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Berkys32

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Everything posted by Berkys32

  1. Really not every. I had many, and only few does that...
  2. Berkys32

    Error from log

    Im still getting this error, no idea why?
  3. Do you think its ok that Laser turret occupies 1 armed and 1 unarmed slot at same time?
  4. So synchronized weapon means its DPS is divided into all shots? And same for multiple projectiles?
  5. This one is really hungry, but i had versions with great damage and not so insanly energy drain
  6. Berkys32

    Error from log

    Just posting error from log: Wed Feb 08 23:08:27 2017| <Server> A small group of alien ships appeared! Wed Feb 08 23:08:27 2017| PredefinedSpecs(0, glm::vec3(0.971749, 0.583049, 0.583049), Color(0xffa937ad), Color(0xffa937ad), Color(0xffad3788), 10, 4, 0.138721, 0.922064), Wed Feb 08 23:08:27 2017| GL DBG: MEDIUM PERFORMANCE API 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. Wed Feb 08 23:08:27 2017| GL DBG: MEDIUM PERFORMANCE API 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Wed Feb 08 23:08:29 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). And repeated manytimes. Whole log attached clientlog_Wed_Feb_08_22-12-55_2017.txt
  7. Its only 1 turret, as can be seen. I experienced that only, but ever laser turret with high damage and energy drain does it. http://steamcommunity.com/profiles/76561197992229915/screenshot/83717093919957424
  8. I can. I stripped my ship back to 8 modules, still cant use gate. Went to drone, jumped immidietely. In destinaton there were no gate back... So there is some restiction ship cant pass, or it wont be able to use gates? Will those ships be able to get to center of galaxy? (Never was there, dont know if it is accesible by gates or warp)
  9. My ship cant use jumpgate. No crash, no error. Just fly through. In multiplayer it makes server lagging like hell or crash down. Easy to reproduce - start creative game, make this ship, try to jump through gate. Heres my ship file: https://mega.nz/#!Y0k0gSwK!Bn90oBYnG2C2zkEICSpalXItHlyqTsrx53D8ncKN-WE
  10. Do asteroids respawn? Or when I mine all in sector, it stay empty forever?
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