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kakaoninja

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Everything posted by kakaoninja

  1. headhunter contracts that track KDA of pirates for you to find tracks of (from stations, transmissions, other ships) and hunt down
  2. can confirm that game freezes bc it uses all power to process the result after deleting all those blocks but theres not much you can do other than remaking the whole visuals- and i kinda like it that if you delete your whole ship and got safe mode off you got a few seconds to realize oh crap XD
  3. ill try to reproduce it edit couldnt reproduce it, ill make sure to get the logs whenever it happens again though sorry about that ;/
  4. Quickly upgrading a factory from S to the biggest size (XXL as far as i rmbr) crashes me sometimes, tried in creative but not always reproduceable so might be different from factory to factory. Restarting the game keeps the factory at the upgraded size but inconvenient forced restarts nontheless.
  5. well for me the game just completely hung up and used all ressources which went on for like 3 minutes until it was over and the game closed
  6. I need an expert confirming this but i just witnessed the 5th big ice age. After a certain block# the block view mode freezes the game completely. It started with maybe 20 second freezes but would eventually do what its supposed to do and only show the specific block. The most recent use of the view mode however froze my whole PC. I tried force closing Avorion but it didnt respond. Firefox crashed in the meantime and Steam, Discord and Photo Viewer said farewell. Adobe PDF Viewer was the last one standing as the mayham passed by. Now i have no idea if my CPU, GPU or RAM filled up but a quadcore at 4.1GHz, 32GB ram and a 1070 should cover most problems you throw at it. hope you had a nice read :D
  7. sure thing- https://drive.google.com/open?id=1IHztAPGO8TX5sNIFnYxif8kJoOeeELFk
  8. paid 20€ for this crap and theres nothing out there? instant deinstall lmao jk but tbh smth similar happened to me too when i first started.. but it forces you to kinda quickly learn how to use the tools
  9. didnt think it was necessary until i thought there might be a connection between 0 goods and the station not producing, anyways done now
  10. Also they dont show their quantity of stored items when youre in your ship and trading with the station. However when i enter the Station and look in ship menu all Cargo it needs for production is there. Also when i try to sell stuff to the station but the item is already at max (eg. 900/900 -> full) it would delete the item as if it would have sold it. Perhaps theres something related to the stopped production (not sure but i dont thing it ever produced anything) This happened to me at an accelerator factory. Pictures taken at most a minute apart 1st one is trading in your ship 2nd is looking at cargo in ship menu when in station
  11. shieldly and turret dps (the working one of the two there are, cant rmbr which one) so nothing that should mess with it
  12. might be that happened bc you upgraded the stable save file to beta
  13. turret placement bug- you cant use them from what ive seen, i stumbled across this aswell but it looks like they dont fire
  14. Edit (yes i know you can edit your previous post but this covers a different topic) after researching around 3000 upgrades to highest tier i noticed you dont get nowhere near anything out of that so my suggestion is an auto research tickbox for [grey, white, green] items - just "craft" them with 5 items of similar type and leave those that dont have 4 others to upgrade be , only later you will mix and match when you dont have enough of the same quality so you take either outcome but id rather not wish for higher stuff to be done automagically
  15. (i didnt dare to edit the post with the pictures, attachements might get lost) the main issues with this are that the station doesnt produce AND when i sell to the station but it has no more space (which i cant see obviously) it would just delete the goods... hurts a bit when you drop 30 mill credits in the trash
  16. well first pic is outside station in my craft and second is cargo when im inside the station in ship menu
  17. Erm there are Factions in the center, i dont know what you mean
  18. Definetly reproduceable, i have so many factories chained to one another that it takes half an hour at least to go through all of them and redo their buy sell options every time i restart the game (happens in game too sometimes but im not sure since i cant remember what i checkmarked for every station) Extremely annoying bc the stations sell all their goods to traders (i dont get money for that, at least i dont see anything) and dont pass their goods on to the next production step, please fix fast :( (i used a copy of my stable version save file, that might be the issue, anyways needs fix before release of 0.15 to stable)
  19. Im also in the process of chaining my factories atm and it looks like a very nice update hence the drawback of 1 **EDIT** goodie per flight From what i can tell there might be a bug where factories dont show their goods they have in cargo but when im in the station and look at my ship stats in cargo it all is there but it wont produce anything (might be that im missing some goods i cant tell for sure) anyways just fix item quantity showing when in sell/buy.
  20. Hinges stolen from nimbus and i dont see the need in this game since you can aim your turrets and your ship seperately anyways. and for the engine types- arent they tiered in the game already? each with different looks? heck they sound the same but send some soundfiles to the devs and theyll implement them in no time i bet ya- liquid oxygen drive... while it sounds scientific have you ever tried lighting a match? how come the oxygen around the globe doesnt instantly ignite? Oh you say its bc theres nitrogen and other elements that make up air? no... Oxygen binds to itself forming O2 which does not burn by itself. It needs a reagent like hydrogen, which real life spaceships use at the moment. and the other three methods youre mentioning are energy generation methods which produce HEAT ! thats why you see those big round towers at nuclear power stations.. those are exhausts for steam which is generated in the process- basically you have a coolant for the fuel rods which is pumped in a circle and heats up steam generators which then produce electricity from the heat! Sooooo all im saying is that those are energy generation methods which dont produce any kind of recoil or impulse in the process. as much as i like your idea- the problem we only see chemical engines (hydrogen + oxygen = water) in space games is that we havent invented any other good methods of traveling in space but please go ahead and invent something- youre gonna be the richest fellah on the planet in no time (this is in no way possible meant as a mean comment or meant to harm you- just get your facts straight <3 )
  21. that sounds extremely specific, im afraid you have to mod it yourself or you wont see it. :/
  22. looks like a fast fix and will most likely come in the future but the focus is on something else so dont expect it soon (i have no idea but thats just my guess since they focus on making the game WORK and the builder is pretty much finished)
  23. thats a very bad description right there my friend :p i almost insta replied with THERE IS!!! its called zoom xD but then i understood what you meant and yes its a very nice feature but the game already has something thats works in a similar fashion- the eye tool to hide specific blocks, but - it needs a button to invert the view so you see everything EXCEPT the block youre highlighting.
  24. Integrity field or not, if the damage is higher than your max hp you just die. In addition, if the collision happened at 3000 m/s your block most definetly took more damage than your max hp. Integrity fields help prevent that but not at this speed no more =)
  25. I also thought a bit about that. Im okey with giving orders to mining fighters since it takes quite a bit of time to mine an asteroid but salvage fighters need the same auto aim for new targets like captain controlled salvage vessels. In addition to that id love some "auto attack my [hostile] target" action button for attack squads. That would come really handy.
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