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ohartenstein23

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Everything posted by ohartenstein23

  1. I've run into this too on a server, happens to me sometimes on exiting+entering a ship or switching between alliance ships as well as relogging. It seems to group independent targeting turrets separate from other turrets, as if this were an auto-grouping function.
  2. I wouldn't be surprised if it's not a separate class of turret, just renamed and guaranteed longer range, 99.5% accuracy, high fire rate, and independent targeting. I would say low damage too, but I've seen some that have better DPS per slot size than almost all the regular chainguns I've found. They're almost too good as regular weapons with that bonus range+accuracy, perhaps some damage should be replaced with a bonus vs torpedoes and fighters.
  3. After a few small tests, an AI-controlled ship of mine just fired torpedoes indiscriminately until empty. I'd suggest loading them with cheap torpedoes since they're going to spam-fire them anyways. As for improvements on this system, I'd like to see the option for transferring torpedoes between ships, so that you can quickly load your fleet with ammunition before a fight you think is going to be difficult without having to find an equipment dock and independently buy the torpedoes for each ship you want with them.
  4. Using only point defense chainguns at a research station returned a normal chaingun every time that I tried it. It was reproducible for me by using 5 PDCs (over an inventory of 20-30 excess turrets), haven't tried with 3 or 4.
  5. I'm looking to write a mod that would allow for some improvements to ship control in strategy mode, such as having the ability to order ships to arrange themselves in formation when they move to a new location instead of all trying to occupy the same spot in space. I'd like if at all possible to just make this a wrapper for existing commands instead of modifying the original scripts; for example, I could edit the commands in craftorders.lua to check if I'm holding say CTRL+F when ordering craft to move to invoke setting the locations for the target location to spots in formation, but I'd rather have a separate file that checks if I'm holding CTRL+F and right-clicking in strategy mode then invokes the command in craftorders.lua. Is there a function that checks if the player is using strategy mode, or functions that handle actions in strategy mode?
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