Freejack
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What are the chances........I know this is remote.
Freejack replied to Freejack's topic in General Discussion
No problem I was just offering, meaning I could compile it for arm. -
What are the chances........I know this is remote.
Freejack replied to Freejack's topic in General Discussion
would there be a possibility of me getting the source code and compiling and testing it? -
Of getting an arm build of this for linux. I have several small computers that I think this would run on just fine. Plus with the move of servers in data centers starting to migrate to arm technology such as Thunder-X I think it woud benefit the game in the long run. Thoughts?
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awesome so we have 2 places to show it now....... not sure if I can stream to youtube with this setup.
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Also please publish the server it's fjbbs.gotdns.com anyone can play on it.
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Here is a small broadcast I did to test I will test a little more and then broadcast the game. http://www.twitch.tv/freejack_/b/533737445 Let me know.
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yes i will, it may be Friday evening US central time about 8pm
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Is up and is running the latest........ I will be running this on Twitch next week so I hope everyone comes and watches...... http://www.twitch.tv/freejack_ Hope to see you out in the galaxy.
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Your pro-active, a great thing to have. Sorry I missed the other will get it and get my server back up. Thanks.
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Ok on my Linux desktop the new version is fine with the launcher. On my server it is an issue. The issue is it is requiring GL and the radeon driver be installed. Now this is a true server a HP G5 DL360. I understand the launcher but can we make a work around for server installs? or maybe make it to where we can turn off those requirements in the launcher so we can run the server and update it using the launcher? Those are just some thoughts. So for right now my server will not have the new version to I have a solution. Thanks guys.
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We are patiently waiting............................. Ok is it ready yet....LOL j/k.
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I can not wait to get this updated and on the server. This will be a huge jump in this game. Thank you sir.
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Server is still up and running, I will be playing quite a bit this week so hopefully I can give you more feedback and bug fixes....
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Is anyone still around?
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We had an issue and I was not here, it should be straight now.
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I will do some testing this evening and see if I can get you the information.
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When I salvage wreckage no issue at all with all the drops and debris only when in a fire fight. Usually 10-20 secs into the firefight it happens. I have 2 ships that are basically the same outfitted with about 20 -25 turrets each my 3 rd ship is my salvager.
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The system is: Amd FX 8120 3.1 GHZ 8 Core Cpu 16GB of ram 4 TB of HD 1GB Nvidia 650 GTX running Opensuse 13.1. Yes the ships are complex but usually my ships take 0% damage to about 4%. The Pirate ships are basically litter and all the drops. It's cool with all the beam and projectile weapons going off till it locks up.
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This is happening playing on server, and only with a fire fight or lots of debris from a firefight. Usually engaging a pirate in a sector once all weapons are fired on the ships then 10-20 secs in it just stops responding. I have to kill the client and log back in. I haven't lost a ship this way yet, then again my fleet overwhelms them.
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Before you go to far, could this be an issue where the url resolves and the game changes the UDP due to being inside the network? Even though the system routes the url from within the network? I gues the only true test would be someone on the outside trying the url and playing the game.
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i am unable to post the 2 files in here they exceed the limits I have tried pastebin and susepaste of which it also exceeds. Read your PM ....
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i added -t network to both. Client client.sh -t network