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RosyUnicorn

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Everything posted by RosyUnicorn

  1. Dude it's such an honour having you say that! I keep going back to your thread and almost (well literally) drooling over your ships. Thus far you and Snow has some of the crisper stuff in this sub-forum. Thank you kindly!
  2. Jesus! Man I carry such respect for you guys and your mind-boggling large creations. I struggle at my 20-30k or so tonnage. From concept to functional craft; looking forward to seeing it in it's final form friend!
  3. Glad to have you man! I went ahead and thumbed it up cause of reasons. I'm going to be honest here, straight of the bat. You need to talk more. Seriously, I'd love to have that voice wake me up in the morning. So smooth dude. So smooth. I celebrate your first baby steps towards internet celebrity. Godspeed sir!
  4. Glad you like it! :D Erm, dunno about heatsink, but super duper thin thrusters layered on top of eachother? Heck-to-the-yeah, boi!
  5. I was unlucky enough to have 2 out of 5 factories which carry the goods I need spawn in a way which makes docking with them impossible. The docking port doesn't show up on the UI, so even if I'm super close, it won't prompt me to dock. Any ideas on how to work around this until it's patched?
  6. I had a breakthrough in how to design braking thrusters, and seeing your plights I decided to upgrade the Ulrika. If you're looking for a cheap ship with modular capabilities (feel free to mod it to your hearts content) the Heimdahl class freighters are definitively for you! If you're looking for something larger you might find my Halvdan line of frigates more up your alley. I have yet to create cargo modules for it, but again. The core ship is designed to be upgraded, and it's core pretty balanced. You can find my shipyard through the perty picture below. When I did a lot of hauling I opted for running 2 Ulrikas with cargo expansion systems (totalling at 2k cargo space). Ulrika Mk2: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudM01IMC0zN25Ka2s
  7. Is this the kind of stuff flying around on the servers? O_o Nice build dude! Them stats. Christ.
  8. RosyINC is proud to present to you the Halvdan line of frigates! Scientists have finally made a breakthrough in thruster technology, the result is a heavy frigate capable of outperforming our current corvettes. Specifics (stock, minimal crew): 80kt mass Hull: 53000hp Shields: 67000 Brake: 36m/s Max Velocity: 1196m/s Hyperspace reach: 11 sectors System upgrade slots: 6 Energy regen: 77gw Required energy: 22gw Halvdan: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudcjJRRG44WHEyY2M
  9. Weapons was yellow. Fucked up when I decided to try the research station. Gotta go back to do some majour hauling again. Let's just say that the board of directors are less than happy with me atm. *ahem* I totally feel ya man! I've been stumped on designing a destroyer for a week now! If you feel like it I'd like to invite you to a creativity session over skype. If you're up for it, hit me up on steam @RosyUnicorn. Thus far most of my ships has done well in live combat. The fact that I invested heavily in specific weaponry made them all very consistent in their performance. Still waiting around for you to share them XML files so I can look at your crafts. They are along the lines of what I'd like my destroyers to look like!
  10. I use google.drive for my file sharing needs! No need to download anything, and fairly easy to get into. And yeah, your ships are gorgeous. Would be cool to have a poke around in them. I am in need of some battleships, and I feel inspired by your work.
  11. So happy you like her! She holds a special place in my heart. Envisioned and created to perfection, at least from the aestethic point of view. From colouring to performance. Just such a shame it could not hold up to the armament. It comes down to the shields, and the weaponry. Ylva is equipped with 9 cannons capable of 500+ damage, with a high rate of fire. I use it to dive in and out of battle. It took me about 6 hours to build the cannons (got caught for smuggling explosives enough times to have turned a friendly empire into a hostile one). Atm I am wary of using the A.I in my ships in combat, as I cannot replace a lot of the systems / weaponry should they be lost in combat. Thus far my integrity blocks has made all the difference. Do keep in mind that the small size is maintained through high-tech components. The armour plating is only there to avoid immediate damage when running away to recharge. The cannons I have also happen to have a 10km range, which helps with survivablity + the fact it does 9x500 damage bursts. Atm it's performing well over my expectations, and without saying too much, another 4 vessels are to be comissioned into the regular fleet. Wether or not all of them will be the upgraded Heimdahl class ships is yet to be seen. The current setup is all red or purple systems (HS, +6 armed turrets, shields, generator). I would love to get some feedback on it's performance btw! I'm playing on normal and in areas with trinium / xanonite.
  12. Such inspiration! I never even considered making a cockpit. Thanks for sharing man! I can't wait for your next updates.
  13. It is indeed worthy. Brilliant design. How long did it take to make it?
  14. I wonder what this "certain RTS" game could be.. Hmmmm... I love it man! Such angles <3
  15. This is an assortment of key crafts that evolved and inspired me to create the Heimdahl class ships. They all have their very specific flaws and pro's in their designs, and it's thanks to these I got hooked on this game. The ever evolving nature of creativity runs deep within the core of my gameplay. Rosy: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudaG9ucU5SN0RWT2c Freighter (Prototype): Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudWTU3Mm5aTjNwSU0 Jigsaw (First modular craft): Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudQnlNMkh4M0VwMjA Frig (Prototype - Inspired the creation of project "Heimdahl"): Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudS3d1MU9TZXV0emM Corvette (Prototype): Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudQmdvRHRxdkttZ1E Thor: V1: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudNVhNR2ZUX0t2UEE V1-C: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudVTNZaG9CdkJrMzA
  16. I'm gonna make a post with some key ships that produced this final idea. In short, I got tired of maintaining 2x 170+ crews, and ruining my designs with huge braking thrusters. Not only did they look ugly, they kept bumping into shit when trying to mine. I realized the scope of this game is much larger than "get to the middle", and as such started to conjure up my own goals. I moved to a trinium rich area, and started to explore and lay the foundation for RosyINC, with included lore and characters. The captain of Heimdahl for example was also the Captain who lost Frig in an asteroid belt. Glad you like em! I checked out your stuff as well man. Really love your work! I got my eyes on one of your ships for future expansions. Really happy you like it! Was pondering if I really should add that cheesy lore to it. Happy I did! <3
