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Nachtu

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  1. It's true, it can be a bit tedious. I wish we could assign our AI captained ships to do the exploring for us. Hey you are using the Deep scan range -upgrades? It helps a bit.
  2. Hello. Right now you can utilize the MoveUI mod, which brings local time into your HUD. In addition it upgrades your HUD in many other useful ways. Here's the thread https://www.avorion.net/forum/index.php/topic,3834.0.html
  3. Yeah, I like to produce larger amounts of uniform turrets. It gives my ships a bit stricter firing profiles.
  4. Well, for me it wasn't a problem until I started on Insane. It basically meant I had to start crafting every turret in turret factories to keep DPS up to date with pirates, xsotan and especially faction ships. That's fine in itself, but independent targeting takes too much off the top. I might find good drop turrets every now and then, but not enough to outfit more than one ship. Finding a good turret factory on every material level takes a godly amount of luck (or lots of money building your own set of turret factories). So yes, independent targeting takes too much off the top considering the benefit, because Independent targeting turrets don't really do too well with moving targets, even lasers can't hit that well. Maybe the scale of the damage reduction should be different depending on the difficulty somehow.
  5. Yes plz. Also I think 25% damage reduction is enough. 50% is really harsh.
  6. Just here to say that if you made this, please post pics :D
  7. Would be nice if you could buy all that trading data from the faction concerned (price gradually reaching zero when relations improve) without being in the sector. Or maybe you could drop a trading satellite into a sector and gain the data that way (maybe usable much like the Energy signature suppressors). If I was taking over a factory where they made awesome turrets, I might just spare the personnel, tech and infrastructure that makes those turrets possible.
  8. It works like this: You find a station that buys Processors. You check if they still need processors. If they do, you can camp their position and raid incoming Cargo transports until you're fat with a good that takes 0.1 cargo space and gives 7858 credits. When you see the first ship, and destroy it for loot, pretty much immidiately another Processor transport appears to the sector to fulfill it's predecessors role. And so the loop continues until you've had enough and the Processors slip by to get delivered. Then you can raid the station if you're still lacking. It's usually hundreds of millions per fast trip. If you spend an hour or three, it can be billions. I've done it, it's not even hard as long as you're stronger than the faction and have cargospace in your ship(s). They are easy to sell too, since Repair docks are nearly always buying about 25000+ per station. I know the economy needs a drastic overhaul anyways, but this issue could be fixed already. To to fix the issue I propose the following: - nerf the cargospace/credits -relation of Processors OR - transports need to carry less of them OR maybe some of both.
  9. Turret rotation blocks will be necessary as they lock the turret into firing into a certain direction. For uniform turrets I suggest you make them in a turret factory and put bonuses to range, so you can chew big asteroids. I believe mining turret range increases when closer to the galaxy center. Further into the game you may be able to chew the big asteroids as well! I suggest you build a working ship first out of titanium and fit it with titanium-grade turrets. When moving to better resources and upgrading your turrets you can just scale the ship bigger (in accordance to the max range of your turrets) and change it's material with the "Modify entire ship" tool. Keep in mind though that it's quite probable that AI will not be able to mine with this design at all, so it's only fitting for your personal use. It is a cool design though. Best of luck in your endeavour.
  10. True. Station buys, no one pays. Then the player can load said bought cargo and sell it again. I don't think the player should have free access to trading posts cargo space, but instead should just be able to tax some percent of it's profits. They'll probably fix it when they work on the economy again, one way or the other.
  11. I suppose it's a bug, but it's a cool one! So here's how I did it. 1.) I had my fighters around in the sector, flying nearby defending a station 2.) Destroyed a ship of mine by selecting all blocks and hitting delete in build mode (wihtout safe mode ofc) 3.) BAM, now I'm flying a fighter. I can't drift, roll or anything fancy but I can fly it in all the same ways an AI pilot can. Did not figure out how to barrel roll though! I can even shoot as you'll see in some pics. Oh and what's really interesting is that as I shot a ship of mine and immediately transferred to that particular ship, the fighter continued shooting the same ship when AI control resumed. No other fighter in it's squad did that. There were other normal ships of mine in the sector too, and my station. I have done this multiple times using the same method. I'm playing the newest beta branch, but have done it in the previous beta branch patch also.
  12. Does this concern AI Escorting behaviour? Or just AI ships chasing aggressively?
  13. Hey yeah, awesome tip. Still can't wait for some fleet formation commands, since right now "keeping formation" is them flying in a bunch 5 km behind you ;D They fly closer when going slow speeds though, so slow speed convoy drive by's in a conflict work nicely.
  14. Seconded! The current system is far from perfect so there's still a need for a fleet control mod. Perhaps now it can be expanded even more!
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