Hi guys!
I have setup a Brazilian Avorion server because I love this game and I want to help in some way because I see enormous potential in this game. But I see some simple problems in this game that need to be fixed. I'm referring to the events of NPC attacks, they are very frequent and this bothers greatly who wants to "savor" the game.
I want an efficient hint on how to change the scripts so that the attacks get rarer as they happen from minutes to minutes pretty much. I have no time to give salvage in a wrackage and more NPC appears and so it goes on for hours until it becomes too uncomfortable. Instead of minutes I would like them to happen in hours, even if it offered more difficulty.
I've changed the eventstringer.lua file by
local pause = (5 * 60) * 20
Even so, the attacks happen very often. Is there another place I need to change?
And finally, something very annoying is when we are building an autonomous mining ship and we jump to another sector to look for crews or when it is already ready and we leave it with order to mine, anyway, when we leave the ship in a sector and we jump out, she is attacked next. Really!?
It happened many times with me and with friends. Sorry, but this is stupid! It's as if the NPCs were programmed to destroy the ship as soon as we left the sector. And most of the time you go back to the sector and there is no one there.
Lastly, I would like to know if I can disable torpedo NPC outside the center of the galaxy. I have some friends who gave up playing this game because they were frustrated by being torpedo attacked early in the game, in the first sectors and with an initial ship, with no defense chances. Sometimes you can escape but they follow us to another sector and it's game over!
We do not want an easy game, but the growth curve has to exist, with a good challenge but in a balanced way.
Please help me with this!
Thank you and sorry for my bad English!