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calle

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  1. Did you test it recently? Yesterday i built the station. Sold it 1700 mushrooms, got 0 credits for it. transferred it it back from the station menu where you can transfer goods/crew/fighers. And resold it to the station. Still no profit. Do i misunderstand the instructions?
  2. Is this fixed on beta? i just tested it with a trading station and get no pay for selling to it.
  3. calle

    No boss at 0.0

    Cool. Thanks for the workaround and for taking time to diagnose the issue :) Im glad it was not a fuck up from my part :P Edit: Can confirmed it worked if i /destroyed the objects and jumped back. Best Calle
  4. calle

    No boss at 0.0

    So first i tried to remove 0_0 and 0_0v a few times but each time when i jumped back to 0_0 it was the same format of the sector, a few ships, 3 secret stashes and one claimable asteroid, but no boss. So i just tried a workaround. I started a creative game, teleported to 0.0 jumped out of the sector and left game. Then i copied 0_0 and 0_0v from the creative game to my "bugged" game and jumped back to 0.0 It worked the guardian spawned. https://imgur.com/a/LrZcI But now he part of "The Eequll Pirates" So when he spawns xsotan ships the attack him :o 8) Ah well worth a try.
  5. calle

    No boss at 0.0

    Hi. So i tested changing the LUA code and it didn't help. Looking at the code you linked it attempts to delete some entitys and in sector 0.0 of my save there are 3 secret stashes and one claimable asteroid. Could any of those case the issues if they are special entity? (Im just guessing here im no god at reading code) Cheers
  6. calle

    No boss at 0.0

    Shit Hammelpilaw. You don't have to go through all the troubles if it's just a bad save file. Im fine with that. Just wanted to report it in case it's a bug and could affect other players. Im going to try your suggestion and change the lua file tomorrow it's getting late here as well. Sleep tight.
  7. calle

    No boss at 0.0

    I have uploaded the save file if anyone want to try and figure out why the i get the issue https://ufile.io/ilww7
  8. calle

    No boss at 0.0

    As to the question if it's recreatable i just started a sandbox game and teleported to 0.0 and there is a boss. So something in my save must have messed it up. Kind of sad as i got 80 hours in it :( Now it would be interesting to know what causes it. so i don't spend another x hours and again not be able to finish the game.
  9. calle

    No boss at 0.0

    Thanks for any tips. I just deleted the folder G:\SteamLibrary\SteamApps\common\Avorion (where the game is located) and redownloaded it through steams file validation. i deleted the sectors 0_0 & 0_0v and started the game. Jumped in to 0.0 and no boss. Server log down below. Edit: i never had mods on this galaxy it was in the game before. but i deleted the game files and downloaded the game again before starting this galaxy. serverlog_2017-12-12_22-16-26.txt
  10. calle

    No boss at 0.0

    No. Before i had the this installed: http://www.avorion.net/forum/index.php?topic=1032.0 But when the Economy beta came out i deleted the avorion folder in steam and redownloaded and validated the files. So i should not have any mods installed now. After that i started the current galaxy. So i think everything is "vanilla" now. edited my post it was not the fleet mod but Alpha! Carrier commands
  11. calle

    No boss at 0.0

    Ah TIL. Here is the log. Think the relevant (lua error) is at 2017-12-12 21-08-55 serverlog_2017-12-12_20-39-23.txt
  12. calle

    No boss at 0.0

    It's single player on the beta branch from steam. I did have mods before but deleted all data files and redownloaded/validated it from steam when the economy beta came out. that was when i started a new game Can i see the server log in single player, in what location?
  13. calle

    No boss at 0.0

    So as their was no response here i went to a resistance office and picked up the quests "One against all and all against one" and "getting technical" and returned to 0.0 with no change, 2 enemy ships chilling there but no boss. This weekend in going to try and complete the quests to see if it makes any changes.
  14. calle

    No boss at 0.0

    Playing at a game i started when the economy beta came out today i broke the barrier and headed for 0.0 I did not do any of the 3 quests inside of the ring as i wanted to do 2 of the achievements but went (almost) strait for 0.0 When i get there its a few enemies but no guardian. Looking at the dev console i see: "Could not execute function 'SpawnGuardian.onSectorEntered' in "data/script/player/story/spawnguardian.lua"; data/script/player/story/spawnguardian.lua:27 : attempt to index a nil value I looked at the client log but it does not have the same errors Printscreen of the dev console: https://imgur.com/a/Z3z9g (sidenote to dev, really 192 in max upload is not enough for one printscreen from steam) System: win7 GPU: AMD Radeon HD 7800 On the latest beta branch. (Single player, no mods)
  15. I have a similar issue! When i try to sell stuff i bought at my new recently built stations it say i have none of it. even tho i can see it in the cargo screen. Examples are with wheat and water. This is from a saved game created before the new beta (economy) patch. The station im selling it to was generated before the patch, and my factories are brand new (after economy beta batch) , could goods id have changed? The trading between my own new stations looks fine. Screenshots at : https://imgur.com/a/NDzRc as it was to large to attach here. Edit: added a client log. Edit2: Just got told i f* the img url link. replaced now clientlog_2017-11-11_14-16-02.txt
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