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Rudolf Pflanz

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Everything posted by Rudolf Pflanz

  1. Hi all, as per the above really, is there a mod to do this.. I have like 800 pages of items.... its so tedious combining them and also selling them individually. would be cool for a turret one, but that more complex i think.
  2. Hi there, I'm a fleet of 4 ships now! Capital ships. Only two ships follow me, leaving me to jump around sectors trying to get the remainder to follow me. Anyone know the issue, or a mod that can fix this? its going to be real annoying trying to get ships to 0,0 that way, unless they all follow!
  3. I like a challenge. this may make a good fighter too. Is this still needed? is anyone already working on it? If its still needed, is it a carrier fighter? is it a player controlled fighter, is it manoeuvrable? Size compared to other ships? approx crew? Is it a fighter, or corvette?
  4. These are "Masters Level" if ship building was a degree. hey.. cant we have a "space naval architect" rank on the forum
  5. thats quite an easy shape. ill see what i can do later
  6. Thank you for the review! it will be on steam when complete THEN its time to get some "requests" in.... i saw a fighter request i want to build lower down
  7. Im not sure how to link photos well, so imagur it is... https://imgur.com/a/jLD3h This is a powerful beast, and will take a lot to kill it. Heavily armoured and armed, it manoeuvres as a battleship ought to. I will upload this to Steam shortly, its called THE MANTIS
  8. Hi all, i thought i would share this as lost ships and no ability to recall them is a NIGHTMARE in essence i was telling my ships to idle, then id go do stuff in sector. Turn around, they have gone!! I noticed today that they were drifting slowly.... so i recalled one. I then had a thought, RTS MODE, i scrolled around using the mouse to move the map, and I found my destroyer!!! 10,000 kms away. heading off at full pelt. so, with a bit of trial and error i managed to select it and right click it back home. HTH
  9. Hi All, Im trying to build a torpedo launcher. Ive built the tube, and also used them before, but this odd "bug" seems to happen. Basically if the tubes are external to the ship they fire fine, you get 2 full tubes when matching and X on, but when your Torp tube is inside the ship, it fails to register as a tube. There is nothing in the way of it at all. Any ideas? https://imgur.com/a/aVeRv
  10. Hi all, as per title. where the heck is it. server logs show nothing. Ive spent weeks building it!! please can you offer me some ideas?
  11. aaarrgh the waiting is killing me XD im so eager to clear up these wasted hunks of junk!!
  12. Morning! This? 2018-03-23 06-35-15| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2018-03-23 06-35-15| Enabled Traces: 2018-03-23 06-35-15| Client Beta 0.15.8 r10262, running on Windows 8.1+. 2018-03-23 06-35-15| CPU: AuthenticAMD 16 Cores 2018-03-23 06-35-15| RAM: 16GB 2018-03-23 06-35-15| Init Steamworks...Installed Steam exception handler 2018-03-23 06-35-15| Init Steamworks... ok 2018-03-23 06-35-15| Init Steamworks ok 2018-03-23 06-35-15| Init SDL2... ok 2018-03-23 06-35-15| SDL version (compiled): 2.0.3 2018-03-23 06-35-15| SDL version (linked): 2.0.3 2018-03-23 06-35-15| Getting display mode... ok 2018-03-23 06-35-15| Current display mode: 2560 x 1440 2018-03-23 06-35-15| Creating settings... loading... setting language... ok 2018-03-23 06-35-15| Creating client window...Creating window ... 2018-03-23 06-35-15| Detected 1 displays 2018-03-23 06-35-15| Display 0: x: 0, y: 0, w: 2560, h: 1440 2018-03-23 06-35-15| Using display 0 2018-03-23 06-35-15| Trying to create OpenGL 4.0 core window ... 