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DrMasik

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About DrMasik

  • Birthday 03/10/1982

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  1. Server crashed again: Restoring 778's craft Dragon, type: 1 An exception occurred: St16invalid_argument: N2cp13ServerScriptsE: Script 'data/scripts/systems/hullbooster.lua' not found. Tried the following paths: data/scripts/entity/data/scripts/systems/hullbooster.lua data/scripts/entity/data/scripts/systems/hullbooster.lua.lua data/scripts/entitydata/scripts/systems/hullbooster.lua data/scripts/entitydata/scripts/systems/hullbooster.lua.lua data/scripts/systems/data/scripts/systems/hullbooster.lua data/scripts/systems/data/scripts/systems/hullbooster.lua.lua data/scripts/systemsdata/scripts/systems/hullbooster.lua data/scripts/systemsdata/scripts/systems/hullbooster.lua.lua data/scripts/systems/hullbooster.lua data/scripts/systems/hullbooster.lua.lua data/scripts/data/scripts/systems/hullbooster.lua data/scripts/data/scripts/systems/hullbooster.lua.lua data/scriptsdata/scripts/systems/hullbooster.lua data/scriptsdata/scripts/systems/hullbooster.lua.lua Modders: Make sure to enable Dev-Mode while writing scripts, or files you created while the game was already running might get ignored. Error cleaning up lua::WorkerPool: shutdown() not called! ../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit ../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit ../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 ../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Hang of at least 30 seconds detected, sending stack traceCrash report sending is disabled.
  2. I created clean install on CentOS 7 and move over files to CentOS 8. Server started sucessefull. But I have new script error:
  3. Linux StemCMD can't update server. CentOS 8
  4. 1. Does you copy all root directory of the server. You must see "bin", "data" directory. 2. Check file and directory permissions. User must have full access (write/read) to the directories and files.
  5. No one of players do not use the mod :)
  6. Ok. I'll ask a players who has the mod
  7. It is from client side? But errors on server side.
  8. I have errors on server side: 2018-10-23 13-44-58| [C]:-1: in function Entity 2018-10-23 13-44-58| data/scripts/entity/merchants/factory.lua:1314: in function updateDeliveryShuttleStarts 2018-10-23 13-44-58| data/scripts/entity/merchants/factory.lua:1102: in function ? 2018-10-23 13-44-58| 2018-10-23 13-44-59| error constructing Entity: Entity with index "f1dd6a48-b542-4344-ad80-007833477324" doesn't exist at 2018-10-23 13-44-59| stack traceback: 2018-10-23 13-44-59| [C]:-1: in function Entity 2018-10-23 13-44-59| data/scripts/entity/merchants/factory.lua:1411: in function updateFetchingShuttleStarts 2018-10-23 13-44-59| data/scripts/entity/merchants/factory.lua:1103: in function ?
  9. 2018-10-23 12-20-55| An error occurred during remote call to 'setTranslatedmailTextUninsurend' in script "data/scripts/entity/insurance.lua". Function doesn't exist. 2018-10-23 12-20-55| An error occurred during remote call to 'setTranslatedMailTextFraud' in script "data/scripts/entity/insurance.lua". Function doesn't exist.
  10. I have some error on server side as post https://www.avorion.net/forum/index.php/topic,4869.msg26581.html#msg26581 2018-10-23 12-19-13| error constructing Entity: Entity with index Uuid doesn't exist at 2018-10-23 12-19-13| stack traceback: 2018-10-23 12-19-13| [C]:-1: in function Entity 2018-10-23 12-19-13| data/scripts/sector/factionwar/temporarydefender.lua:69: in function onShotHit 2018-10-23 12-19-13| data/scripts/sector/factionwar/temporarydefender.lua:57: in function ?