  17. Oh them angles bro! Them angles!
  18. Really inspired by your work man! Not just the designs, but the writing as well. Had a good few surprise chuckles! Thanks for the giggles and the shiny stuff! :*
  19. The Heimdahl class ships has proven trustworthy, but the new addition of the Rosalina was underwelming. It could only handle four out of the 10 trinium cannons acquired. It had taken RosyINC months to raise the funds, smuggle the materials needed and assemble them, only to find that the ship designed for them could not handle the recoil (the Rosalina). A second ship was comissioned; an upgraded version of the Rosalina named Ylva. This prototype showed initial promise, but suffered from the same issue as the Rosalina; the engine was far to weak, and with the increase in mass it's aging internals where struggling to keep up with the increased demands. Part of the internal CPU blocks where ripped out, and a new engine was mounted. Larger directional thrusters where mounted and an increase of armouring around key components. Ylva passed the battle tests with flying colors. Not only does it handle the 5 systems mounted, it maintains a steady posture even with 9 Trinium cannons firing in tandem. In it's more notorious engagement it managed to destroy an enemy craft in 3 volleys from 5km away. Without further ado, RosyINC is proud to present the finalized version of Ylva: Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudM01IMC0zN25Ka2s EDIT: Updated download links to private hosting.
  20. Absolutely brilliant sir! Thank you for sharing! Beautiful angles and details. Say, how large are they? Got any specs for us? :D
  21. Glad you guys like em! Added download links to the main post. The ship files are above 128kb so I had to go to external sharing sites. If you do try em out, please come back and tell me what you think, and do share if you where to change their appearance / internals. I'm preparing myself for the Alliance update, and as such need a versatile, cheap and powerful fleet capable of sustaining territorial dominance. The current engines has started to struggle under the demands of the ever evolving battlefield. I'd also like some help with the classification of my ships. Are they corvettes or frigates? Bliss.
  22. A hoy hoy thar! Here's a little list of the ships I've been building. I'm gonna update this thread with where I begun, and how I progress through the game. I'm gonna start off with the ships I have now, and then make more comprehensive posts later. The idea behind the current fleet is to create a large, cheap fleet capable of performing specific tasks. Instead of creating one massive ship, I've opted for smaller ones that are modular in nature. The crew sizes do not exceed 40 souls, and the tonnage is kept below 10 000 without any cargo. As it stands now my fleet is maintained by 2 freighters and 3 escort ships. All but Ylva are built around the exact same core. The ship classification is Heimdahl, and they are all based on this design. I'm gonna to update with specifics for each ship later on. I have yet to set up the systems the way I want + I have yet to finalize how I want the weapon systems set-up. Heimdahl (Escort): Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5Vudem5naHVGZlNibzQ Margareta (Utility) Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudU0wyc0xyV2lpMGM Ulrika (Freighter) Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudZm5Wb29HVGJYZU0 Rosalina (Utility / Support) Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5Vuda1BnN3lucVZSaVU Ylva (Prototype) Download (.xml file): https://drive.google.com/open?id=0BxE2k5xK5VudaTVqX0pvSWkxS2s EDIT: Added download links to the ships .xml files. EDIT2: Updated .xml download links to private hosting.
  23. Is it a known issue that cannons break the server / client sync? Scenario: 2x chainguns, 2x Cannons, 500m to enemy. Chainguns spray flurry of damage. Cannons do 0 damage. 5 shots later, slight studder appears and then a flurry of between 2-5k damage from cannons. All the while every single other weapon work as they should. I get the general de-sync, I'm interested in how I seem to get isolated de-syncs when using cannons. As in suddenly 0 re-coil (when this happens I hit 8 out of 10 times regardless of range using a single cannon). Basically, there's a whole new level of mechanics when using this one weapon.
  24. Been playing around for a bit, and there's a lot of things that are wierd. To be clear; I'm playing a "closed" singleplayer game. I noticed that if my ship recoils a lot there's a larger chance nothing happens. I tried weighing down the ship, and suddenly more shots went in. What's even funnier, if I rotate between the guns (and enough is going on) the recoil will stop effecting me. It will push me backwards, but the "twitch" will be gone. This effect dissapears if I start moving a lot. At 10km I get about 1 in every 5 shots in. Below 4km I get about 1 in 3. At this point I can do a couple of volleys with 2 guns (yay!) as they sometimes go in. Below 2km and most shots go in. Still a full broadside does nothing. I can use up to 3 turrets, but usually at the end of the battle. I noticed when trying it out again that I sometimes get odd lagspikes, and then a flurry of numbers popup. The cannons are acting like they are suffering from horrible latency. It's almost as if the shells is handled differently than the other munitions, as all the other numbers are popping up as they should. I'm guessing it has to do with the physics. The knockback, the recoil and the AOE- I think the server messes up the numbers, lags and moves on. Noted an asteroid I semi-destroyed was permanently twitching, and became completely immune to any further fire from the cannons. If I get a REALLY good hit, things start to spin around for a bit, twitches and moves on like before. Only happens when there's damage involved. If the target isn't damaged, the game moves on like normal. Dunno about the 500meter. Mostly been trying it out in normal scenarios where I've hovered between 7km and 1.5km. Anything you'd like me to try? PS: No sleep, much coffe. I hope I'm making sense!
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