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Aylor_Aivo

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  1. It would be nice to have a "broken" blocks option in the show/hide blocks tab to make fixing ships easier.
  2. Was playing on a multiplayer server and had a disconnect. After reconnecting I was in a different system (the last system that I had exited into a drone in) next to the last station I'd docked at, in a drone. My ship seemed to be nearby (~20km away?) so I boosted over and got in. I found that all my fighters and their squads had disappeared (the fighters had been in space at the time of the disconnect) I made a bunch of new squads and promptly got disconnected again. After reconnecting I wound up back in the drone near the station again. I boosted back over, got in and jumped off towards the system I had first disconnected in in the hopes of finding my fighters. When I arrrived I found this: This was pretty freaky. Because it's not obvious from the screenshot: the ship I was in before the jump was the full shield one that I'm targeting (and I never manually changed ship). I couldn't turn the ship i was in (or I could locally but it wasn't reflected on the server and it got reset whenever the local pirates shot at me). The good news is that the ship I'm in in that screenshot has almost all my fighters back (except one that went missing). I logged out and back in, this time in the other (the "new" one without the fighters) of the two copies of my ship. I transfered to the old one (with the fighters) and left the system. I checked my fleet and I'm only paying one set of crew but both ships had a full set of turrets and systems. I'm currently planning to declare that system a "never again" system but if going and trying to see what happens if I poke the weird ghost ship would help with development I would be reluctantly willing to do so and report back.
  3. With the economy update to how the game handles crew/officers you now need to hire MANY more officers than you previously did if you use professional crew. For example: http://steamcommunity.com/sharedfiles/filedetails/?id=1223485484 This ship has enough sargent skill to support >2700 crew and uses <1400 of that. However the calculations for the number of officers it needs are based on untrained crew so it thinks it needs (and now actually does) way WAY more crew. If this massive nerf to trained crew was intentional that fact wasn't communicated well in the patch notes so i figured I'd put it down as a bug. Either way it'd be nice if you only lost moral for going over officer limits if you were actually over their limits.
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