skullcowboy60
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Everything posted by skullcowboy60
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23? Is that all? ;D
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Here is the info you seek, though I will let you forage through to find it. It can also be found here. This IS spoiler type info so you have been warned. 8)
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Material locations (making turrets)
skullcowboy60 replied to GrimJahk's topic in Gameplay Discussion
The notes feature on the galaxy map is good for keeping track of factories that have things you want. As for storing, you could build a 'warehouse' in an empty sector. A ship mainly cargo hold. Doesn't even need engines. Gather your goods, jump in and transfer them to it. Rinse and repeat. You may need to defend it while you are in the sector but just kill everything before you leave. -
;D I can totally understand that. ::)
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Forgive me if I just missed it but, the two chunks of code referenced above would be?
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I like the salary mechanic, and with it goes morale. Without one the other would be of no use. And to me, it's not near as 'grindy' as, with the present economy, trying to gather material to feed Turret Factories. I make plenty of credits to pay the crew just by doing things I would be doing anyway. And it could be worse. At least you don't have to feed them.
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The Nav-Computer is calculating jump route, standby...
skullcowboy60 replied to TouhouTorpedo's topic in Gameplay Discussion
I'm with Falkenherz. Computer cores should count towards jump calculating. Or maybe something like a new crew type, navigators. Having more can cut the time down as long as they are paid. <shrug> -
Give it some time. I am sure at some point a mod will show up allowing you to press gang slaves you buy into crewman. Low morale would probably be an issue but at least you won't have to pay them.
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Building my own weapons is a Problem for me
skullcowboy60 replied to iDevilCore's topic in General Discussion
Simply avoiding sector patrols is awesome and fabulous until you jump in or enter through a gate right on top of one. Happened to me twice while toting rockets to a turret factory for launchers. THAT is annoying. -
Upcoming Feature (Speculation) - Weaponry System
skullcowboy60 replied to Sofa's topic in General Discussion
An day gotsa be red cuz da red wunz go fasta! -
[Building Mode] Change pivot of preview block? (SOLVED)
skullcowboy60 replied to Val's topic in Gameplay Discussion
Not sure if I grok your question, but if you press and hold the R key while in build mode it will bring up 3 axis circles around the block and you can use the mouse to rotate it along those lines. Is that what you meant? -
Interesting. Once you start one moving it shouldn't stop until it hits something.
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I like this!
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Am I missing something? Why are thrusters so bad?
skullcowboy60 replied to Daemios's topic in General Discussion
Another tip to remember is the farther from the center mass of your ship, the more efficient thrusters are. My current ship is severely ass heavy. All my thrusters are close to the bow. Takes me 15 to 20km to go from full speed to full stop but it pivots on a dime. -
Makes perfect sense. The wiki mentions that trading with planets is a planned thing.
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Any way to scale up a player ship like one can on a shipyard?
skullcowboy60 replied to h0yer's topic in General Discussion
Thanks Tsunamik, going to try it out tonight. -
Check some of the trading posts. There are several supply items that are required for downstream products but don't seem to have a factory or mine that makes them (raw oil, gems, diamonds, coal). I did find raw oil at a trading post (I was looking for stuff for a certain quest) so maybe coal can be found as well. Down the line maybe these things will have factories added or modded in.
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Any way to scale up a player ship like one can on a shipyard?
skullcowboy60 replied to h0yer's topic in General Discussion
Sooooooo is there a way when the founding block is buried deep inside your ship? Don't think I can not select it. -
Transportation Permit, Dangerous/Hazardous Cargo
skullcowboy60 replied to Coovargo's topic in Gameplay Discussion
Heya, GreenBorg. I am working on a Factory/product/supply chain chart thing but I am old, slow and lazy. What goods have you found that are not on the wiki? -
Can you get upgrades, turret etc without salvaging laser?
skullcowboy60 replied to Erik9631's topic in Gameplay Discussion
"Quickly" is different than "Higher Chance". The drop rate for upgrade and turret drops is set by the server and I THINK it is per block destroyed.(?) How you destroy it doesn't increase or decrease the chance it will drop something. Destroying blocks faster just means you roll the dice faster, not more often. As for salvage vs weapons, salvage gets you resources along with the chance for a turret or upgrade. -
Automate Mining Turret not working?
skullcowboy60 replied to Slimthug879's topic in Gameplay Discussion
Does the mining turret you are using have the trait Independent Targeting? If not it will not fire on it's own. -
Found something of a graph on Reddit that shows who buys what. The second one is the easiest to decipher. Kinda spaghetti like but some good info. Rubber, for instance is bought by Vehicle Factories. There is no buyer listed for Mining Robots though. Trading post, maybe? https://www.reddit.com/r/avorion/comments/5ri3yo/economy_graphs/. Edit: Just noticed Luxury Food doesn't list a buyer either but I know that Casinos buy that so this list is not complete.
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[Spoiler] Possible mothership? Small Xsotan Breeder ? WTF
skullcowboy60 replied to Slimthug879's topic in Gameplay Discussion
Start salvaging! ;) -
Yea, this is a bit confusing until you figure it out. If at some point even the tiniest block of your ship is destroyed, you cannot build anything on it until it is 'repaired' which restores the missing block. It would be cool if you could make your own bandaid repairs by building over the missing part.
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Ahhhh, makes sense. I'll try again, thanks!