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numpty

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  1. Firstly can I say how much I already love this game despite being in alpha. I have some suggestions to make about the weapon system. I think it bit be a good idea to continue the module concept with weaponry. [*]Have weapon modules be responsible for boosting stats and adding properties for example "rare xanium extra range". In this example rare = +3rw and xanium = +5mw. r = rarity coefficient, m = material coefficient, w = weapon type coefficient. [*]Have weapons responsible for adding properties e.g. seeker. [*]Modules would only be attachable to weapons if they have the relevant stats. [*]When receiving picking up the weapon drops they would not be broken down automatically in to weapons and modules. [*]When viewing the weapon stats coloured icons could be attached for each module to easily see what is attached. For example Range icon + top half material colour and bottom half rarity colour (alternatively a surrounding coloured circle). [*]Filters would be needed to search for particular modules e.g. rarity > uncommon, type = range, material > titanium, property = seeker [*]It should be possible to break down weapons into weapons and modules. [*]Have scarcity determine how many upgrade slots a weapon has. [*]Change the turret creation stations to be module creation stations (if this idea gains any traction this can be discussed later). My hope with this is to allow the player more control over the weaponry they use throughout the game and allow there to be possibly fewer drops (not sure about this) so that they drops actually have some meaning again. More food for thought.. (things not addressed to to keep it simple) Single/dual/triple etc. have more relevance instead of just cosmetics. Would fewer more powerful weapons improve or detract for the game play. Reasearch (not a fan of it currently) Mines Further types of weapon modules (there could be so many) Point defence (expansion upon missiles e.g. anti shield warhead, anti motion warhead, tracking, speed) Customisation of weapon look since there are so many models already If these ideas have already been gone over in other threads, I apologise, I did have a quick look (so many posts) but didn't find it.
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