So i made a (fairly) simple weapons mod and posted 'er to STEAM . I just got some feedback on a "bug" that i don't quite understand and am not sure how to track down. I mostly just did this for myself but thought it would be cool to post up... share it for fun.
the mod adds 12 new weapons. 5 klingon disruptors based off of the base game cannon, 5 klingon phasers based off the base railgun, a Photon Torpedo (Missile) and a polaron torpedo (also missle).
Disruptors are all about the same save some stat changes, same for the phasers.
anyways real simple. I've modified galaxy.lua, inventoryitemprice.lua, turretgenerator.lua, turretingredients.lua, weapongenerator.lua, and weapontype.lua
it's been out roughly a month and today (04.08.2020) I get a couple of reports that bothered me a bit and I'm not seeing where the issue is caused.
Report 1: "This might be from the plethora of mods i have on, but when i go to build a turret all 5 of the phaser blueprints output a phaser V. When i try to make a photon/polaron or disrupter all come out as a photon. The same thing holds on research for disrupters at least, mixed 5 disrupters and got a photon launcher. All the drops work fine though, just cant build or upgrade."
Report 2: (in RE: to report 1) "Yeah, I have noticed that you can't build phaser turrets at turret factories. As they all outcome as a photon torp."
So now i'm wondering if there is something with the turret factories and the research station that i missed (i don's see anything specific in the base game files as an example). I could use some guidance from someone who knows what they're doing better than I do.
Thanks in advance for any assistance rendered.