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Zarakynel666

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Everything posted by Zarakynel666

  1. I think a simple solution to (non) cloaking mechanics in the game for torpedo defence, would be simply to make it a 'targeting jammer' for the meantime. so enemies could still fire as normal, while weapons that have tracking (seeker) would simply fire off in a straight line as if no target was selected. to implement this in a workable way, a key could be assigned to boot the jammer, on ships with a jammer block. this then has a cooldown based on energy generation/ recharge, or another block type. this could also have a range based off the jammer block size, meaning there would be some level of skill to its use. i think that rather than immunity over time it should be used much like chaff launchers or an emp, being instantaneous rather than sustained. Possibly it simply would remove the square from around your ship for a brief moment, would that throw off aim. Perhaps rather than invisibility, that alone would be a game mechanic. I dont know. now i have very little knowledge of how the seeking ( of both rockets and now torpedoes ) in this game works, i know that a target is usually pre-selected before firing, so i dont know if this would be possible. But thats what i see working in terms of alternate defence from things like that.
  2. by making the largest flat holo block, and attaching the smallest engine (engine possibly not needed) then scaling the ship down to the minimum size you are able to fit a gun, and attaching a railgun with crew. add the limit remover once firing i achieved 7.767........10^18 m/s, now, my game did crash at this point, so do not try. hence no screenshot. Just thought you lot might be interested. just maybe, think this may be a unverified speed record.
  3. This may (will) sound stupid, but i haven't installed a mod before, and i cant work out how to go from here to weapons in game. I thought i did it right, but then nothing happened server side. (i am of course admin on the said server)
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