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Ny

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Everything posted by Ny

  1. Dear Avorion players, it's been six month since the game was released into Early Access and it's been an exciting and trying time. Thank you to everyone who's been with us since the beginning and welcome to all those who have joined us on the way. Avorion was originally scheduled to leave EA in the third quarter of this year. Unfortunately time flies, we have reached the third quarter and we can all agree that there is much more work to be done. The Alliance Update took longer than anticipated, the engine needs more work and there are balancing problems that need fixing - a big thanks to the community for pointing those out and sharing your insight. Now, we could simply postpone the release date by a few months. However we want to be sure we can make the new date even if other unforeseen problems occur. We don't want to continue giving you an over optimistic estimation we'd have to adjust every time we hit a road block. That is why we have decided to move the full release of Avorion to Q3 2018. This will allow us to deliver you a high quality product containing all the features we initially planned and maybe some more. We'll post the roadmap for upcoming updates in a few days, so stay tuned! Thank you all for your support, have fun! [German version] Veröffentlichung auf Q3 2018 verschoben Liebe Avorion Spielerinnen und Spieler, jetzt ist es schon sechs Monate her, dass Avorion in die Early Access Phase gestartet ist. In dieser Zeit ist viel passiert und wir danken allen, die uns von Anfang an begleitet haben und freuen uns über die vielen Neuzugänge. Eigentlich war der Plan Avorion im dritten Quartal dieses Jahres fertig zu stellen. Leider wird daraus nichts. Das Allianzen Update hat um einiges länger gedauert als geplant und auch in die Engine und das Balancing müssen wir noch mehr Arbeit stecken. An dieser Stelle ein großes Dankeschön an die Community für das viele Feedback. Wir könnten die Veröffentlichung jetzt einfach ein paar Monate nach hinten schieben. Wir möchten aber sicher sein, dass wir den nächsten Termin auch wirklich schaffen anstatt euch von einer überoptimistischen Einschätzung auf die nächste zu vertrösten wenn weitere unerwartete Probleme auftauchen. Darum planen wir jetzt Avorion im dritten Quartal 2018 zu veröffentlichen. Damit bleibt uns genug Zeit euch ein hochwertiges Produkt zu liefern, das alle geplanten Features enthält und vielleicht sogar ein paar mehr. In ein paar Tagen posten wir die Roadmap mit den geplanten Updates für die nächste Zeit, also bleibt dabei! Vielen Dank für eure Unterstützung und viel Spaß!
  2. unfortunately that's true. Sorry didn't think of that :(
  3. We read both here and on Steam. Just make sure you post in the correct section. If you post a "bug report" that's 80% a wall of text with suggestions it might well be skipped since the dev reading it is there to find and fix bugs, not to read all your other wishes for the game. If you have suggestions post them in the suggestions section. There's a difference between reading and writing. Most of the things you post will be read but replies take a lot of time so they have a much lower frequency.
  4. You could ask the admin of the server you were on before to send you your save and then ask the admin of the new server to import it. You will loose any fighters you had but otherwise that should work.
  5. Or you can come back and pick up the loot yourself.
  6. Well if it's one of the sectors that's up for out of sector simulation, the salvagers should pick up modules/weapons if they are close enough. But if your fleet is patrolling, they will destroy the invaders but they won't collect the modules. You'd have to have some ships patrolling and some ships salvaging and hope that the salvagers get around to the place where the fight took place...
  7. life is tough... ;) seriously though, thanks for pointing that out. We might make an upgrade for that. But for the moment there isn't one so right now you'll have to collect your stuff the hard way :-(
  8. Sure we do but we don't have enough people to read everything and even writing a short reply takes time. So we read a lot more than we write. Also, not every Dev can answer every question - depending on what they have worked on. If we kept interrupting koonschi to relay every question from the forum, development would come to a standstill (and who would want that?) - so many questions remain unanswered by us, especially those that can be answered by other players. When it comes to suggestions, posting them is a way to see what other people in the community think about it. It'll give us a chance to discuss it with the other players and allows us to see how many people would like to have it. If it's a feature that fits our vision for the game and can be done (a lot of things people hope for are a lot harder to realize than they'd imagine) it might be added.
  9. There is no set time frame. It will go up when it's ready, meaning when the main issues that came up on the beta branch are resolved. Right now it's looking pretty good, though. So it should be ready soon.
  10. Most of the discussions have migrated to the Steam forum. http://steamcommunity.com/app/445220 I guess a lot of players don't want to register a new account when they can post with their Steam account. And of course, the more people see they get more feedback there, the less they come here. As most of the action is on the Steam forum now, we also spend more time there. Also, there is a lot of activity there and we are just a few people so we often spend more time reading, to know what the community thinks, and less time replying. Especially when questions have already been answered by other players.
  11. Getting trade on your station works best if it's in an empty sector because then all the NPCs that spawn will come to you. If there are other stations, they will choose one at random and it's just bad luck that yous don't get chosen.
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