2018-03-23 06-35-15| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok 2018-03-23 06-35-15| Creating GL context... ok 2018-03-23 06-35-15| Initializing GLEW... ok 2018-03-23 06-35-15| Setting display mode 2560 x 1440 (WindowedSeamless)... ok 2018-03-23 06-35-15| GetDrawableSize: 2560 1440 2018-03-23 06-35-15| GetWindowSize: 2560 1440 2018-03-23 06-35-15| Creating client window ok 2018-03-23 06-35-15| Init rendering... starting rendering... initialize...OpenGL Context Information: 2018-03-23 06-35-15| Version: 4.0 2018-03-23 06-35-15| VersionString: 4.0.0 NVIDIA 388.13 2018-03-23 06-35-15| Vendor: NVIDIA Corporation 2018-03-23 06-35-15| Renderer: GeForce GTX 1070/PCIe/SSE2 2018-03-23 06-35-15| GLSL Version: 4.00 NVIDIA via Cg compiler 2018-03-23 06-35-15| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768 2018-03-23 06-35-15| GL_MAX_ELEMENTS_INDICES: 1048576 2018-03-23 06-35-15| GL_MAX_ELEMENTS_VERTICES: 1048576 2018-03-23 06-35-15| GL_MAX_RENDERBUFFER_SIZE: 32768 2018-03-23 06-35-15| GL_MAX_TEXTURE_SIZE: 32768 2018-03-23 06-35-15| GL_MAX_VERTEX_ATTRIBS: 16 2018-03-23 06-35-15| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2018-03-23 06-35-15| Init Debug Message Callback... ok 2018-03-23 06-35-15| Set VSync... ok 2018-03-23 06-35-15| Secure BackBuffer... ok 2018-03-23 06-35-15| Init Canvas...Create canvas of size 2560 x 1440... ok 2018-03-23 06-35-15| Init Canvas ok 2018-03-23 06-35-15| Init Refraction Texture... ok 2018-03-23 06-35-15| Init Post Processing... ok 2018-03-23 06-35-15| Init Debug Renderers... ok 2018-03-23 06-35-15| DepthTexturesSupported: yes 2018-03-23 06-35-15| IntVertexAttributesSupported: yes 2018-03-23 06-35-15| DeferredSupported: yes 2018-03-23 06-35-15| LowSpecGPUDetected: no 2018-03-23 06-35-15| Available video memory: 7.28711 GB 2018-03-23 06-35-15| Rendering initialized 2018-03-23 06-35-15| Init rendering ok 2018-03-23 06-35-15| Check problematic drivers... ok 2018-03-23 06-35-15| Init shader level... ok 2018-03-23 06-35-15| Init loading screen... ok 2018-03-23 06-35-16| Draw first loading screen... draw... ok 2018-03-23 06-35-16| Init SFX... ok 2018-03-23 06-35-16| Init Input... ok 2018-03-23 06-35-16| Init GameInput... ok 2018-03-23 06-35-16| Init WorkerPool... ok 2018-03-23 06-35-16| Init Main Menu... ok 2018-03-23 06-35-17| Init Music... ok 2018-03-23 06-35-17| Apply loaded settings... ok 2018-03-23 06-35-17| Adjust settings to GPU... ok 2018-03-23 06-35-17| Client initialized 2018-03-23 06-35-17| Received stats and achievements from Steam 2018-03-23 06-35-17| STAT_PIRATES_DESTROYED: 776i 2018-03-23 06-35-17| STAT_XSOTAN_DESTROYED: 501i 2018-03-23 06-35-17| STAT_CIVIL_SHIPS_DESTROYED: 11i 2018-03-23 06-35-17| STAT_SHIPS_DESTROYED: 71i 2018-03-23 06-35-17| STAT_STATIONS_DESTROYED: 4i 2018-03-23 06-35-17| STAT_RESOURCES_MINED: 1616099i 2018-03-23 06-35-17| STAT_GOODS_TRADED: 972i 2018-03-23 06-35-17| STAT_GOODS_SOLD: 243i 2018-03-23 06-35-17| STAT_GOODS_BOUGHT: 729i 2018-03-23 06-35-17| STAT_GATES_USED: 78i 2018-03-23 06-35-17| STAT_WORMHOLES_USED: 30i 2018-03-23 06-35-17| STAT_JUMPS_USED: 767i 2018-03-23 06-35-17| STAT_SECTORS_DISCOVERED: 619i 2018-03-23 06-35-17| STAT_SECTORS_TRAVELED: 9607.45f 2018-03-23 06-35-17| STAT_METERS_FLOWN: 28960322i 2018-03-23 06-35-17| Finished download of workshop plan Trinium battleship 2018-03-23 06-35-17| Finished download of workshop plan Homeworld Junkyard Dawg (rough) 2018-03-23 06-35-17| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone 2018-03-23 06-35-18| Startup successful. 2018-03-23 06-35-36| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name PS1 --server-name RudolfPflanz's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198031156927 --use-steam-networking 1 --threads 15 ' 2018-03-23 06-35-36| Connecting to 127.0.0.1:27000, query port: 27003 2018-03-23 06-35-37| Waiting for Online polling threads 2018-03-23 06-35-37| Online polling threads finished 2018-03-23 06-35-37| Waiting for LAN polling threads 2018-03-23 06-35-37| LAN polling threads finished 2018-03-23 06-35-37| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2018-03-23 06-35-38| remote address: ip, init: steam 2018-03-23 06-35-38| Connecting to server at 127.0.0.1:27000 2018-03-23 06-35-38| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2018-03-23 06-35-38| Initiating connection with server ID 90113916854777863 2018-03-23 06-35-42| Authentication successful! 