thanks Shroob! Next Question: Insurance Is there a limit to the number of ships that a player can insure? I have a lot of fleets, with each ship being fully insured. I just assembled a new fleet, and the option to insure them is completely gone (both while piloting the ships, and by selecting them from another ship). Anyone have any information on this?
  8. Next Question: TURRET SYSTEM UPGRADES When you replace a (for example) 6 slot armed turret system, equip the turrets, and then replace the upgrade system with a (for example) 3 slot armed turret system, the turrets stay equipped and seem to have no loss in effectiveness. Is this a glitch?
  9. That's good information to have, thank you. If I were to use this teleport command I feel like it would ruin the experience for me, thanks anyways though.
  10. Nachtu, thank you for the great resources! I use Factory/Goods Overview on a daily basis already! New question: I remember reading somewhere that there were trading system upgrades in the game that would allow you to trade with stations in your sector without being docked at said station. I have worked my way up to an exotic Salesman Trading System and still no such mechanic. Was I given false information? Is this only possible through the use of modding?
  11. Up to this point I have committed to playing Avorion mod free, but if what I am looking for exists, it will save me hours of travel time... I have multiple mining fleets all over my Galaxy. When they exhaust the resources in a sector it is a huge pain to stop what I am doing and make my way to their sector so I can move them to a new one. Is there a mod out there that will allow the player to jump to a ship in another sector? Similar to the reconstruction mechanic that occurs when the player ship is destroyed? Please advise! Thanks!
  12. Interesting. I will be working a lot with stations over the next few days and o plan on coming up with a brief guide or.some kind of documentation about stations and production.
  13. Keep in mind these are just approximations based on my experience and the data I could find on the internet.
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