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Raion

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About Raion

  • Birthday 08/20/1983

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  1. Oh, and another thing: I am a noob programmer and videogame developer (I started learning it one year ago, beginning with java and c#) but I'm an experienced - more than 10 years - graphic designer and illustrator, so if you ever need some kind of graphic design for the game - for free of course - just ask!
  2. Don't worry, you deserve some holiday and if you answer to my questions I could be tempted to ask you everything (and this makes the principle of learning completely useless, right? :D) However, I'm extending the functionality of my script to the basis of "trading with other players", may them be turrets os commodities or whatever, without using the mail system. If you want to keep the realism, of the simulation, a good idea could be to use the mail system only for distant ships, and maybe it could be done this way: when you send a mail, a small drone departs from the ship and begins his journey to reach the recipient of the messagge. In this way, using the mail system could be great roleplay, because someone could intercept the drone and destroy it, or it could take time to send physical objects from one point of the universe to the other (and not one single instant)! However, I wish you good holidays and thank you for the help!
  3. I was playing with the creative mode, and I was trying to create the biggest ship of all, using Avorion as a material. I noticed that the HP value, at that level, is written with scientific notation.
  4. Hi! As promised I'm trying to learn how to write scripts for Avorion, and for my first script, I'd like to create a way to transfer turrets between players (my girlfriend asked for this a lot, since in our game I have a military ship and she has a mining ship, and she can't find good mining turrets while I have LOADS of them and no way to transfer them :D, and now she is making my life a hell!!!) To understand interaction between ships, I am studying the interaction scripts, especially the "transfercrewgoods.lua" and various others, but eventually, if I have problems, can I ask for advice? Thank you in advance! EDIT: ok, first question! I understood how to interaction scripts work, essentially using the interactionPossible(PlayerIndex) function to refer to what you want to select to open the menu. The thing is: how do I refer to another ship that I don't own? I found in the script "transfercrewgoods" this section of code: Essentially it excludes the drone, the controlled ship and every ship that is not owned by the player. I tried variuos solutions, I even tried to remove everything and just say to the script "ok, accept EVERYTHING", giving a simple "return 1" to the whole block, but when I try to select other ships, they don't seem to be interactable. Where am I doing wrong? I just need a simple suggestion, then I'll go by myself :) Thank you for the support!
  5. No problem, even having the ability to set the camera, let's say, on the block on the front (the most forward) could be perfect. Creating a "control room" block would only be useful to create a sort of cockpit, but it's not necessary. If you know StarMade, in that games there's a cockpit block that can be placed everywhere on the ship - even more than one. You can then switch the camera to any of these blocks. Is it possible to script new keyboard commands?
  6. Well, it could be really interesting, because I want to learn a little bit of Lua (it is Lua, isn't it?) and of course writing scripts for a good game is better than learning with without a real purpose! I still need to read everything related to the creation of new scripts, but of course a full guide could be useful to understand the scripting capabilities! Thank you Koonschi!
  7. First of all, hi everyone! And the devs: great work! Me and my girlfriend are totally addicted to this game!!! It's been a couple of days that we're playing by lan, but we'd like to play on a bigger (and more populated, of course) server, but after looking for hours, I couldn't find a single server (apart from Freejack, but I never succeded in getting in). No one opened a public server? I'd do it myself but, being italian, our internet connections are ok to play, but no go to host more than 4 players (with lag). As a second question to devs, I'm interested in writing mods for the game, I'd like to write a mod to change the camera to a "first person cockpit" camera (along with a "command room block", possibly), but I can't seem to find the function in the docs to play with the camera. Is there something? Thank you and keep up the good work! This game is amazing!
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