  11. Full log has sensitive information and I'm can't post it in public access. I'm cut last second message in previews post. There are message before it: 2018-10-17 06-08-25| Triggered saving of all server data. 2018-10-17 06-13-25| Triggered saving of all server data. 2018-10-17 06-18-25| Triggered saving of all server data. 2018-10-17 06-23-25| Triggered saving of all server data. 2018-10-17 06-28-25| Triggered saving of all server data. 2018-10-17 06-33-25| Triggered saving of all server data. 2018-10-17 06-33-44| OnP2PSessionRequest from 0000000000000000 2018-10-17 06-33-46| Steam authentication confirmed for 0000000000000000 2018-10-17 06-33-46| Authentication successful for 0000000000000000 2018-10-17 06-33-46| Starting thread [Communicator Message WorkerPool Thread 0]... 2018-10-17 06-33-46| Started thread [Communicator Message WorkerPool Thread 0] with id 140028458026752 2018-10-17 06-33-46| Connection to player established 2018-10-17 06-33-46| Connection accepted from 000.000.000.000:0 2018-10-17 06-33-49| SectorDatabase: Loading Sector (36:40)<Server> Игрок Some Player Name снова с нами! 2018-10-17 06-33-49| 2018-10-17 06-33-49| <Server> msg1 2018-10-17 06-33-49| <Server> msg2 2018-10-17 06-33-49| Player logged in: Some Player Name, index: 650 2018-10-17 06-33-52| Server frame took over 1 second. ... And after that - server was crushed. I was post log in the first message of the topic. You can find the bug after last update: 2018-10-17 06-33-49| SectorDatabase: Loading Sector (36:40)<Server> Игрок Some Player Name снова с нами! 2018-10-17 06-33-49| But it is bug for new post :)
  12. Server crushed. Total online players: 1 2018-10-17 06-33-52| Server frame took over 1 second. 2018-10-17 06-33-52| [ void Server::update(float): 1105.85 ms; 100% ] 2018-10-17 06-33-52| [ MessageServer update: 452.921 ms; 41% ] 2018-10-17 06-33-52| [ void Server::updatePlayerCommunicatorAdministration(float): 320.386 ms; 29% ] 2018-10-17 06-33-52| [ void FactionDatabase::update(float, bool): 15.174 ms; 1.4% ] 2018-10-17 06-33-52| [ void Galaxy::update(float): 0.997 ms; 0.1% ] 2018-10-17 06-33-52| [ void Galaxy::updateJumpingEntities(): 0.963 ms; 0.1% ] 2018-10-17 06-33-52| [ void Galaxy::updateEntityTransfers(): 0.004 ms; 0% ] 2018-10-17 06-33-52| [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.003 ms; 0% ] 2018-10-17 06-33-52| [ void Galaxy::updateWormHoleResults(): 0.003 ms; 0% ] 2018-10-17 06-33-52| [ void Galaxy::updateSectors(float): 0.003 ms; 0% ] 2018-10-17 06-33-52| [ void Server::updateDebugDiagnostics(): 0.468 ms; 0% ] 2018-10-17 06-33-52| 2018-10-17 06-33-52| Thread 140029556946688 Received signal SIGSEGV SectorDatabase: Loading Sector (-2:2) 2018-10-17 06-33-52| S2018-10-17 06-33-52| ectorDatabase: Loading Sector (-411:182) 2018-10-17 06-33-52| SectorDatabase: Loading Sector (73:-405) 2018-10-17 06-33-52| Thread Name [140028458026752]: Communicator Message WorkerPool Thread 0 2018-10-17 06-33-52| Workpacket [140028458026752]: 2018-10-17 06-33-52| Total memory in use by process: 18.45EB 2018-10-17 06-33-52| Total memory in use (whole system): 8.22GB 2018-10-17 06-33-52| Script Memory: 103.12MB 2018-10-17 06-33-52| Factions In Memory: 3 2018-10-17 06-33-52| Players In Memory: 6 2018-10-17 06-33-52| Players Online: 1 2018-10-17 06-33-52| Thread Name [140028474812160]: RCON 2018-10-17 06-33-52| Thread Name [140028483204864]: UDP Connection Receive 2018-10-17 06-33-52| Thread Name [140028869072640]: Input Commands 2018-10-17 06-33-52| Modified Script 15: data/scripts/sector/mod.00002.lua 2018-10-17 06-33-52| Modified Script 12: data/scripts/events/pirateattack.lua 2018-10-17 06-33-52| GameVersion: Beta 0.19.1 r12932 446beb0c968f 2018-10-17 06-33-52| Workpacket [140028885858048]: 2018-10-17 06-33-52| Modified Script 11: data/scripts/commands/peacepl.lua 2018-10-17 06-33-52| Modified Script 8: data/scripts/commands/reclam1.lua 2018-10-17 06-33-52| Workpacket [140029652756224]: 2018-10-17 06-33-52| Sectors Loaded: 0 2018-10-17 06-33-52| Modified Script 13: data/scripts/player/mod1.lua 2018-10-17 06-33-52| Workpacket [140029548553984]: 2018-10-17 06-33-52| Thread Name [140029514983168]: Lua WorkerPool Thread 3 2018-10-17 06-33-52| Modified Script 6: data/scripts/commands/alleaderset.lua 2018-10-17 06-33-52| Modified Script 14: data/scripts/player/init.lua 2018-10-17 06-33-52| Modified Script 9: