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Daworm

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Everything posted by Daworm

  1. Server hosted in Sydney Australia Name: "A Mad Galaxy" IP: 13.54.240.169 Port: 27022 Currently on BETA build - will roll to stable once stable once beta build is merged in Player Slots: 25 Voice/Chat: Discord - https://discord.gg/55r8aTv Mods: lightly modded (server side) so no modpack needed at this stage - no NPC Carriers / Fighters - no neutral core - welcome package (via mail) of resources other mods planned but slowly working through them and focusing only on server-side mods for now
  2. Australia - 25 slots - A Mad Galaxy Insane Difficulty - 75% collision damage IP: 13.54.240.169:27022 discord: https://discord.gg/55r8aTv Lightly modded. No NPC Carriers / Fighters | No Neutral Core | Welcome Package for new spawners (starter ores / money to spawn a ship)
  3. Could perhaps make asteroid claiming/selling limited to alliances and a limited rate of owned asteroids in a x-range there-in. IE: No more than 6 asteroids owned/running within 20 sector blocks?
  4. I applied this but was getting a console error of some 'illegal spaces' or similar. So took it out for now. I'll have to re-apply it later when everyone's off and review the log again for the specific error that came up.
  5. Feature Request - Dirty Server Tweaks ---------------- A page where, checking some boxes and hitting 'apply' will parse the tweaks available and if checked, will scan the server files and apply those tweaks to the individual files as required. Either by direct editing of the files or pulling the tweaks down from a host somewhere at the time. Think 'steam workshop' kind of mentality here. Now you'll need to be sure that whatever you add in for the tweaks/features are not going to contest with other mods so I imagine it'll be a manual review/vetting of these tweaks. Things like - no faction wars and anything else you lovely awesome gents deem are good tweaks until the dev's fix up the core problems.
  6. Do you still want more profiling done or are you aware of specific faults needed to address this?
  7. Hurm - We sorta like sitting back on these faction wars and letting the AI duke it out... but I think disabling would be better as my server does struggle tad when this is happening. Don't really see a benefit to leaving the wars running at this point, this doesn't disable the pirates or aliens attack does it? I'm actually about to get more CPU on my server to handle the faction wars better as it is...
  8. I ended up installing it and just gave the galaxy when prompted a different name, and then went back and manually edited the config as I wasn't sure if it was going to try and auto-start and mess things up. But it starts up beautifully! However when I do a /manager stop it's not stopping the server, there's a counter that goes up and when it gets to 30 I cancel that, attach to console and do a manual /stop. No players connected. Additionally cannot get the web component to connect. Ports are opened and I've installed under Apache and no-go. Tried to start the PHP Web and that fails to start. Happy to jump on a Discord with you and work through my quirk of setup to figure it out as needed.
  9. Having just launched a server myself - how easy is it to apply this to my existing server? EDIT: I got it running - however I cannot get the PHP or Apache web-gui to connect. :s
  10. Daworm

    General Feedback

    Out of curiosity - what is your server specs like? I've just started hosting one and wanting to compare.
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