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SurprisingEdge

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  1. So frustrating. Due to a bug where reloading the game in a sector with more than one ship keeps putting me in a *different* ship than I left, I have to keep flying back to the right ship every time the game crashes. (Which has been frequent while I worked on building this ship.) This time, instead of taking my mining drone (takes a while to go 45 km) I took the mining ship it (incorrectly) spawned me in. Parked it next to the ship under construction, got out, and the AI promptly flew it into an asteroid, destroying it. :( And there's no way, even in single player, to exit without saving, or reload a previous save or anything. I really can't stand this "always multiplayer" style of single player games sometimes.
  2. I keep experiencing a crash while I'm working in build mode in single player, but I'm not sure if the log it useful, or if it shows another bug. Basically, when it crashes, Windows rapidly opens a bunch of console windows, which then close, and the game crashes. The client log shows a bunch of this: Tue Jan 31 15:07:19 2017| Error: EXCEPTION_ACCESS_VIOLATION Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000435d5a 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000576fea 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000005771d6 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000492e22 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000494be6 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000494f49 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000458180 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004aaac2 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004a9190 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000407a3d 2>&1 Tue Jan 31 15:07:19 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:19 2017| operable program or batch file. Tue Jan 31 15:07:19 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000408811 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004035e4 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000ff633f 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004013e8 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004014eb 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00007fff726d8364 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017| operable program or batch file. Tue Jan 31 15:07:20 2017| addr2line -i -e "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00007fff74ac70d1 2>&1 Tue Jan 31 15:07:20 2017| 'addr2line' is not recognized as an internal or external command, Tue Jan 31 15:07:20 2017|
  3. Actually, I was wrong, that doesn't seem to work. The salvage turrets I added after adding more turret modules won't work after I remove the turret modules. I have only those turrets enabled (using turret groups), and I have enough gunners/miners for all my turrets (not just the active ones) but they won't work until I add more turret modules back. :(
  4. Awesome, that's in the ship menu. That works for the current ship. Any way to tell for other ships?
  5. Why does braking happen so much faster than the braking thrust says it should though? That puzzles me too.
  6. I know I can look at the crew for the ship I'm in, and add it up manually, but is there any way to tell the total of how much their salaries costs? And is there any way to tell for the ship I'm not currently flying?
  7. Whenever I use a turn-around maneuver to slow down, I have a hard time actually coming to a stop. I usually end up with a velocity off some strange direction. I haven't been able to figure out why, but I just did some math, and an experiment, and *something* is definitely odd. I have a ship with a top speed of 877 m/s and an acceleration of 69.3 m/s/s. According to physics, it should take 12.65 seconds to go from 0 to 877 with 69.3 m/s/s It has a braking thrust of 28.1 m/s/s. According to physics, it should take 31.2 seconds to slow down from 877 m/s to 0. In my experimentation, acceleration is correct, it takes about 12 seconds to get to top speed. However, without turning around, coming to a stop takes about the same amount of time. It should take 2x as long, according to the math. Also, if I'm going top speed, and turn around and boost in the other direction, I end up going top speed in the opposite direction in about 6 seconds, when it should take 24: 12 to come to a stop, and 12 to get back to top speed. With how it's working, I'm really not sure what to make of the ship stats. Anyone understand what's going on?
  8. Hmm, that's an interesting idea. I usually have some of the upgrade slots filled with a mining system, and some power grid upgrades so I can boost for longer, to get between asteroid fields faster. I could temporarily fill those with turret upgrades, to build turrets. The only problem then is crew. I still need more crew than turrets. It would be nice if "powered down" turrets didn't need gunners/miners, just engineers or mechanics to stop them breaking down. The time delay to "power down/up" turrets would be the crew running from one to another. ;D
  9. When mining, there's always a bunch of resources left floating around in space. While I'm mining, I can see some of them being pulled into my ship, but others spin off into space? Why is that? It's kind of frustrating. Is there anything I can do about it?
  10. After I've cleared out all the resource rich asteroids in a sector, do they ever respawn? If they do, when?
  11. I really love the strategic view when you zoom out, but two things would make it hugely more useful: 1. A key to toggle it. 2. Being able to interact with stations from it. It's a *lot* of scrolling to get in and out of it. And right now, you can't interact with stations in it, so to check out stock around the system, it's lots of scrolling out, pick a station, scroll back in, hit f, check the stock, repeat. Those two changes would make that much more pleasant, and they seem like probably easy changes, but what do I know. ;)
  12. I'm really enjoying the game, but there is one thing about turrets I'm finding a bit frustrating. I understand the reasoning for the turret limits is for balance, to prevent just spamming turrets. I like the idea, and I think it works well, except for one thing. At least in the early game, I have only one ship. I don't want to waste my money paying two crews. I'm mostly avoiding combat, which means I've been doing three things: 1. Mining 2. Salvaging 3. Trading I have a ship that's very capable of all of those things, except that I have to swap turrets around constantly to switch between mining or salvaging, otherwise doing either takes way longer (because I have fewer turrets for that purpose.) I'd love it if my ship could be more "multi-role" like that. One thought I had was that maybe the limit could apply to how many turrets can be powered at a time, rather than how many the ship can have. This could work with turret groups, where I could have the mining turrets and salvaging turrets in separate groups, and only be able to have one powered at a time, because of the limit. On it's own, that could cause balance issues, so there may need to be some "cost" to switching. At the moment, the "cost" is only in time: I remove the turrets, add the new ones, and then set up the groups. It's a bit time consuming, but mostly it's just frustrating because I can't always remember where I had the turrets. Adding some kind of delay to powering up/down turret groups would make it "cost" the same. Maybe the turret group screen in the ship menu could have controls for activating or deactivating turrets or groups. This could be a different mechanic than the current turret group selection. Switching between which active turrets are enabled (the way it works now) could still be instant, but the new option for "powering up" or "powering down" turrets could take 5-10 seconds. I think that would be a nice quality of life improvement that would make multi-role ships more practical.
  13. OMG! Thank you so much! I had read about the different type of turret targeting on the wiki, and I had seen that mouse icon, but I never realized they were related, or how to use them. Off to (try to) update the wiki!
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