data/scripts/commands/shark.lua 2018-10-17 06-33-52| Modified Script 18: data/scripts/server/server.lua 2018-10-17 06-33-52| CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 4 Cores 2018-10-17 06-33-52| Modified Script 1: data/scripts/commands/say.lua 2018-10-17 06-33-52| Modified Script 12: data/scripts/events/pirateattack.lua 2018-10-17 06-33-52| GameVersion: Beta 0.19.1 r12932 446beb0c968f 2018-10-17 06-33-52| Workpacket [140028885858048]: 2018-10-17 06-33-52| Modified Script 11: data/scripts/commands/peacepl.lua 2018-10-17 06-33-52| Modified Script 8: data/scripts/commands/reclam1.lua 2018-10-17 06-33-52| Workpacket [140029652756224]: 2018-10-17 06-33-52| Sectors Loaded: 0 2018-10-17 06-33-52| Modified Script 13: data/scripts/player/mod1.lua 2018-10-17 06-33-52| Workpacket [140029548553984]: 2018-10-17 06-33-52| Thread Name [140029514983168]: Lua WorkerPool Thread 3 2018-10-17 06-33-52| Modified Script 6: data/scripts/commands/alleaderset.lua 2018-10-17 06-33-52| Modified Script 14: data/scripts/player/init.lua 2018-10-17 06-33-52| Modified Script 9: data/scripts/commands/shark.lua 2018-10-17 06-33-52| Modified Script 18: data/scripts/server/server.lua 2018-10-17 06-33-52| CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 4 Cores 2018-10-17 06-33-52| Modified Script 1: data/scripts/commands/say.lua 2018-10-17 06-33-52| Modified Script 4: data/scripts/commands/cmd2.lua 2018-10-17 06-33-52| Thread Name [140029652756224]: Create Sectors WorkerPool Thread 0 2018-10-17 06-33-52| Thread Name [140029540161280]: Save Factions WorkerPool Thread 0 2018-10-17 06-33-52| RAM: 7 2018-10-17 06-33-52| Seed: 34763 2018-10-17 06-33-52| Modified Script 5: data/scripts/commands/cmd3.lua 2018-10-17 06-33-52| Modified Script 10: data/scripts/commands/peace.lua 2018-10-17 06-33-52| Modified Script 7: data/scripts/commands/rename.lua 2018-10-17 06-33-52| GameVersionHash: 446beb0c968f 2018-10-17 06-33-52| Modified Script 3: data/scripts/commands/say2.lua 2018-10-17 06-33-52| Workpacket [140029506590464]: 2018-10-17 06-33-52| Workpacket [140028877465344]: 2018-10-17 06-33-52| Modified Script 16: data/scripts/sector/init.lua 2018-10-17 06-33-52| Modified Script 2: data/scripts/commands/inv.lua 2018-10-17 06-33-52| Workpacket [140029556946688]: 2018-10-17 06-33-52| Workpacket [140029523375872]: 2018-10-17 06-33-52| Thread Name [140029644363520]: Create Sectors WorkerPool Thread 2 2018-10-17 06-33-52| Workpacket [140029644363520]: 2018-10-17 06-33-52| Thread Name [140029635970816]: Create Sectors WorkerPool Thread 3 2018-10-17 06-33-52| Workpacket [140029540161280]: 2018-10-17 06-33-52| Workpacket [140029635970816]: 2018-10-17 06-33-52| Thread Name [140029548553984]: Save Sectors WorkerPool Thread 0 2018-10-17 06-33-52| Thread Name [140028885858048]: Lua WorkerPool Thread 4 2018-10-17 06-33-52| Modified Script 17: data/scripts/sector/mod.00004.lua 2018-10-17 06-33-52| Workpacket [140029531768576]: 2018-10-17 06-33-52| Thread Name [140029531768576]: Game WorkerPool Thread 0 2018-10-17 06-33-52| Thread Name [140029523375872]: Game WorkerPool Thread 1 2018-10-17 06-33-52| Thread Name [140029556946688]: Create Sectors WorkerPool Thread 1 2018-10-17 06-33-52| Thread Name [140028877465344]: Lua WorkerPool Thread 5 2018-10-17 06-33-52| Thread Name [140029506590464]: Lua WorkerPool Thread 2 2018-10-17 06-33-52| Workpacket [140029514983168]: 2018-10-17 06-33-52| 2018-10-17 06-33-52| === STACKTRACE ===================================== 2018-10-17 06-33-52| #1: ut::signalBacktrace(int) [0xb16c9e] 2018-10-17 06-33-52| #2: [ext] ?? [0x7f5b317952f0] 2018-10-17 06-33-52| #3: [ext] ?? [0x7f59f9b14470] 2018-10-17 06-33-52| =================================================== 2018-10-17 06-33-52| 2018-10-17 06-33-52| Crash report sending is disabled. 2018-10-17 06-33-52| Thread 140029556946688 Received signal SIGSEGV 2018-10-17 06-33-52| Thread 140029652756224 Received signal SIGSEGV 2018-10-17 06-33-52| Thread 140029678389248 Received signal SIGSEGV
  13. Sorry for poor English. onPlayerLogIn/onPlayerLogOff it is Server callbacks. It is good idia call it from server.lua. If you want to canch player enternce to sector - try to use Sector():onPlayerEntered() and Sector():onPlayerLeft().
  14. Thank you very much. I hope developers improve callback system to disable callback action.
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