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Devious

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Everything posted by Devious

  1. Hey all, We are upgrading our server and due to that we have a few days of overlap in which we have an empty server to use. I'd like to take this opportunity to host our second event. The event will probably take place Saturday around 21.00-22.00 (further information later this week) I have been wanting to do this for a long time after we did our first event a few months ago which was a lot of fun :) The event will be Last Drone Standing, in which you will face other players in your drone and the last one to survive will win a price. We will probably do multiple rounds, so if you can't get there on time you might be able to join in later. I have picked a few dates through an online date picker, please fill in the times you can be available to start. There are no further requirements needed, it will take place on an empty server that I'll prepare for the event. Here is the link: https://datumprikker.nl/pjx7vebrfigxcy4b Also make sure to join our Discord to stay up to date regarding the event, all further communication is preffered through there: https://discord.gg/NkY2mh
  2. Exactly, all blocks that can be merged will be merged when you select the whole ship.
  3. It's behaviour but I agree that emerging in your drone, possibly with a certain chance would make the gameplay a lot more fun!
  4. The servers have been updated to 15.4. Here are the changes to the server and modpack: --ReEnabled NPC Carriers, Thought to be the cause of the new crashes. --Restored Async to Vanilla, Thought to be the cause of the new crashes. --Re-did Damage Modification for ships inside the core, effects only newly created Ships --Updated various files to minimize modifications to core files. --Updated ScrapyardLicenses, no more client errors and deleting licenses should work now --Added FactionNotifier to MoveUI, Get Owning Faction and Present factions in your current sector, also displays current cargo license for each faction. --Added Retrieve Fighters to CarrierCommander, Huge thxs to laserzwei, Now when you have fighters on the loose, use this command to retrieve those fighters into your hangar. --Updated OOSP. --Scrapyard will now broadcast every 5mins instead of every minute. --Updated extraminesM --Updated ModInfo, Better UI --Updated ComplexManager to allow for smaller screen resolutions, Thxs laserzwei --Fixed CarrierCommand Salvage command. --Fixed CrewTransport not working in SP (I THINK, let me know) --Moved MoveUI initialize code in server.lua --Removed fighterRetriever command since the vanilla one seems to work now. --Adjusted /addcrew to now work only on the ship your in, and to reset the crew instead of add. The command will also now only give you enough lvl 3 as is needed for workforce.
  5. manually bind the traders.lua to the sector or set up in a sector with gates.
  6. I haven't gotten down to testing it yet, but definately am going to do so soon! These forums have seen a brighter day, that's what might be up..
  7. Sometimes players have very long/cryptic names which makes it hard to use them in commands or when sending a PM. Would be nice to have a feature that auto-completes their name, preferably by tabbing while typing.
  8. The servers have been updated to version 15.1 and we have updated our modpack. Below you will find a summary of those changes : --Fixed bug with ShipScriptLoader, Failing on loading ModInfo. Updated to v1.1.0 --Attempting fix at FactionWarBattle Asynch bug. --Fix bug in CTA crewboard script. --Added Asteroid field size randomization. --Xsotan Artifacte VI (The AI) no is placed inside your inventory instead of dropped in the sector. --Updated OOSP --Updated AdvShipyards --Fixed MoveUI, Options not working on alliance ships. --Updated ModInfo, better data allocation for slow upload net connections. --Fixed bug in scrapyardLicenses MoveUI not working with alliance ships. --Added Clear Licenses button to MoveUI options, clears all lisences from the db, after jumping unloaded scrapyards will no longer show on your UI. --Fixed Vanilla Scrapyard script to show lisense time left in scrapyard menu for alliance ships.
  9. As you can see in the image the description is the same while it appears to be two different commands. Also I'm curious how to set these descriptions, as we have a few custom commands which would be nice to add a description to. Thanks in advance!
  10. Thank you for answering, w'll look into it. We do have two mods affecting sector generation as far as I know, the first changes the variable for asteroid size and the second one disables NPC fighter carriers.
  11. It appears the server crashes when it tries to load a sector that might be bugged, both times a player was calculating a jump right before the server crashed. I have attached the two logs, if needed I can provide the sectors if you can tell me which ones it were. http://www23.zippyshare.com/v/8oj6AzCG/file.html It's not clear to me which sector that would be, maybe it could be useful to print the sector next to the jump calculation. (Please only printed to log and not to console, as other players can see this too and track the specific player down). And please up the max download size, 192kb is nothing!
  12. Nice idea! Looking forward to trying it out as upgrading by hand is way too tedious for larger ships :)
  13. Difficulty has been a tricky point from the start and the quests can be boring but that's where multiplayer and modding comes in :) For our server it has been an ongoing process to increase and balance the difficulty but we've been getting more success over the months, altough it's still a work in progress we now have found a way to scale the increasing difficulty towards the center. W're also working on creating our own events and bosses so that the gameplay becomes a bit more diverse, as that is still lacking. But once you've done everything it can really become boring, it's now after 6 months that I have started playing again due to the economy update which is looking pretty promising. Luckily a lot of mods are being developed that make the base game a lot more fun so that's worth checking out!
  14. Trading ships do not spawn in sectors that used to be empty. We found out that the traders.lua script is not bound to those sectors, therefore the traders will never spawn. That would make it only possible to build them in habited sectors, or ones with atleast one gate.
  15. After starting playing again I was hoping Dirty would have installed this on our server already but appearently not. Can't wait to try it out, stacking the licenses is something we've been waiting for since the game launched :) Looking forward to the respawning scrapyards!
  16. This saturday the servers have been wiped for the new beta update, which has been installed on the server. Rusty's Modpack has been updated aswell, with again a few more additions. The modifications list here on the forums is now accurate, all the changes listed there are on the servers. Enjoy playing!
  17. Looking forward to the turrets equipped to stations, that'll counter the griefing a bit! Will probably give this a try, with good balancing this could be pretty good :)
  18. This mod looks pretty promising, will give it a try when I get to it!
  19. I'm looking forward to this mod, be aware that the previous mods that affected sector generation generated their sectors through normal NPC sectors, I think it'd be best for these sectors to generate only in empty sectors. Gives a nice play element too as you never know when you might run into one when travelling through empty sectors.
  20. Devious

    Timer

    I reckon this is a modding resource, labeling the title accordingly could make it more useful for those looking for it.
  21. This player's client kept crashing, after he deleted the problematic files he was able to play again. https://pastebin.com/NRLbxD0Q
  22. You can increase the intervals in eventscheduler.lua
  23. This bug needs to be fixed asap, it's currently breaking economies and gameplay experience on multiplayer (PvP) servers. Basically with this bug you can duplicate any type of turret and use it to your own benefit, wether that is getting insane firepower or all the money you want by duping force turrets. The reason I'm posting this here is to raise awareness so that it can get fixed as soon as possible, if you agree with this let something know below! From our experience our server died down pretty hard after discovering that players had been using this for their own benefit. One part of them stopped because it is unfair and the other part stopped because we announced a wipe when this gets fixed. Instead of having to ban those players for doing it, I'd rather see this getting fixed ASAP! Note that there are two ways to do this, either how I show in the video below or by using alliance ships. The way to do it with alliance ships is by going into build mode and deleting the whole ship or block with turrets while another alliance member is in the sector.
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