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Korhaka

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  1. Salvage should be giving some minerals as well as modules/weapons.
  2. Has anyone ever come into problems with high block count? If it is ok to go into the 1000s then it wouldn't be so bad to apply a thin layer of armour to protect from the weapons that do penetrate shields.
  3. An idea I thought of would be instead if they protect your blocks but that protection starts to fail at around 25-50% hull strength. You can still build good looking ships then and run away once your health starts to fall. Edit: I also hear that where are weapons that can penetrate shields, so relying only on shields is also not an option for trying to make nice looking ships.
  4. Would there be a way to get similar from salvage fighters? As (AFAIK) they currently only go for something that is directly ordered and usually cut it into parts that they then ignore.
  5. With integrity fields no longer protecting blocks completely and only raising their durability, how do you make ships that survive a few hits without losing function but also look better than a cube of 1500mm armour plates. Even a large iron thruster has just a few hp, any hit with or without the IFG they will break off very quickly. Adding a shield generator is not an option until later where Naonite is available.
  6. That would be something to ask the people running the server you are on if they plan on wiping or not. You should be able to keep using the same save file.
  7. How many types of fighters are there? So far I have seen mining and various different weapons. Are there salvage drones?
  8. Insane the AI deals 100% damage to player, so think of it as the AI does the same damage as you would assuming identical ships. Beginner they deal 2.5%
  9. An idea I heard that sounds quite nice is they keep blocks from breaking until around 25% hull, then blocks can start to break. Perhaps even as the hull gets even lower they break even more often.
  10. Ok, I got it working, I had done something wrong on my end.
  11. For the /sethome command it seems as if the server has it but not the client, then nothing happens.
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