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CMDR Edu

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  1. I hope that there will be an improvement in the window of selection of ships because this bothers us, especially in multiplayer where the whole game is laggy when we are exploring the list of ships My English is bad, so I made a video to better demonstrate the problem. Thank-you
  2. My idea is to have an hourly earnings report for each factory. Thus the player can have control of their winnings and what is interesting to keep active in the game. I may be wrong but, I had the impression that the server does not receive these values at the time of the transactions because I changed the script on the server side to show these values in the log but they appear blank. So maybe I change the plans to a small hub that displays those returns in the period the player is logged describing how much each factory is yielding for x period.
  3. Hi, I'm a beginner on programming and I have poor experience with the lua, so I've come to ask for help here for you. I would like to make a kind of database with profitability report for each station or mine of the player. My debt consists of what would be the best way to "intercept" the messages that pass in the economy tab and store them in a simple text file or even a database. The storage I would study the best way to do but, I still have no idea how to intercept these financial movements of the stations. Another detail is that I would like to do this on the server side so that it could be queried by the player via website.
  4. Wow Fantastic! I believe I found what was wrong because I was not changing the original files of the game. I had changed in server.ini the startUpScript parameter of: data/scripts/server/server.lua for: data/scripts/server/myserver.lua In the same way, the startSectorScript Similarly, I had player: addScriptOnce ("myservereventscheduler.lua") in myserver.lua I did this because I did not want the files being overwritten when I had to check the integrity of the server files because I have a msdos batch script checking for updates before starting the server. So I realized by some logs that some players were running the original eventscheduler.lua still because the original events were running so it disconnected from the server. It looks like the scripts that are running are still saved in the player profile Correct me if I'm wrong. Now, I do not know if I keep it that way or if I change the original files and retreat the integrity check during startup. What do you suggest me? Thank you!
  5. Hi guys! I have setup a Brazilian Avorion server because I love this game and I want to help in some way because I see enormous potential in this game. But I see some simple problems in this game that need to be fixed. I'm referring to the events of NPC attacks, they are very frequent and this bothers greatly who wants to "savor" the game. I want an efficient hint on how to change the scripts so that the attacks get rarer as they happen from minutes to minutes pretty much. I have no time to give salvage in a wrackage and more NPC appears and so it goes on for hours until it becomes too uncomfortable. Instead of minutes I would like them to happen in hours, even if it offered more difficulty. I've changed the eventstringer.lua file by local pause = (5 * 60) * 20 Even so, the attacks happen very often. Is there another place I need to change? And finally, something very annoying is when we are building an autonomous mining ship and we jump to another sector to look for crews or when it is already ready and we leave it with order to mine, anyway, when we leave the ship in a sector and we jump out, she is attacked next. Really!? It happened many times with me and with friends. Sorry, but this is stupid! It's as if the NPCs were programmed to destroy the ship as soon as we left the sector. And most of the time you go back to the sector and there is no one there. Lastly, I would like to know if I can disable torpedo NPC outside the center of the galaxy. I have some friends who gave up playing this game because they were frustrated by being torpedo attacked early in the game, in the first sectors and with an initial ship, with no defense chances. Sometimes you can escape but they follow us to another sector and it's game over! We do not want an easy game, but the growth curve has to exist, with a good challenge but in a balanced way. Please help me with this! Thank you and sorry for my bad English!
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