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Nuetron

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  1. Same thing with the AI... Only it left no wreckage... And this time I was able to do it on the first try, with a moving target, in survival.
  2. So after playing with force turrets and finding how far the teleportation threshold extends on a slipgate... Confused yet? Go back and watch that again, paying careful attention to the galaxy map, then watch the below video and do the same: My comments (only AFTER you watch the videos...) : TL;DR A super-duper way of twisting the game to suit your needs... and confuse players, Muahahaha!
  3. What I found works best to free them up is to use a force turret to move the debris/rock out of the way. I turned up the time to disappear on the wreckages in my server, and now I have a regular sector with stations and asteroids that looks like a scrapyard, and have been getting all kinds of ships stuck. To clear this up, I've been building lots of salvagers, but even they get stuck.
  4. On the contrary, what happens in the real world when you add mass to an object with a conflicting velocity? Postulate this: object X has velocity A, then you add velocity B (which has a lesser velocity value, say 0 on the scale relative to the global average) thus reducing A by B producing whole-object average velocity C, which, since B is zero, means that C is half of A. Also, A and B were of equal mass. Another example: an ice scater in a spin. She has her arms out and is spinning slowly. Once she pulls in her arms, she spins faster. Why? The law of conservation of energy. Another example: two cars collide, head-on. The inertia from both cars, both in opposite directions cancel each other out.
  5. However, another issue: I used asteroid blocks to cover the outside of one of my ships, to disguise it and to use the huge benefits of the protection it offers.
  6. Thx Pyrex! This is exactly why I posted... I'm always finding game-breaking things like this, no matter what game I'm playing.
  7. Hmm... defense/countermeasures... Well, before we look at countermeasures, let's look at this scenario, from the attacker's perspective: You want to irritate another player or get them away from your set of sectors, or reset their spawn sector. They have set up x amount of stations... You warp into a sector in your battleship, toodle around looking at everything (not getting attacked by the opposing player's ships of course because they see you as neutral), then finally move about 50 km off... You position your ship to stay in one spot, and calculate a jump. Then, you exit into your drone, found a ship, apply your template, fly at the station of your choice, transform and bow their ship out of the sky, in less than a minute. Because you were going so fast, your asteroid was "destroyed" so you spawn in your battleship, and warp out of there. Because it was a collision that was over in an instant, all that's left is wreckage, and no trace of whodunit. Now, for countermeasures... we can disable collision in the server ini, but you'd still have your station flying away at 2000km per second...
  8. What's more... this only used about 20k iron and a little titanium, so any player could obliterate your fleet/space station(s), given a little time and freedom on your server.
  9. So I found that you can save a template of an asteroid, and then combined that with the fact that when you transform a ship using a template, the speed continues... So what would happen when you take a very light and fast ship and transform it into a large asteroid and throw it at the Guardian? Sound like cheating? P.S. I did this in survival without cheating, so if you make it into the center of the galaxy, you can quickly kill the guardian without the super battle...
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