Schakar
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Everything posted by Schakar
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This http://steamcommunity.com/sharedfiles/filedetails/?id=1184739338 happens, when I build a new/fresh ship (same blueprint) and move full crew. And realy guys. It is NOT (only) a fighter problem! It is a crew (quater) problem. Fighter have no Miners, Commander etc. Interesting to see: The bug allready happens at crew-level 1 (first class officers). While first class officers level 2 and 3 are OK. On the other side level 1 miners are ok but level 2 and 3 are bugged. So it starts with level 1 and carries over to 2 and 3. And it can happen with just a view crew members as you normaly don't have many Officers (this ship needs ~150 workpower of first class officers for example > 50 "crew"*3).
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Yea sorry, I just have one mouse pointer Pyrax. But the numbers are correct. Well, why the hell should I fake them if I want the bug to be fixed. Would be stupid, not? And again, it is NOT related with the fighters. They might have a bug on their own. But a fighter bug could never explain my Generals, Commander and Miners! Even more as this bug exist FAR longer then the fighter-patch!
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Did you check the screenshot at all? 4.294.967.124 4 eu billion 294 eu million 967 thousend 124 hundret And well, there IS a screenshot. That hard to check it before post? PS: in before "but this isn't EXACT (whatever)" ... I tryed to fix it by dismissing some via mouse wheel down = left click and fast spin the wheel.
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Update: As soon as I now try to start my Fighter the hole server crashes :(.
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http://steamcommunity.com/sharedfiles/filedetails/?id=1171818656 All started with fighter start/call back and ~600 pilots instead of 150. After some time I suddenly had 2.7 BILLION Pilots (eu billions, not us). Then I created a second ship (crew quaters only) and tryed to transfare the Pilots. Now I have 4,3 bil Generals, Comanders and Miner + 2,7 bil Pilots. I allready posted this bug month ago. It's still in and as my friend has the same problem ... I am not the only one.
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Sometimes the target flys to close to friendly (NPC) which result in negative standing. In that case I would like to set them passive for a short time until the target has nough distance to the friendly ship again. Or if I salavage in war-zones ... if I just set them to "defend" they attack friendlys which hit me once or twice by accident. But I have my fighters active just to collect all the minerals/moduls while salvaging ;). Even a "protect target" option would be cool. So that I could send my fighters to bodyguard friendly NPC/Players while I salavage/mine. PS: or "agressive" so that they attack any red in the system.
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Any changs to get hot-keys for fighter controle which we then can assigne to other keys? PS: a "passive" option would be cool too. - launch - passive - attack - guard - return
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Button to disable Wormhole lines @Galaxy map
Schakar posted a suggestion in Suggestions & Idea Voting
Last game bevor the patch I explored alot of the galaxy map. And after some time I had trouble to see anything but wormhole routes anymore :(. A switch at the galaxy map would be nice which is by default set to "display routes" but can be turned off would be nice. Thanks -
Played some hours yesterday and my impressions are: The Good - VERY short load time between jumps :) Exploring the galaxy is real fun now. - MUCH better performance!! Jumpt into several war-zones and it was absolut no problem! The other guys of the server didn't even notice when I jumped into wars. Well, enemys are much more dangures now as they actual hit without lag *g*. GREAT! Maybe we can see 50+ player servers now. (antoher perfomance boost could maybe be to auto-remove all super small wrack debris smaller then 0.5 x 0.5 x 0.5. One is no problem, but with time the galaxy has trillions of them which all need RAM) - New search options for galaxy and inventory are realy cool and helpfull! The Bad - This new weapons destroyed all pritty ship-build :(. The front of my Space Taxi is made out of ~1000++ small pices and EVERY fight I have to repair the hole front. The most playeble build is now > one ugly big fat armoured block :(. I understand that shield had been to strong. But implementing a weapon which randers shields uselss is not the way to go :(. My sugestions to solve this: - reduce max shield pen changs to 35% for legendary weapons. Still as fixed bonus! Just lower. - reduce the bonus gained from shield-systems from 160% (or what is max now) to 60%. Steps could be from trash>legendary max 5, 10, 20, 30, 40, 50, 60%. (- OR remove the ability to stack them (unique peer ship), but not nerf+unique! that would be overkill again) - reduce the shield-gain from blocks peer m³. This way shields aren't as strong as before but still provide a good level of protection. PS: - the visibility for marking Inventory as "Trash" isn't good :(. When I first tryed this new funktion (which is cool in general!) I nearly destroyed my very best items!! PPS: you should realy fix the weapon-faktory bug wher player can build 11.000 DPS weapons with 15km range before you start balancing weapons. Here is a MOD/FIX link: http://www.avorion.net/forum/index.php?topic=1984.0
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I have a problem with some Laser eDPS numbers (don't understand them). The one below has 323.1 damage/tick and 1 tick every 20 seconds. How can it have 64xx eDPS ? Isn't it (damage/tick) / (seconds peer tick) => 323 / 20 in this case? Or is it damage/tick * seconds >= 323 * 20 ? HAHA, now I got it :). This laser ticks 20 times each second. God damit, me stupid, me mea culpa.
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There are several problems with ships like the one in the picture. - They often get stuck in debris/asteroids - They are a pain to salvage even with 1.2 km wrackers - They spin like mad if you hit them with a Rail at the edge making them realy hard to kill with even tiny server-lag - If they have lasers/lightnings or in any form to-short-range weapons they are useless for their "team"
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- yes - yes - and yes Very nice news :)
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While in build mode I removed my generator block and life suport failed. As result all my Generals died ... well, MORE then all :) Looks like a overflow. FIX: check if (crew_number < 0) (crew_number = 0) PS: It could be, that not my Generals died ... but the Workpower of them! So if I had 20 Generals the game let their 25(?) workpower die which result in -5 workpower (or an overflow)
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Update: restarted my PC and now the game runs normal again. BUT vsync is still ignored! 80-90 FPS while it should be 60/61 FPS (normal flat monitor).
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Seams as Vsync is completly ignored. While in menue is get 300-320 FPS no matter if vsync is active or not (via game or driver).
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I logged out yesterday and everythign was fine. Today I start the game and my client runs with 190-200 fps even with vsync active and everything feels like slow-motion :(. 100m/s acceleration but the ship barly moves. 0.1-0.2 rad/s but it takes minutes to turn. Tryed to re-activate vsync ingame and via NVidia driver but game keeps running with 190-200 fps and slow-motion :(. Any idear how to fix it? PS: my game settings [Graphics] uir=90 uig=90 uib=90 resolutionX=1920 resolutionY=1080 display=0 windowMode=2 shaderLevel=1 fogIntensity=0 superSampling=1 fogQuality=0.353599995 bloom=false reflections=2 vsync=true backgroundResolutionFactor=2 planetResolutionFactor=2 playerShadows=true largeObjectShadows=true instancedShadows=true shadowRange=1000 ownShadowMapSize=4096 complexSelfShadows=true softShadows=false globalShadowMapSize=4096 gamma=1 ambientOcclusion=true
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As I tried to gather matrials to build guns I noticed, that some systems totaly STUCK as all NPC ships inside them couldn't move anymore. After spending several hours inside this systems I belive to found the problem: - NPC hauler spawned to close to asteroids Solving the problem: As player: All you can do is to destroy this asteroids/debris one by one with lasers or other guns ... terrible if 10+ NPC ships are stuck :( Peer Software: 1) increase the "free area" check when NPC ships are spawned (double the needed space maybe). This one should be an easy number-change. (maybe) 2) creat some sort of "Anti not mineral asteroid/debris" weapon which NPC ships can use to clean their way.