2018-03-23 06-35-45| <Server> Player RudolfPflanz joined the galaxy 2018-03-23 06-35-46| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone 2018-03-23 06-35-46| Finished download of workshop plan Homeworld Junkyard Dawg (rough) 2018-03-23 06-35-46| Finished download of workshop plan Trinium battleship 2018-03-23 06-36-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-36-54| <> The Nav-Computer is calculating the jump route. Please stand by. 2018-03-23 06-37-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-37-25| <> The jump route is still being calculated. 2018-03-23 06-37-27| <> The jump route is still being calculated. 2018-03-23 06-37-27| <> The jump route is still being calculated. 2018-03-23 06-37-28| <> Jump route calculated. 2018-03-23 06-38-08| <Server> Your Ship Iron Fighter has been destroyed! 2018-03-23 06-38-30| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone 2018-03-23 06-38-30| Finished download of workshop plan Homeworld Junkyard Dawg (rough) 2018-03-23 06-38-30| Finished download of workshop plan Trinium battleship 2018-03-23 06-38-47| <> Paid 13.712 credits to build a fighter. 2018-03-23 06-38-58| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-38-59| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-40-01| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-41-45| Auto saving ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml" 2018-03-23 06-41-46| Auto saved ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml". 2018-03-23 06-48-08| <> Received 100000 iron from RudolfPflanz. 2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-48-46| <> The Nav-Computer is calculating the jump route. Please stand by. 2018-03-23 06-49-03| <> Jump route calculated. 2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-49-36| <> The Nav-Computer is calculating the jump route. Please stand by. 2018-03-23 06-49-47| <> The Nav-Computer is calculating the jump route. Please stand by. 2018-03-23 06-49-58| <> Jump route calculated. 2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-53-34| <Server> Pirates are attacking the sector! 2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-57-10| <Server> Your sensors picked up a short burst of subspace signals. 2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 07-00-09| <Server> More strange subspace signals, they're getting stronger. 2018-03-23 07-01-09| <Server> A small group of alien ships appeared! 2018-03-23 07-08-59| <> Paid 3952 Iron for production of a fighter on MCRN Enterprise. 2018-03-23 07-10-27| <Unknown> This is a distress call! Our position is (34:442) We are under attack by pirates, please help! 2018-03-23 07-10-27| <> You have received a distress signal by an unknown source. 2018-03-23 07-16-19| UDP closed 2018-03-23 07-16-19| Client UDP: Connection closed 2018-03-23 07-16-19| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2018-03-23 07-16-19| UDP closed 2018-03-23 07-16-19| Client UDP: Connection closed 2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2018-03-23 07-16-20| Server shutdown successful. 2018-03-23 07-16-20| UDP closed 2018-03-23 07-16-20| Client UDP: Connection closed 2018-03-23 07-16-21| Startup successful. 2018-03-23 07-16-25| Exiting client. 2018-03-23 07-16-25| Exited client main loop. 2018-03-23 07-16-25| Waiting for Online polling threads 2018-03-23 07-16-25| Online polling threads finished 2018-03-23 07-16-25| Waiting for LAN polling threads 2018-03-23 07-16-25| LAN polling threads finished 2018-03-23 07-16-25| Stopping local server ...
