Ulrich_Rüstungjäger
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Everything posted by Ulrich_Rüstungjäger
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literally just woke up and saw turret edge blocks have been added. I am now very happy
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I noticed you mentioned turret scaleing alot, I'm not sure when you finished recording/editing, but the beta branch does allow you to scale your custom turrets, the largest I've made one is on my high speed heavy cruiser, which was a size 8.5. Now, this doesn't effect you damage output, seeing as if it did you would either see a hard cap on how far you can scale or you would just see people with massive cube ships with size 100 turrets one shotting everything in the immediate area..
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You can definitely get it better, turn scale step to .5 and turn on no snap, combine that with the block stat UI and you can get it looking ace in no time
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That should be doable with the edge blocks, it will just be alot of them since a majority will be microblocks
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https://drive.google.com/open?id=1dF50XtA-IMc5lfgk1nUNaaEB0-jnSxvc here is what i did last night, feel free to mess with it. im currently busy with another build right now so i didnt want to sink to much time into this.
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Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
https://drive.google.com/open?id=1LyqZrnaRTruGC3INxWeOuLCFNU7FJkV6 here is the ship in question. -
Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
Koon should have a version of it since he was looking into an issue with the torpedo launchers not working on half of the ship, but I can. -
https://cdn.discordapp.com/attachments/374719620046913536/466810433148420100/unknown.png not sure if this is what you were looking for or if it causes any problems down the line
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Yes did not work. I did figure it out though I had to come at it from the sides can build from the middle out Now however I am having a problem getting the sides to mesh lol Ech. If you've ever seen my ships on the WS you would know that I've gone through similar issues, I would offer help building it, seeing as a hands on approach is alot better when it comes to tricky builds like this, but I surmise you want to do it yourself.
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Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
It is fixed on the ship in the video, however it is not fixed on my other ship that has this issue, I will record a video of that and send it -
Have you attempted scaling up about 2x to give you more wiggle room then scalding back down when it's done?
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Electrical Storms
Ulrich_Rüstungjäger replied to Gontarekt's suggestion in Suggestions & Idea Voting
This is something I would like to see as well, although I'm sure it has been suggested numerous times I still love it when someone brings this up. -
Hosting a dedicated server questions
Ulrich_Rüstungjäger replied to ApolloMk2's topic in Multiplayer
Better Xsotan artifacts is always a good one, it would also be a good idea to add(I think it's a mod at least) the mod that adds protection for players when they are offline. It would be nice to just have a vanilla server with some anti griefing mods and such. Also i would be interested in joining -
Idk what I'm looking at, but I like it.
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Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
Well, I can only hope this has gained the attention of Koon or Sum, since his is an issue that has been going on since I got the game about a year ago. -
Summin's Shipyard (Sword of the Stars, other ships)
Ulrich_Rüstungjäger replied to Summin's topic in Creations
Mmmh, doncha just love trying to make sweeping curves in stuff like wings. They look very cool btw. -
A few things I've noticed that could use some improvment
Ulrich_Rüstungjäger replied to Turest's suggestion in Suggestions & Idea Voting
Left most column 4th row down, box in a box with an arrow. But like I said it only allows you to change the material of everything on your ship. That means you need the resources first -
A few things I've noticed that could use some improvment
Ulrich_Rüstungjäger replied to Turest's suggestion in Suggestions & Idea Voting
There is the modify ship button where you are able to change the scale and materials the ship is mode from. But there is no specific way to target certain block, as an example say you want to convert your iron ship with iron armor to to trinium you have to convert everything, generators, batteries, quarters, etc. -
Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
I actually just did a test with the basic design that you get when you go into the turrets editor. And I am convinced it's the bounding /hitboxes conflicting with other blocks, because there were no physical blocks touching anything else and the turrets still disappeared when they went past size 1.5 and the turret body/barrel bound started clipping into the recessed areas I place the turrets -
Turrets(and now custom turrets) vanishing when repairing
Ulrich_Rüstungjäger replied to Ulrich_Rüstungjäger's topic in Bugs
before i installed the turrets after turrets were installed after repair -
The larger the ship, the higher the limit for blocks on turrets?
Ulrich_Rüstungjäger replied to Hetz's suggestion in Suggestions & Idea Voting
When I first heard about the 250 limit this was my initial thought as well, although after building with the turrets a bit I'm quite pleased with how well you can incorporate them into a build and they dont look bad. The Yamato main cannons shouldn't be very hard to get right either.