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RodentVentura

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  1. Avorion doesn't end its service when using the windows close button and keeps running in background. On my {faulty} machine, it only uses 32,656k of ram, but may cause problems with steam recognizing you as "In Game" due to the service still running. Will provide recording upon request.
  2. It's about time you added a donation button! I can finally enjoy the game without feeling like I cheated someone out of well earned money!
  3. I agree with everything mentioned here, doubly so for the fleet formation customization (say that five times fast). This lightly touches on something I was thinking about suggesting myself with 'fleet move', But I don't think it's good enough for its own topic. A "Set Speed" slider would be nice, where you can set your top speed to anywhere between your ships maximum velocity, all the way down to 1m/s, and anywhere in-between (and above, a "variable boost" if you will at the proportional cost of power) Just because my mining ship is was capable of going 1298m/s, doesn't mean I want(ed) it to all of the time. This would allow you to set individual ship speeds to all be the same for a simulated 'fleet move'
  4. You can! If you go to the documentation folder in the Avorion dir(Steam\steamapps\common\Avorion\Documentation) and go to index.html (or any of the other html files, then click on "Home" in the upper left of the page) you'll find the version number in yellow text at the top center of the page under where it says "Avorion Script API Documentation" in a line that reads "Work in Progress. Documentation of Avorion Version: ######" It should look like this. Avorion Script API Documentation This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and not necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing. Work in Progress. Documentation of Avorion Version: Beta 0.14.5 r9490
  5. I suppose it's time for me to post here now, since it doesn't look like I'm leaving[glow=red,2,300] Avorion[/glow] any time soon. (No matter how hard I've tried so far.) I came across Avorion in much the same way ShroobLord did, in my steam discovery queue. I've been lurking on here for a while (a few months at this point) and I finally realized that this is THE community I want to be part of. Everyone on here seems so nice, and so far, every time I come on the forums it feels like the warmth of my own home brushes by me. I really like 4x strategy games, something about owning the world/galaxy pleases me and with Avorion, I get to be on the front lines with my minions, spreading peace through the galaxy the only way I know how. I'd like to take this time to personally thank the devs' for this wonderful game, words cannot explain how awesome I think it is!
  6. As it stands right now your radar will pulse on the galaxy map showing locations (if any) that are in range and then wait until the pulse finishes to send another. I like it, but I think a few changes can be made, and since I haven't seen much discussion on how radar works at the moment, I figured I'd kick it off with a few ideas of my own. Static blips: Right now the radar blips fade out rather quickly, and so it can take some time to "home in" on the location, especially with long times between radar pulses. Instead of them fading out entirely I suggest showing them in a faded state, but not completely invisible between pulses, just to make finding them a little easier. Hidden Sectors: Instead of simply being able to detect hidden mass signatures, maybe have an accuracy modifier in addition to the range. IE, Instead of knowing exactly what sector it is in, have your scanners pick up something "in this general area somewhere over there" in a 7x7 sector radius, with scanners that have lower accuracy, closing in with higher accuracy (1x1 sectors at 100%) Long range radar can get you detected in hostile territory: The better your radar, the more likely someone is to detect you. This would make exploring a little more interesting in faction controlled sectors. If you have a low radar signature, maybe they'll send out a policing fleet to scout the area, if you have a REALLY good radar, then they'll send a battle-fleet to came and say Hi. I feel this would also be a good way to get the ball rolling on stealth mechanics later on.
  7. Perhaps a system module could work out too. One that adds turret rotation speed for a specific type of turret, with the chance of adding bonus chance to hit with fighters. In my opinion this would. A. Help with fighters being too OP B. Keep older weapons relevant for longer through bonuses. C. Make dedicated point defense ships a legitimate option for large scale fleet combat, making them a priority to destroy before launching fighters. Since it's a system slot, you'd really have to think about using it, since there are many more things that you could use in that slot. Do I take shields? Or do I beef up my fighter defense capabilities?
  8. Thanks Daemon! the buy function is back up and running with your fix.
  9. Did you buy them all at the same time? If so, then it sounds like it's working fine. If I buy a 60 minute license at 12:00, then two minutes later buy another, I don't have two hours of salvage time but instead two tickets for salvage where one expires at 1:00 and the other at 1:02. If there were a 60 minute timer on buying a license after you just bought one, then the few seconds it would take to re-purchase another one could severely affect relations if you're using AI salvagers, as they do quite a bit of damage. You *should* be able to edit the game files to allow for longer times. It looks like lines 194-196 of the scrapyard.lua file in "data\scripts\entity\merchants" is where you can do this, though I'm not 100% sure.
  10. I can't seem to get the crew to be purchased, even after downloading the zip again. I did a compare with NotePad++ and it said crewboard.lua was the same as the previously (bugged) crewboard.lua. Am I downloading the wrong file?
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