Tarantel
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Everything posted by Tarantel
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Mods with Server Mod only needed for Servers ^^ Mods with Mod are client/serverside needed ^^
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If you use the normal shipyard you can buy a captain for 160 Credits on the shipyard so i fix this in my mod. Because a Captain costs 7500 on hiring pools.
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This is only a 10min sample of a site ^^ I have not the time atm to work on a better site ^^ I need to manage many servers/youtube channels and communitys ^^ And i dont think to create a better site for mods ^^ because the game needs a workshop via steam.
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I added a small categorizing but if we have more mods i do it better ^^ Check the Mainpost on top ^^
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Nice idea dude ^^ waiting for more content ^^
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on the last betabranch you can use the normal version ^^ This Betabranch has no changes to shipyard so you can use it ^^
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ok new mods added! Now we have 28 Mods!
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Hey nice idea ^^ But hey can you change the Postname to [MOD] ^^ So i find them better ^^ The Mod is added to the Modlist!
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Here is a way to insert the Mod with no new ship needs to be created Name this script sovloader.lua if onServer then package.path = package.path .. ";data/scripts/player/?.lua" function initialize() Player():registerCallback("onSectorEntered", "enteredSector" ) end function enteredSector() --Get the players index local sector = Sector() local ships = {sector:getEntitiesByType(EntityType.Ship)} --Get the players ship for _, ship in pairs(ships) do local faction = Faction(ship.factionIndex) if faction.isPlayer then if not ship:hasScript("data/scripts/entity/sectoroverview.lua") then ship:addScriptOnce("data/scripts/entity/sectoroverview.lua") end end end end end Add the sovloader.lua to server.lua after line 49 player:addScriptOnce("story/spawnadventurer.lua") add player:addScriptOnce("player/sovloader.lua")
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Dude this is a Tutorial and no Mod xD The turretfactory.lua is also modified by me for a long time xD I changed the Raritys and the Materials ^^
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You downloaded the 2 Files ? and copied in the correct path ? data/scripts/commands/crew.lua data/scripts/player/cmd/crew.lua
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Scroll a bit it was answered on this page and on previous pages, too. editing admin.xml didnot helped You need to stop the server and then edit the admin.xml ^^ If you dont stop the server before the changes will undo on the next restart of server ^^
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Added Beta Branch Support for Better Shipyard and for merged version with Spawn Changer!
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I added support for Theoman02's Spawn Changer ^^ check my Post ^^
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Added Support for Theoman02's Spawn Changer!
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ADDED! Server Mod: out of sector Production(In testingphase!)
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How about attaching a custom script/code to each of these stations so they will generate a small income for the player who owns them at a regular interval? It only makes sense that an equipment dock, repair dock, or turret factory would turn a profit for you. The research station is not as obvious. But I'd like to imagine that the owner could offer research services to a number of potential clients. As for the amount of profit, I think there should be a random element - perhaps +/- 50% of a base value. And the base profit should scale higher based on the distance of the sector from the core. The closer to the core, the more expensive the turrets and equipment tend to be that customers typically buy. Also, the higher the demand for expensive repairs of expensive ships. atm i working on a TAX script for custom stations like shipyard and the owner becomes some things cheaper on the stations
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Hey you give me the rights to merge your Shipyard respawn Mod with my Better Shipyard Mod ? Some users want to use my mod and your mod but i changed also the shipyard.lua ^^
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i make a merge version if this is ok for Theoman02 ^^
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If someone has more ideas for the shipyard post it here ^^
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I posted a new one because the old thing was only a one line fix and not more xD
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In the other Script i only removed Captains from the addcrew system