  13. hi, this is the server package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/server/?.lua" require ("factions") require ("stringutility") function onStartUp() Server():registerCallback("onPlayerLogIn", "onPlayerLogIn") Server():registerCallback("onPlayerLogOff", "onPlayerLogOff") Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated") Galaxy():registerCallback("onFactionCreated", "onFactionCreated") end function onShutDown() end function update(timeStep) local server = Server() local guardianRespawnTime = server:getValue("guardian_respawn_time") if guardianRespawnTime then guardianRespawnTime = guardianRespawnTime - timeStep; if guardianRespawnTime < 0 then guardianRespawnTime = nil end server:setValue("guardian_respawn_time", guardianRespawnTime) end local serverRuntime = server:getValue("online_time") or 0 serverRuntime = serverRuntime + timeStep server:setValue("online_time", serverRuntime) end function onPlayerCreated(index) local player = Player(index) Server():broadcastChatMessage("Server", 0, "Player %s created!"%_t, player.name) end function onFactionCreated(index) end function onPlayerLogIn(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Server", 0, "Player %s joined the galaxy"%_t, player.name) player:addScriptOnce("headhunter.lua") player:addScriptOnce("eventscheduler.lua") player:addScriptOnce("story/spawnswoks.lua") player:addScriptOnce("story/spawnai.lua") player:addScriptOnce("story/spawnguardian.lua") player:addScriptOnce("story/spawnadventurer.lua") matchResources(player) end function onPlayerLogOff(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Server", 0, "Player %s left the galaxy"%_t, player.name) end local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server') if s then if b.onPlayerLogIn then local a = onPlayerLogIn onPlayerLogIn = function© a©; b.onPlayerLogIn©; end end else print("failed to load ShipScriptLoader", b) end this is the ships script local Config = {} Config.author = 'Dirtyredz' Config.name = 'Ship Script Loader' Config.homepage = "https://github.com/dirtyredz/AvorionBoilerPlate" Config.version = { major=1, minor=1, patch = 0, string = function() return Config.version.major .. '.' .. Config.version.minor .. '.' .. Config.version.patch end } Config.Scripts = {} function Config.Add(scriptPath) table.insert(Config.Scripts,scriptPath) end return Config Config.Add("mods/CarrierCommander/scripts/entity/CarrierCommander.lua") but im not sure how to find client log.....
  14. hi there, thanks for the mod. i however, cant work out for the life of me whats wrong, as i cant load carrier commander mods either. Ive installed it all to the letter, but im not that experienced with mods like scripting. i can confirm that it looks identical to yours, and the instructions, and that the carrier commander is also installed how it should be. any ideas? what do i need to post?
  15. How do I decrease the construction times? Some take hours to produce!!! Some seem to stop production randomly. The ship is big enough. Some 6,000,000 tonnes of trinium. Decent hangar size and lots of production modules. But still.... I've got some 100 hours before I get 120 fighters...
  16. Cheers matey! Also my darn iPad didn't show there was actually a conversation... so I managed to read the rest too.
  17. Hi there, Good mod by the looks of it, however, I can't work out how to add ranked crew. Such as a general for example. I enter /crew add General 1 1 11 For 11 generals. However, it comes up with rank null How do I add crew. I can add me general, but I'm going to need to copy and past 1000s of times for the other crew members!! Help please.
  18. Hi all, as per the title. I cant see the resolution anywhere!! Its very annoying. Sometimes it can take several minutes to dissipate thanks in advance
  19. LOL Thats crazy, it almost looks the same! The tail pipe was the hardest. I want to simplify the cone... one day.
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