Jump to content

Hellatze

Members
  • Posts

    192
  • Joined

  • Last visited

Everything posted by Hellatze

  1. this guide used to make player ship easily destroyed without using cheap trick (adding more HP and damage for enemy AI). so the game will be more challenging. 1. engine jammer, and hyperspace blocker on every enemy ship. since you can escape enemy if you reach 1000 m/s. why don't we have this item to kill player ship to 10 %. so player will not escape easily. and hyperspace blocker unable player to emergency jump. (no retreat for you) 2. knock back weapon. (specialize enemy only) player will get close to enemy so they can fire their most damaging laser ? kick them to face, the knock back weapon temporary disable engine. and push you out, forcing player using long range weapon like cannon. 3. orbiting enemy set AI to orbit player ship path, so they will not sitting duck for player to shot. if orbit collide with asteroid, set new path. 4. chaser if you try to run away, chaser will chase you. breaking speed limit for AI and have emergency inertia dampener. 5. support class, artillery class. support : heal. artillery : shooting topedo and cannon in FAR away. 6. weapon that ignore shield. pulse cannon only tickle player ships. you can defeat them with this. have weapon that have 40 % to ignore player ship. and IT HURTS when the weapon do that. so armor will not aesthetic anymore. 7. pirate raiders on the loose. this will invite A lot raiders to wreak havok in system, they will add battleship class and breaking your allied faction. this is not normal pirate invasion, player can choose to run, or let allied faction losing their station. 8. fire inside ship. killing crew, that cannon having fire modifier will do DPS over time. have security and sufficient support crew to put out fire faster. 9. boarders will added later right ? i hope they could sabotage ship. will add more later.
  2. No hype until i see what kind of feature i recive.
  3. Be sure not not jump in any hidden mass sector. You should equip a radar upgrade with mass scanner. If you jumped into 8 empty sectors in row the AI will spawn, but if you jump in a sector with yellow or green dot on map you may have to jump 8 times again. As far as i know you can chose 2 empty sectors and jump from one to the other again and again, until AI spawns, but im not sure about this. i know, i always jump into yellow dots. but the exact coordinate are messed up. the spawn rate should be 20 percent. not 5 %
  4. oh btw, to solve this bug, you must ram ship until get near the station, or just kill them. sigh. i hate ramming, and killing my allies ship.
  5. 1. bug (AI cargo bug) the AI cargo unable to finish their trade, rendering them unable to move at all. if you ram your ship against station, the station will move, and AI will confuse them self. in the end, they AFK. if player have their station rammed by himself, or AI (be it accident or not). the station shoeld not move, to prevent AI to get bug. so the passive income will still flow. 2. station must be stationary. well its station after all.
  6. i read wiki, search for 5 hour, going to find guide. i didnt find AI. they are so rare.
  7. do you know what i mean ? i mean courier that capable to buy my item in other sector, and store it in my warehouse.
  8. making a ship that capable to transport the good you are looking for. and then the courier transport it to your station.
  9. i hate to jump all sector to find the factory i was looking for. AT least HQ capable to usefull, rather than use it for final boss.
  10. really ? that even possible ? i got DC from my own singleplayer game lol
  11. I know dev are busy. But troll really exist, and i know the diffrence for people who critize the game, and a blatant troll. This guy called "too-DAMM-much" trolling every post. Ithis a guy who like to rude in other post. And yet didnt get banned. Of course. You can ignore him, dont blame me if sales went down because of this guy.
  12. 1. You will get money from AI selling their stuff to station. (I usually got 100k). 2. The more the cargo, the more the station willing to buy AI goods. 3. You can take the foods from AI after selling their goods) 4. (For now) the goods variety didnt change. And station didnt selling goods (need confirmation). 5. No need hangar bay. Built and forget, this is not a factory. Not tested : 1. Do station worked after you leaving the sector ? 2. What happend if cargo in that station get full ? 3. How to make station selling goods ? 4. How to attract more buyers ? 5. What happend if you put trading post out of nowhere ?
  13. I just want to create spinal mount ship. As for turret, i regard them as secondary weapon. We can make separate system for them. Also for current turret. They are hard to produce (quality ones). Station to sell their component are rare.
×
×
  • Create New...