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ID-ASP

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Everything posted by ID-ASP

  1. When does the patch come out to the main branch?
  2. Hi Shrooblord - saw a similar mod on one server, but there it did not need to install it on the client. By accessing the server, the player also received a welcome letter and initial resources. Far Hope Sector IP Avorion - 146.158.111.29:27000
  3. Indeed, in the warehouse of the alliance is accumulated just a huge number of modules and turrets, and at the time when you need to merge it all into the research laboratory .... the real hell begins to drag them all into their inventory.
  4. This mod / event needs to be installed on both sides (Client / Server) or is it enough to install only on the server?
  5. Hello, Can anyone make a mod for the rapid movement of inventory items between an alliance warehouse and a character's inventory? For example, by pressing (Right Mouse Button) or by combining (Ctrl + RMB \ LMB).
  6. Hello, can anyone tell about the sectarians and their ritual? Often met them outside the barrier and inside, there was even unofficial information that you can call the boss through them. So I did not know whether it's possible to interact with them somehow? Maybe if the relationship will be fine, the continuation of the dialogue will appear? Can anyone prosvyatit :)?
  7. Hello, there is an offer mainly to the creators of mods. Can someone make a mod that will allow a ship to be thrown - yes it seems pointless, but thanks to this you can, for example, sell ships to other players or arrange events to find a lost ship.
  8. I hope Google translator correctly conveys the essence of messages. On the implementation if it is not possible to do and will be introduced an alternative in the form of new blocks that can compensate for the turn - it will be wonderful.
  9. Yes, in many projects you can find a way out, but not at all. At least I could not find a way out here. 3D spacecraft model The outer side of the wings of this model requires a narrowing in the end part, but since the wings go under the angle of 45 degrees, it does not come out to make a smooth narrowing. 3D spacecraft model I think this is not the only example, many "professional" ship builders, there are similar difficulties, for those, it would become something like freedom to create. That for us in Workshop there are new beautiful models :)
  10. Hello. Developers or Modders. You could not add to the "construction mode" the ability to rotate the blocks by 45 degrees. We would be very grateful if we had such an opportunity, there are good ideas for the new ship, but sometimes such actions are needed to turn it into a 45-degree turn of the block.
  11. @Shrooblord - Thanks (/ kick) "" - work :) On account of the / mute command there is one problem. Mutual time is counted only when the player is online. This is quite problematic, especially if the mutes were issued for a day, imagine how many days to be online. I hope GoogleTranslate will cope with this text. :)
  12. Thank you, I will definitely try. There remains only the main problem with "/playerinfo" and the time of the "/ban" command.
  13. I met some errors in the commands. /playerinfo The command displays only a few players that fit into the chat window. Scrolling does not work, the chat window is simply moved to the higher level. This is not possible to learn ID some players, when online above 20 people. The second problem. /w "52 - ID" Player "52" not in logined - I guess so :) Although the team. /trade 52 - Works. /mute 52 ... - Works. /ban 52 - Works. /kick 52 - Works. Please make sure that you can set the ban period :) / Ban "4747" 24 - (hours) You can fix it so that when you enter a comment to the command: / kick "Player" Reason: ... You could use spaces, otherwise you have to write each word through "_".
  14. It also leads to the complete death of the server. We managed to have several duplicates in one sector, as a result, when entering the sector, the server simply died, cleaning the sector did not help, we had to completely wipe the server.
  15. Hello, I would like to propose to make changes in the development of Xsotan - artifacts. The road map says that the artifact "XSTN-I" will be assigned the property of creating wormholes, the idea is simply perfect and unique, but this artifact is easy to obtain at the beginning of the game, which will introduce a small disbalance. You do not consider a strong advantage at the beginning of the game :)? In this regard, I propose to add the property of creating wormholes to the "Wormhole Power Diverter" module, this option is ideally suited to the endgame content. You can make it unique, add for example a button in the Quick Access toolbar where you can enter the desired coordinates on which the wormhole opens and will exist for 1-3 minutes, as this will be the endgame content, you can make its radius unlimited. Suppose its parameters can be made as follows: Recharge - 60 sec. Time to create - 5 seconds. The lifetime of chervotochiny is 1-3 minutes. As a negative effect, you can make sure that during recharging, he ate 50-60% of the ship's energy. In the "Mods" section found a modification that allows you to create wormholes, and in configuration files you can adjust the lifetime, so I think it will not be so difficult to do. "Wormhole Power Diverter" will at least somehow be useful, except for calling a help for the guard. In fact, this will give him the abilities that were described in the game. Sorry for the English language and errors in the text. :) Русскоязычная версия :)
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