Jump to content

Amber

Members
  • Posts

    8
  • Joined

  • Last visited

Amber's Achievements

0

Reputation

  1. Looking at this mod, and got a usability question: have you actually checked if the subsystem mod gets the energy generation to negastive values or not within reasonable configs on large ships? I mean, I'm flying an 8-slot thing and am planning to upgrade it to what seems to end up being 11-slot thing, and I was planning to mostly fill these with shield boosters along with turrets (actually, the ship I'm currently flying has 6 turret mods and 2 shields, one of which I swap out for other stuff on demand). Anyway, my concern is that there may be an issue of "what am I gonna do with so many slots" when the requirements are %-based, and large ships are already not really so big a boost given the... stuff
  2. We're playing Avorion with a friend of mine, and as we both got into fighters, there's an issue: when we're both in the same sector, the server feeds both of us the same 150-200 kbyte/s of data. When we both launch fighters, it reaches and exceeds 600 which is a bit too much for my connection currently. But when we're in different sectors, me launching fighters only boosts it to maybe 250 at most (we've also found a large ship that we repaired and are using as a cargo/production station with a single small engine and a few thrusters + powerful hyperdrive. And large hangars, which deploy fighters near me, so I'm having a lot of them nearby), and the upstream is... 5-40 kbyte/s, the game works smoothly. So, we're limited to our guns only, and no fighters while near each other. Is this a known bug or issue or anyone found a workaround? Added a screenshot with resource monitor when we're in different sectors, may add one with us in the same later (edit: whoops, it's actually us in the same sector but with nothing out of hangars)
  3. I sometimes see fighters shielded, others aren't. All from the same squad made with a similar blueprint, basically clones. 17 hp fighters, sometimes having 2-3 hp shields.
  4. I wanted to suggest making pirate and xsotan spawn rates adjustable, because they're currently just annoying: there's no point in ship wrecks or other nice things we find in space because just staying in place will get me more than enough to salvage. Another thing I wanted to suggest was making jump calculation time dependent on processing power, but scaling with mass to keep them +- the same without computer core blocks, and probably reduce processing power for "simple" blocks like armor, cargo or glass, all this making computer cores a more useful thing to have and giving an opportunity to make really fast travelling ships.
  5. Hello, world! Am kinda a space sim (and construction, though with my own vision of it (lemme get all the cords and pipes through!!!)) fan and discovered Avorion after the Scott Manley video someone sent me. Never been seriously disappointed by the game so far, and I hope its development will keep it getting increasingly awesome. Also, I agree. C++ is life.
  6. How does it help with placing a block without any gaps from any side, or making an edge or corner of the proper height and angle to make a properly seamless surface without any rough edges or whatnot? I must see the block from all sides and angles to debug it, and I have to continuously delete and adjust it instead of ...doing things normally. Takes quite a lot of time to get a satisfactory result for each block (no gaps, no holes, nothing sticks out, all angles consistent, etc)
  7. Just thought about it. Would be really easier if I could grab any point of the block in creation and drag it to move the thing, instead of it sticking its center to my mouse, doing weird things and all that. Possibly add shift to grabby thing for scaling, and/or other keys? This would make it a huge lot easier to place them properly (able to look at all the edges without actually placing the block, and nudge it into the right place.. btw, nudging it with arrow keys could also be helpful)
  8. While building, I discovered it's sometimes a challenge to place block exactly where I want it to be, and for perspective or other reasons it's slightly off and I have to delete it and try again, sometimes over and over. For example, in my armored dagger design it's been a huge shield generator block in the rear, which was intended to sit right in the middle so that it can be covered with edge armor blocks nicely and smoothly, but actually placing it there was... quite a challenge (in the end I want away with looking over three of its corners instead of trying to put its center in the middle. Anyway, things like wireframe-like grid (with new block edges and contact areas highlighted), coordinates, axis etc would be helpful. P. S. snapping didn't help, if someone decides to mention it.
×
×
  • Create New...